cacat Posted October 19, 2010 Share Posted October 19, 2010 I was wondering is there a cleo script that removes the planes and the helicopters that spawn at Verdant Meadows, and the raindance fron the beach in Los Santos? I've looked inside the main scm, but unfortunately my coding skills cover only changing some keys and placing vehicles. If anybody could help I would appreciate it. Link to comment https://gtaforums.com/topic/461321-remove-some-planes-and-a-helicopter/ Share on other sites More sharing options...
yair1221 Posted October 19, 2010 Share Posted October 19, 2010 not through CLEO i mean, you can get the coords for the vehicles then use "clear area" but...if you really want to remove them, its in the stream files...i think Link to comment https://gtaforums.com/topic/461321-remove-some-planes-and-a-helicopter/#findComment-1060167693 Share on other sites More sharing options...
cacat Posted October 19, 2010 Author Share Posted October 19, 2010 with map editor or with sanny builder? Link to comment https://gtaforums.com/topic/461321-remove-some-planes-and-a-helicopter/#findComment-1060167700 Share on other sites More sharing options...
TheSiggi Posted October 19, 2010 Share Posted October 19, 2010 (edited) what the....??!?!? MODS!! DELETE THIS POST, astublieft Edited October 19, 2010 by The_Siggi Link to comment https://gtaforums.com/topic/461321-remove-some-planes-and-a-helicopter/#findComment-1060167794 Share on other sites More sharing options...
TheSiggi Posted October 19, 2010 Share Posted October 19, 2010 With CLEO of course Find the handle of the parked car generator in the main.scm: They all start with 014B: for declaring the model, position, angle and colours. once you found the handle(the global variable) you create a CLEO script with this scheme: {$CLEO .cs}0000:0A95:[bODY]0A93: You replace the whole [bODY] part with 014C: and change the last parameter to 0 example: in my main: 014B: $parked_Rustler = init_parked_car_generator #STUNT color -1 -1 1 alarm 0 door_lock 0 0 10000 at 215.12 2466.1 16.52 angle 10.0 this spawns a rustler at the airport (I think) and if I don't want it to spawn anymore, I overwrite the type of the generator in a script: 014C: set_parked_car_generator $parked_Rustler cars_to_generate_to 0 this disables the generator completely! do this for all generators, you want to remove btw. and the raindance fron the beach in Los Santos? ZAZ stripped main with externscripts? cheers Link to comment https://gtaforums.com/topic/461321-remove-some-planes-and-a-helicopter/#findComment-1060167795 Share on other sites More sharing options...
yair1221 Posted October 19, 2010 Share Posted October 19, 2010 i dont think all the planes are spawned with main.scm...thats the problem... Link to comment https://gtaforums.com/topic/461321-remove-some-planes-and-a-helicopter/#findComment-1060168099 Share on other sites More sharing options...
TheSiggi Posted October 19, 2010 Share Posted October 19, 2010 (edited) i dont think all the planes are spawned with main.scm...thats the problem... helicopters that spawn at Verdant Meadows The ipls only spawn cars on public lots The helicopters at the airports are placed by the script and especially the planes at the verdant meadows airport don't spawn all the time: the '#LEVIATHN' spawns after passing 'UP, UP in the sky' and the Rusterl after passing Torenos mission 'NOE'. This triggered spawns can't be controlled by the IPL, only by the scm So, theres no problem Edited October 19, 2010 by The_Siggi Link to comment https://gtaforums.com/topic/461321-remove-some-planes-and-a-helicopter/#findComment-1060168141 Share on other sites More sharing options...
