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Grand Theft Auto III Chaingame Round 1


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Grand Theft Auto III Chain Game - Round 1
Script Version: V1.1
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For a while I have been thinking... This site has the Chain Game for GTA SA. So why not make the same for GTA:III? The GTA:III is no worse than San Andreas and there are people who want to play it. So why not to make some fun?


The Chain Game is for anyone who wants to play along. It starts from Zero To Hero: from the very beginning to the very end and, eventually, 100%.


Please read the Rules & Guidelines before you start to play.
The Rules & Guidelines are here so that the game can progress and everyone can have an enjoyable experience and contributing into bringing the game towards 100%. (Although the rules are created for someone to intentially break them, this is not a suitable case).


New players are always welcome to join the Chain Game.


If you're new and want to plunge right in, simply follow the Quick Start Guide for now and read the complete set of rules later. You're excused for now, but eventually you'll have to... otherwise, you'll spoil the chaingaming experience, and firstly for yourself.
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Contents:
Quick Start Guide
Rules
Suggestions
Supplement To The Rules
Posting Format
100% Checklist
GTA:III Chaingame Record Book
Unique Vehicle List


Quick Start Guide:
1. Call a turn by posting in this topic.
2. Download the last save.
3. Play one mission (if there is more than one available, choose the one you desire)
4. Upload your save on Samutz Save'N'Play: http://gtasnp.com
5. Post the link to your game back here within 3 hours. Edit your original posting to do this.


Here's a copy & paste template for the posting format you should use.


[color=]Mission:[/color]
[color=]Called by:[/color]
[color=]Link:[/color]
[color=]Completion:[/color]
[color=]Notes:[/color]


To go directly to the latest posting in this topic, follow the link at the bottom of 'Contents', directly above this section.


Rules:
1. Do not use any kind of cheats, trainers, mods or cleo scripts. They can seriously mess up things later in the game, so using them will not only spoil the fun for yourself, but also for the other players. Although, unlike GTA SA, there is no effect in a save after having used the cheats, it is better not to use them.
2. Call a turn by posting in the topic.
3. Download the previously posted save file. We want to use the same save file throughout the game and take it to 100%.
4. Complete ONE Named Mission only, save your game, upload your save file (see below) and post a link back in the topic (use the Edit button).
5. The definition of a "Named Mission" is "any mission that changes the save file name". Examples are "Luigi's Girls", "Rumpo Rampage" and "Patriot Playground".
6. Several named missions are exempt from the 'one named mission rule', for various reasons. Find all details on these in the Supplement To The Rules.
7. Use Samutz's uploader to upload your save file (recommended uploader). If it is down you can use Rapidshare, FileFront or YouSendit.
8. Use the preferred posting format (see below).
9. Wait until 2 other turns have been completed before calling another mission. 
10. If 6 hours pass without another gamer completing a turn, then the '2 mission rule' is reset & anyone may call a turn. This does NOT mean to wait 6 hours between personal mission/turn calls. 
11. The time limit to complete your turn is 3 hours. We will use the post time in the topic. The timer starts when a mission is called but for the timer to start counting down, the caller must give a strong indication that he is taking the turn. After 3 hours have passed and the caller has not posted back, it's a forfeit and anyone else may call a turn.
12. The caller may call a forfeit. The forfeiter should wait at least one turn before calling another mission/turn. The forfeited turn will not count towards the '2 mission rule' and will not reset the 6 hour timer.
13. In the event of two gamers calling a mission, the first one does the called mission. 
14. Mission strategy is up to the caller - just don't use cheats, trainers, mods or cleo scripts.
15. Do not save after getting busted or wasted. 
16. The caller may purchase weapons, respray the vehicles, set up the bombs and have relations with prostitutes. Please let us know about any of this stuff in the Notes section of your post.
17. The caller may do any collections/deliveries in the 3 hours. Please report any extra stuff in the Notes section.
18. Nobody is forbidden to get to Staunton and Shoreside to do something there by using any techniques possible to access these islands before they are open.


A request to all players:
Please try to post the completion percentage from the stats after you have completed your turn. This will help in putting together the stats at the end of the round. The completion % can be found in STATS.


