rollout Posted October 21, 2010 Share Posted October 21, 2010 Hey people! I was wondering if there is any way to have custom text on SA Plates (like GROVE4L in Sweet's car, or SHERM in Ryder's car) Is there any way to do that? Link to comment https://gtaforums.com/topic/461503-i-have-a-question/ Share on other sites More sharing options...
rollout Posted October 21, 2010 Author Share Posted October 21, 2010 Now I have one more question... I installed Gostown Paradise 6, and when I start a new game, CJ comes with the gray pants, blue shirt, sun glasses... How can I make CJ wear the default clothes (white shirt, blue jeans, black sneakers) when a start a new game? I want to make that cuz I want to use T.I.P. Mod V2 Please help me! Link to comment https://gtaforums.com/topic/461503-i-have-a-question/#findComment-1060171466 Share on other sites More sharing options...
Silent Posted October 22, 2010 Share Posted October 22, 2010 Hey people! I was wondering if there is any way to have custom text on SA Plates (like GROVE4L in Sweet's car, or SHERM in Ryder's car) Is there any way to do that? For create_car opcode (opcode that creates car once and adds references to it, for missions): 0674: set_car_model #LANDSTAL numberplate "_SILENT_" You have to use it just before car creating and longstring must be always 8 chars long, for example: {$CLEO}0000: NOPwhile true wait 0 if 0256: player $PLAYER_CHAR defined then if 00EC: actor $PLAYER_ACTOR sphere 0 near_point 2491.3723 -1682.535 radius 80.0 80.0 then 0247: load_model #LANDSTAL while 8248: not model #LANDSTAL available wait 0 end 0674: set_car_model #LANDSTAL numberplate "_SILENT_" 00A5: 0@ = create_car #LANDSTAL at 2491.3723 -1682.535 13.337 0175: set_car 0@ Z_angle_to 270.0725 0229: set_car 0@ primary_color_to 0 secondary_color_to 0 0249: release_model #LANDSTAL 01C3: remove_references_to_car 0@ // Like turning a car into any random car 0A93: end_custom_thread end endend will create black Landstalker with SILENT numberplate in Grove Street. However, that car will be created only once, you have to use car generator opcode to make it spawn like Sweet's veh: 09E2: 0@ = parked_car_generator_w_numberplate #LANDSTAL primary_color 0 secondary_color 0 force_spawn 1 alarm 0 door_lock 0 0 10000 plate "_SILENT_" at 2491.3723 -1682.535 13.337 angle 270.0725014C: set_parked_car_generator 0@ cars_to_generate_to 101 I installed Gostown Paradise 6, and when I start a new game, CJ comes with the gray pants, blue shirt, sun glasses...How can I make CJ wear the default clothes (white shirt, blue jeans, black sneakers) when a start a new game? You have to replace some lines in main.scm, they should look like that: 087B: set_player $PLAYER_CHAR clothes_texture "VEST" model "VEST" body_part 0 087B: set_player $PLAYER_CHAR clothes_texture "JEANSDENIM" model "JEANS" body_part 2 087B: set_player $PLAYER_CHAR clothes_texture "SNEAKERBINCBLK" model "SNEAKER" body_part 3 087B: set_player $PLAYER_CHAR clothes_texture "PLAYER_FACE" model "HEAD" body_part 1 070D: rebuild_player $PLAYER_CHAR Link to comment https://gtaforums.com/topic/461503-i-have-a-question/#findComment-1060172175 Share on other sites More sharing options...
rollout Posted October 22, 2010 Author Share Posted October 22, 2010 Thanks You helped me a lot!! Have a cookie Link to comment https://gtaforums.com/topic/461503-i-have-a-question/#findComment-1060172485 Share on other sites More sharing options...
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