cacat Posted October 20, 2010 Author Share Posted October 20, 2010 (edited) Thx, but it didn't work, except for the leviathn. Also this is what I found in main 0004: $FLIGHT_SCHOOL_RECORDS[0] = 0 0004: $FLIGHT_SCHOOL_RECORDS[1] = 0 0004: $FLIGHT_SCHOOL_RECORDS[2] = 0 0004: $FLIGHT_SCHOOL_RECORDS[3] = 0 0004: $FLIGHT_SCHOOL_RECORDS[4] = 0 0004: $FLIGHT_SCHOOL_RECORDS[5] = 0 0004: $FLIGHT_SCHOOL_RECORDS[6] = 0 0004: $FLIGHT_SCHOOL_RECORDS[7] = 0 0004: $FLIGHT_SCHOOL_RECORDS[8] = 0 0004: $FLIGHT_SCHOOL_RECORDS[9] = 0 0004: $FLIGHT_SCHOOL_CONTESTS_PASSED = 1 0004: $FLIGHT_SCHOOL_CURRENT_CONTEST = 1 0004: $FLIGHT_SCHOOL_BRIEF_PLAYED = 0 0004: $PILOT_LICENSE_OBTAINED = 0 0004: $PARKED_RUSTLER_EXISTS = 0 0004: $PARKED_STUNT_EXISTS = 0 0004: $PARKED_HUNTER_EXISTS = 0 014B: $PARKED_RUSTLER = init_parked_car_generator #RUSTLER color -1 -1 1 alarm 0 door_lock 0 0 10000 at 325.12 2537.1 17.52 angle 180.0 014B: $PARKED_STUNT = init_parked_car_generator #STUNT color -1 -1 1 alarm 0 door_lock 0 0 10000 at 348.0 2537.1 17.42 angle 180.0 014B: $PARKED_HUNTER = init_parked_car_generator #HUNTER color -1 -1 1 alarm 0 door_lock 0 0 10000 at 365.51 2537.1 17.42 angle 180.0 014C: set_parked_car_generator $PARKED_RUSTLER cars_to_generate_to 0 014C: set_parked_car_generator $PARKED_STUNT cars_to_generate_to 0 014C: set_parked_car_generator $PARKED_HUNTER cars_to_generate_to 0 withch means the generator is already set to 0 P.S the raidance on the beach in LS is controlled by main 014B: $PARKED_PLANES[11] = init_parked_car_generator #RAINDANC color -1 -1 0 alarm 0 door_lock 0 0 10000 at 273.0045 -1876.038 5.2935 angle 271.51 Edited October 20, 2010 by cacat Link to comment https://gtaforums.com/topic/461321-remove-some-planes-and-a-helicopter/#findComment-1060169758 Share on other sites More sharing options...
TheSiggi Posted October 20, 2010 Share Posted October 20, 2010 they're set to zero but later during various mission passed lables they're set to 101 Link to comment https://gtaforums.com/topic/461321-remove-some-planes-and-a-helicopter/#findComment-1060169798 Share on other sites More sharing options...
cacat Posted October 20, 2010 Author Share Posted October 20, 2010 OK, but how come that code only works for the leviathn and not for the others? Link to comment https://gtaforums.com/topic/461321-remove-some-planes-and-a-helicopter/#findComment-1060169809 Share on other sites More sharing options...
TheSiggi Posted October 20, 2010 Share Posted October 20, 2010 which code? Let me have a look Link to comment https://gtaforums.com/topic/461321-remove-some-planes-and-a-helicopter/#findComment-1060169817 Share on other sites More sharing options...
cacat Posted October 20, 2010 Author Share Posted October 20, 2010 0000: NOP 0A95: enable_thread_saving 014C: set_parked_car_generator $PARKED_HYDRA cars_to_generate_to 0 0A93: end_custom_thread oh and for some reason now this exact same script works for the hunter and the stunt. Link to comment https://gtaforums.com/topic/461321-remove-some-planes-and-a-helicopter/#findComment-1060169846 Share on other sites More sharing options...
TheSiggi Posted October 21, 2010 Share Posted October 21, 2010 {$CLEO}0000:0A95: enable_thread_saving// ALL of your 014C: lines0A93: end_custom_thread search around for all positions of '#HYDRA' in the main, I use another main so $PARKED_HYDRA is in Grove street for me I think this is the one you are looking for, its spawning 014B: $parked_Planes[8] = init_parked_car_generator #HYDRA color -1 -1 0 alarm 0 door_lock 0 0 10000 at 292.0 2542.0 16.0 angle 180.0 so deactivate it with: 014C: set_parked_car_generator $parked_Planes[8] cars_to_generate_to 0 Link to comment https://gtaforums.com/topic/461321-remove-some-planes-and-a-helicopter/#findComment-1060170251 Share on other sites More sharing options...
cacat Posted October 21, 2010 Author Share Posted October 21, 2010 It worked! I've also managed to remove the raindance fron the beach. I was right, it is spawned via main. Thx for all your help! Link to comment https://gtaforums.com/topic/461321-remove-some-planes-and-a-helicopter/#findComment-1060170829 Share on other sites More sharing options...
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