Suggestions:
1. Try to keep the mission failures to minimum unless it's to collect a special vehicle (BP/DP/EP/FP/unique color). If a special vehicle has been collected, let us know in the Notes section.
2. Try to keep the safe house saves minimal. If you have a game crash problem on your system multiple saves are alright - save when you don't want to lose some progress.
3. Try to save with full health and armor.
4. Save close to available missions when possible.
5. Let’s try to have the last save for 100% be "The Exchange", so try to get everything else done before that.

Have FUN!


Supplement To The Rules:
This supplement is designed to discuss some of the technicalities of the Chain Game's rules, and it was thought best to provide these in the original post.


(1) Abuse of the '2 Mission Rule':
Callers are encouraged to understand the basic ethics of the Chain Game. One should only call a mission, once the previous caller has completed his/her called mission and posted the new save. That's the basic idea of the chain: a new link can only be attached as long as the previous one is bound. Hence, to call a mission while a previous one is being completed, defeats the entire logic of the chain. Let's also consider the fact that when a mission/turn is called that the 3 hour timer has started.


(2) Exceptions to the 'One Named Mission Rule':
1. "Ransom"
This 'mission' is in fact a named cutscene finishing Asuka's "S.A.M." mission.


2. 'Lame Missions':
- "Bomb da Base: Act I"
- "Love's Disappearance"


These are named missions although all of them are in fact only cut scenes without any action going on. These missions are exempt from the 'one named mission rule'.


3. Challenges:
- "Patriot Playground"
- "A Ride In The Park"
- "Gripped"
- "Multistory Mayhem"


These are exempt from the 'one named mission rule' and can be combined in any number with any other named mission.


4. TOYZ missions:
- "Mafia Massacre"
- "Diablo Destruction"
- "Casino Calamity"
- "Rumpo Rampage"


These are also exempt from the 'one named mission rule' and can therefore be as well combined in any number with any other named mission.


(3) Other things to keep in mind:
1. Hidden Packages/Rampages/Unique Stunt Jumps
Feel free to get any of these but remember: the 3-hour rule remains the same. Also, put any HP/rampages/USJ and rewards received for them into the 'Notes' section.


2. Vehicle Export
All callers are allowed to participate in exporting cars, and this does not have to be called separately. Callers can help by storing cars on the lists beforehand as and when they come across these.


3. Missions
Some missions must be completed before another mission otherwise 100% will become inaccessible. These are:
a) Luigi's missions "Pump-Action Pimp" and "The Fuzz Ball", Joey's "Dead Skunk In The Trunk" and "The Getaway" before Salvatore's mission "Last Requests";
b) Kenji's missions "Kanbu Bust-Out", "Grand Theft Auto", "Deal Steal", "Shima" and "Smackdown" before Donald's mission "Waka-Gashira Wipeout!"
c) Asuka's mission "Two-Faced Tanner" before Donald's mission "Grand Theft Aero"


Posting Format:
Mission: Use the mission name as it appears on the screen. Don't use mission descriptions like 'that mission where you kill Salvatore'.
Called by: Use your name.
Link: The link to your uploaded save file, after you've completed your turn.
Completion: Completion percentage from stats section.
Notes: Anything pertinent to the mission/strategy or extra stuff done.


A simple "I'll take/call a turn" is enough to call a turn (most players do it this way), but please use this posting format for your completed turns. Below you'll find a template you can copy and paste, it'll look just like the example above. Feel free to change the colours to your liking.

[color=]Mission:[/color]
[color=]Called by:[/color]
[color=]Link:[/color]
[color=]Completion:[/color]
[color=]Notes:[/color]

 


100% Checklist
Percentage complete: 100%


Accomplished missions
Available missions
Unavailable missions


Introduction missions
Give Me Liberty
Luigi's Girls


Luigi Goterelli missions
Don't Spank Ma Bitch Up
Drive Misty For Me
Pump-Action Pimp
The Fuzz Ball


Joey Leone missions
Mike 'Lips' Last Lunch
Farewell 'Chunky' Lee Chong
Van Heist
Cipriani's Chauffeur
Dead Skunk In The Trunk
The Getaway


Marty Chonks missions
The Crook
The Thieves
The Wife
Her Lover


Antonio Cipriani missions
Taking Out The Laundry
The Pickup
Salvatore's Called A Meeting
------------------------
Triads And Tribulations
Blow Fish


