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Blood Particle name?


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I tried using the "blood_heli"

 

i know an bloody explosion:

"blood_heli"

 

yair receives 'The smartest user' GTAF award, congratulations.

 

user posted image

 

You want to be too clever, man suicidal.gif

 

Again I have a suggestion:

user posted image

How about making sweaters instead of scripting?

Edited by SilentPL
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I don't know whether to laugh or cry...

 

 

04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.5 0.2 0.409B8: create_blood_gush_at 1@ 2@ 3@ with_offset 1.0 -1.0 1.0 density 20 on_actor $PLAYER_ACTOR

 

 

2 words... opcode search.

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Well, there be only one known way to go about that:

 

 

0321: AS_actor 0@ die_headshotted

 

 

Maybe you could create an invisible, collisionless actor where the other actor is and use that opcode.

 

Although, looping the last opcode I posted over and over, placing the blood at the top of his head (going upwards) would produce a similar effect... Gruesome..

 

What do you want this for, anyway?

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Thanks, Deji. It works now. For anyone who wants the spray to appear at the head, just use these coords:

 

04C4: store_coords_to 11@ 12@ 13@ from_Actor $PLAYER_ACTOR with_offset 0.0 0.0 0.67009B8: create_blood_gush_at 11@ 12@ 13@ with_offset 0.0 0.0 0.0 density 20 on_actor $PLAYER_ACTOR

 

One question, how do you rotate the blood spray? Because it is spraying downwards and looks odd, so I figured there is a way to rotate it correct?

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The with_offset changes the offset which the blood aims towards.

 

 

04C4: store_coords_to 11@ 12@ 13@ from_Actor $PLAYER_ACTOR with_offset 0.0 0.0 0.67009B8: create_blood_gush_at 11@ 12@ 13@ with_offset 0.0 0.0 2.0 density 20 on_actor $PLAYER_ACTOR

 

 

You could randomize the other two floats to get it to go in all sorts of directions and distances, or just leave as 0 to have it going straight up.

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Huge image ahead! Completes my headless CJ mod!

user posted image

Thanks Deji, you do wonders. biggrin.gif

 

Also, here is the cleo if anyone wants it. Just press Numpad 5 to activate and Numpad 6 to deactivate.

 

{$CLEO .cs}thread 'BLOOD':BLOOD_1wait 0if andPlayer.Defined($PLAYER_CHAR)0AB0: key_pressed 101jf @BLOOD_1jump @BLOOD_2:BLOOD_2wait 004C4: store_coords_to 11@ 12@ 13@ from_Actor $PLAYER_ACTOR with_offset 0.0 0.0 0.67009B8: create_blood_gush_at 11@ 12@ 13@ with_offset 0.0 0.0 2.0 density 20 on_actor $PLAYER_ACTORjump @BLOOD_3:BLOOD_3wait 0if0AB0: key_pressed 102jf @BLOOD_2jump @BLOOD_1

 

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