El Burro missions
Turismo
I Scream, You Scream
Trial By Fire
Big'N'Veiny


Salvatore Leone missions
Chaperone
Cutting The Grass
------------------------
Bomb da Base: Act I
------------------------
Last Requests


8-Ball missions
Bomb da Base: Act II


Asuka Kasen missions
Sayonara Salvatore
Under Surveillance
Paparazzi Purge
Payday for Ray
Two-Faced Tanner
------------------------
Bait
Espresso-2-Go
S.A.M
Ransom


Kenji Kasen missions
Kanbu Bust-out
Grand Theft Auto
Deal Steal
Shima
Smackdown


Ray Machowski missions
Silence The Sneak
Arms Shortage
Evidence Dash
Gone Fishing
Plaster Blaster
------------------------
Marked Man


Donald Love missions
Liberator
Waka-Gashira Wipeout!
A Drop In The Ocean
Grand Theft Aero
Escort Service
Decoy
Love's Disappearance


King Courtney missions
Bling-Bling Scramble
Uzi Rider
Gangcar Roundup
------------------------
Kingdom Come


D-Ice missions
Uzi Money
Toyminator
Rigged To Blow
Bullion Run
Rumble


Catalina missions
The Exchange


Miscellaneous
Hidden Packages: 100/100
Rampages: 20/20
Unique Jumps: 20/20


Vehicle missions
Paramedic
Vigilante 20/20|20/20|20/20
Firefighter 20/20|20/20|20/20
Taxi: 100/100


Challenges
Patriot Playground
A Ride In The Park
Gripped
Multistory Mayhem


TOYZ missions
Mafia Massacre
Diablo Destruction
Casino Calamity
Rumpo Rampage


Portland Harbor Crane:
Ambulance
Firetruck
Police
Enforcer
FBI Car
Rhino
Barracks OL


Portland Docks Garage:
Securicar
Moonbeam
Coach
Flatbed
Linerunner
Trashmaster
Patriot
Mr. Whoopee
Blista
Mule
Yankee
Bobcat
Dodo
Bus
Rumpo
Pony


Pike Creek Import Garage:
Sentinel
Cheetah
Banshee
Idaho
Infernus
Taxi
Kuruma
Stretch
Perennial
Stinger
Manana
Landstalker
Stallion
BF Injection
Cabbie
Esperanto

=================================================
Grand Theft Auto III Chain Game Record Book:
Patriot Playground in secs: 255 (Claude Speed.)
A Ride In The Park in secs: 95 (Claude Speed.)
Gripped! in secs: 254 (Claude Speed.)
Multistorey Mayhem in secs: 106 (Claude Speed.)
Turismo time: 149 (Cida Melo)
Mafia Massacre: 9 (Arsen Vitiuk)
Diablo Destruction: 5 (Arsen Vitiuk)
Casino Calamity: 6 (Arsen Vitiuk)
Rumpo Rampage: 7  (Arsen Vitiuk)
Longest Flight in Dodo: 55 (Claude Speed.)


Unique Vehicle List:
The following vehicles are unique and therefore can be acquired only once in game. I would like the GTA:III Chaingame players add some of these vehicles to the garages because some of them have unique properties that may be very helpful further in game.


1. Cheetah (BP) - during "Turismo"
2. Manana with corpse in the trunk (UV) - during "Dead Skunk In The Trunk" [P]
3. Leone Black Limo (UC) - during "Salvatore's Called A Meeting" & "Chaperone" [S]
4. Curly Bob's Cream-white Mafia Sentinel (UC) - during "Cutting The Grass"
5. FBI Black Rumpo (UC) - during "Under Surveillance" [S]
6. Dark-red Cheetah (UC) - during "Grand Theft Auto"
7. Dark-red Stinger (UC) - during "Grand Theft Auto" [SS]
8. Dark-red Infernus (UC) - during "Grand Theft Auto" [SS]
9. Ray Machowski's Patriot (BP) - after "Marked Man" [S]
10. Black Cheetah (UC) - at Bedford Point driving in between 00:00 and 03:00. [S]


Legend:
BP - bulletproof;
DP - damageproof;
EP - explosion-proof;
FP - fireproof
UC - unique color;
UV - unique vehicle.
in bold - acquired vehicles
in red - unacquirable vehicles
[P] - in Portland garage
[S] - in Staunton garage
[SS] - in Shoreside garage


NOTE that this is not the full list of unique vehicles, therefore, if you know anything about any other unique vehicle, PM me and I'll add it to the list.


Liberty City Gangs Status:
Leone Family Mafia
Liberty City Triads
Diablos
Uptown Yardies
Yakuza
Colombians
Red Jacks
Purple Nines


Legend:
Like Claude
Hate Claude
Neutral to Claude
Extinct

Edited by GTAKid667
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Starter Save: Give Me Liberty/Luigi's Girls

Made By: Arsen Vitiuk

Link: http://gtasnp.com/23238

Completion: 0%

Notes:

1. Stored Kuruma in Portland Safehouse

2. Picked up the bat

Mission: Don't Spank Ma Bitch Up

Called by: Cida Melo

Link: http://gtasnp.com/download/23241

Completion: 2%

Notes: you may notice that the name of the mission is different, it's because my game has a translator. There's a stallion parked in the garage, and 96 of life.

It has been more than six hours since anybody has completed a turn. The 2-mission-wait rule has been once more again reset and now anybody can call a turn.

 

I'll take a turn.

Mission: Ambulance; Export

Called by: Arsen Vitiuk

Link: On Portland; On Staunton

Completion: 3%

Notes:

1. Paramedic Complete: Now Claude has infinite sprint. Adrenaline and health are now spawn at hideouts.

2. Picked up pistol w\9 ammo & Shotgun w\5 ammo

3. Delivered Ambulance, Firetruck and Police Car to Emergency Car Crane

4. Stored Patriot in Portland safehouse (better take it for export).

5. Collected a Hidden Package inside the Fish Factory.

6. Accessed Staunton using Broken Bridge technique & stored Banshee in Staunton safehouse where I saved.

7. Now if somebody wants to do something on Staunton download link #2. If somebody wants to continue on Portland, download link #1.

Edited by Arsen Vitiuk

It has been more than six hours since anybody has completed a turn. The 2-mission-wait rule has been once more again reset and now anybody can call a turn.

 

I'll take a turn

 

Mission: Casino Calamity/Rampages (Staunton)/ Unique Jumps (Staunton)

Called by: Arsen Vitiuk

Link: On Portland; On Staunton

Completion: 7%

Notes:

1. Completed Casino Calamity with record of 6 cars - $ 6.000

2. Completed all 4 Unique jumps on Staunton - total of $ 50.000

3. Completed all 7 rampages in Staunton - total of $ 140.000

4. Picked up many ammo for pistol; UZI w\150 ammo; M16 w\120 ammo; AK47 w\60 ammo

5. Picked up lots and lots of money from killed gang members and bumping cars.

6. Stored a Cheetah in Staunton Safehouse.

 

Edited by Arsen Vitiuk

Arsen Vitiuk strange every time I try to load your savegame GTA III crashes! cryani.gif

 

Mission: Pump Action Pimp

Called by: Cida Melo

Link: http://gtasnp.com/download/23328

Completion: 7%

Edited by cidamelo

Mission: The Crook/Export

Called by: Arsen Vitiuk

Link: http://gtasnp.com/23338

Completion: 21%

Notes:

1. The Crook complete - $ 3.000

2. Crushed Perennial - $ 42

3. Delivered Moonbeam, Coach, Bobcat, Mule, Pony, Rumpo, Yankee and Linerunner to the Portland Harbor export garage - total of $ 8.000

 

NOTE: could anybody get Blista before opening Staunton? Then we will have all vehicles on the garage list

Missions: Mike Lips Last Lunch Unknown

Helper: Cida Melo

Link: http://gtasnp.com/23343

Notes: I got the Blista doing 20 Firefighter Missions!

22% Complete lol.gif

Edited by cidamelo

It has been more than six hours since anybody has completed a turn. The 2-mission-wait rule has been reset and now anybody can call a turn.

 

I'll take a turn

 

Mission: Farewell 'Chunky' Lee Chong/Unique Jumps

Called by: Arsen Vitiuk

Link: http://gtasnp.com/23349

Completion: 22%

Notes: All Unique Jumps in Portland complete - total of $ 340.000

 

Either complete "Van Heist"; "Turismo" and "I Scream, You Scream" or Firefighter to obtain Mr Whoopee and deliver it to the Export Garage. Then we will have access to the Dodo

 

 

Edited by Arsen Vitiuk
Claude Speed.

It's been 3 turns, so I may call a turn. I won't be late this time!

 

Mission: Gripped!

Called by: Claude Speed

Link: http://gtasnp.com/download/23350

Completion: 34%

Notes: Collected all the hidden packages from Shoreside, killed 20 criminals for Vigilante missions in Shoreside (so Staunton and Portland are left), Delivered Mr. Whoopie for Portland I\E, and delivered: Perennial, Stallion for Shoreside I\E.

 

Edited by Claude Speed.

It has been more than six hours since anybody has completed a turn. The 2-mission-wait rule has been reset and now anybody can call a turn.

 

I'll take a turn

 

Mission: The Thieves/TOYZ/Rampages

Called by: Arsen Vitiuk

Link: http://gtasnp.com/23359

Completion: 36%

Notes:

1. The Thieves complete - $ 3.000

2. All rampages in Portland complete - total of $ 315.000

3. Picked up a prostitute - $ 182; 125 hp

4. Completed Mafia Massacre with a score of 9 cars - $ 9.000

5. Completed Diablo Destruction with a score of 5 cars - $ 5.000

 

A little request: now that we have access to the Dodo, we can wander on any island without using special techniques or glitches. Let's now try to complete every single side mission on every island to later just carry on with the storyline.

Next, using the Dodo, let's try to collect the Hidden Package atop the Staunton Lift Bridge before opening Shoreside.

Also, we can deliver the Enforcer to the Portland Emergency Vehicle crane before opening Staunton. That will be very easy - just bring up your level to 4 stars and take the vehicle. The same will go for the FBI Car as soon as we open Staunton.

Edited by Arsen Vitiuk
Claude Speed.

Mission: A Ride In The Park

Called by: Claude Speed.

Link: http://gtasnp.com/download/23364

Completion: 52%

Notes: Collected the remaining hidden packages, completed the Vigilante missions on Staunton and Portland, collected the Enforcer for Emergency Vehicle Crane.

 

Edited by Claude Speed.

I'll take a turn

 

Mission: Rumpo Rampage/Export/Unique Jumps

Called by: Arsen Vitiuk

Link: On Portland; On Shoreside

Completion: 56%

Notes:

1. Rumpo Rampage complete with a score of 7 cars - $ 7.000

2. Completed all remaining Unique Jumps - total of $ 660.000 + $ 1.000.000 bonus

3. Delivered Cheetah, Banshee, Infernus, Stinger, Manana, Taxi, Kuruma, Stretch, Cabbie, Esperanto, Landstalker, Sentinel and Idaho to Pike Creek Export Garage - total of $ 13.000

4. Stored TOYZ van in Shoreside garage.

Edited by Arsen Vitiuk

It has been more than six hours since anybody has completed a turn. The 2-mission-wait rule has been reset and now anybody can call a turn.

 

I'll take a turn

 

Mission: Rampages

Called by: Arsen Vitiuk

Link: On Portland; On Staunton

Completion: 57%

Notes:

1. All rampages complete - $ 495.000 + $ 1.000.000 bonus

2. Stored Miguel's Banshee in Shoreside Garage (refer here for more information).

3. Picked up 2 prostitutes - $ 307

 

Everything on Shoreside is complete. The only thing left to do there at all is to deliver BF Injection to the Pike Creek Export Garage - but that cannot be done until Shoreside is opened.

Edited by Arsen Vitiuk
Claude Speed.

I'll complete Multistorey Mayhem and that should be the end of the side missions.

 

Mission: Multistorey Mayhem

Called By: Claude Speed.

Link: http://gtasnp.com/download/23371

Completion: 57%

Notes: N/A

 

Edit: Did you know that the Kuruma that you got in the beginning has an unique color therefore it is unique itself?

Edited by GTAKid667

I'll take a turn

 

Mission: Van Heist

Called by: Arsen Vitiuk

Link: http://gtasnp.com/23398

Completion: 58 %

Notes:

1. Mission Complete - $ 20.000

2. El Burro's missions now unlocked

 

P.S. Sorry for the mission name, I bought new game to overcome the 'Fuzz Ball' glitch I had with the previous one but this game is in Russian.

Edited by Arsen Vitiuk

I'll take a turn

 

Mission: Cipriani's Chauffeur

Called by: Arsen Vitiuk

Link: Save'N'Play

Completion: 59 %

Notes:

1. Mission Complete - $ 3.000

2. Toni's missions now unlocked

3. Uzi is now in stock at AmmuNation in Redlights

4. Received a PM to bring Securicars to Portland Export Garage

Edited by Arsen Vitiuk

I'll play!!!

 

Mission: Fuzz Ball and All El Diablo Missions

Called by: Cida Melo

Link: http://gtasnp.com/download/23498

Completion: 62 %

Notes:

1. A beautiful green Banshee is in the garage!

2. Triads are now enemies, be careful!!

3. El Burro Magazines are now delivered to you!

Edited by cidamelo

I'll take a turn

 

Mission: Taking Out The Laundry

Called by: Arsen Vitiuk

Link: Save'N'Play

Completion: 62 %

Notes:

1. Mission Complete - $ 20.000

2. Triads now hate Claude more than before

Edited by Arsen Vitiuk

I'll take a turn.

 

Mission: Salvatore's Called A Meeting

Called by: Arsen Vitiuk

Link: http://gtasnp.com/23611

Completion: 64%

Notes:

1. Mission Complete - $ 15.000

2. Salavtore's missions are now unlocked

3. Joey's and Toni's missions are unavailable for now.

Edited by Arsen Vitiuk

It's been more than six hours since the last turn was completed. The 2-mission wait rule has been reset and now anybody can call a turn.

 

I'll take a turn

 

Mission: Chaperone

Called by: Arsen Vitiuk

Link: http://gtasnp.com/23622

Completion: 65%

Notes:

1. Mission complete - $ 10.000

2. Joey's and Toni's missions are again available.

Edited by Arsen Vitiuk

It has been more than 192 hours since the last turn has been completed. The 2-mission wait rule has been reset and now anybody can call a turn.

 

I'll take a turn.

 

Mission: Cutting The Grass

Called by: Arsen Vitiuk

Link: http://gtasnp.com/23721

Completion: 65%

Notes:

1. Mission complete - $ 15.000

2. Got a PM to bring vehicles to Portland Harbor garage

3. Got a PM from Toni Cipriani - better stick to Toni's missions now

4. Put a unique cream-white Mafia Sentinel into the garage.

Edited by Arsen Vitiuk

It has been more than 24 hours since the last turn has been completed. The 2-mission wait rule has been reset and now anybody can call a turn.

 

I'll take a turn.

 

Mission: Triads and Tribulations

Called by: Arsen Vitiuk

Link: http://gtasnp.com/23744

Completion: 66%

Notes:

1. Mission complete - $ 10.000

2. Received a PM from Toni - better complete his missions now.

Edited by Arsen Vitiuk

It has been more than 6 hours since the last turn has been completed. The 2-mission wait rule has been reset and now anybody can call a turn.

 

I'll take a turn.

 

Mission: The Wife

Called by: Arsen Vitiuk

Link: http://gtasnp.com/23750

Completion: 66%

Notes:

1. Mission complete - $ 2.000

Edited by Arsen Vitiuk

It has been more than 6 hours since the last turn has been completed. The 2-mission wait rule has been reset and now anybody can call a turn.

 

I'll take a turn.

 

Mission: Blow Fish/Bomb Da Base: Act I

Called by: Arsen Vitiuk

Link: http://gtasnp.com/23755

Completion: 68%

Notes:

1. 'Blow Fish' complete - $ 30.000

2. Watched the 'Bomb Da Base: Act I' cutscene

3. 8-Ball missions unlocked

 

BTW, did you notice that in the intro, police transfer scene, the Cheetah is black color. I found a way to take it but for this we need to unlock Staunton.

Edited by Arsen Vitiuk

It has been more than 6 hours since the last turn has been completed. The 2-mission wait rule has been reset and now anybody can call a turn.

 

I'll take a turn.

 

Mission: Bomb Da Base: Act II

Called by: Arsen Vitiuk

Link: http://gtasnp.com/23775

Completion: 68%

Notes:

1. Mission complete - $ 150.000

2. Spent money on explosives - -$ 100.000

 

WARNING: Before we complete 'Last Requests' for Salvatore Leone, we have to make sure we've acomplished 'Dead Skunk In The Trunk' and 'The Getaway' for Joey Leone. Otherwise, those missions will become unaccessible and we'll never be able to reach 100%!!!

Edited by Arsen Vitiuk
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