SkittyM Posted October 5, 2010 Share Posted October 5, 2010 I was wondering if anyone can edit this weaponinfo line so the pistol fires like a mini uzi but only faster? <weapon type="PISTOL"> <data slot="HANDGUN" firetype="INSTANT_HIT" damagetype="BULLET" group="PISTOL_SMALL" targetrange="45.0" weaponrange="50.0" clipsize="17" ammomax="1500" timebetweenshots="50"> <damage base="25" networkplayermod="3.0" networkpedmod="1.0"/> <physics force="50.0"/> <reload time="2000" fasttime="2000" crouchtime="2000"/> <aiming accuracy="0.5"> <offset x="0.15" y="1.0" z="0.55"/> <crouchedoffset x="0.2" y="1.0" z="0.05"/> <reticule standing="0.65" ducked="0.55" scale="0.3"/> </aiming> <pickup regentime="120000" ammoonstreet="30"/> <controller> <rumble duration="110" intensity="0.02"/> </controller> <flags> <flag>GUN</flag> <flag>CAN_AIM</flag> <flag>CAN_FREE_AIM</flag> <flag>ANIM_RELOAD</flag> <flag>ANIM_CROUCH_FIRE</flag> </flags> </data> <assets model="w_glock"> <anim group="gun@handgun" meleegroup1="firearm_core"/> <effects> <muzzle fx="muz_pistol_small"/> <shell fx="weap_ejected_pistol"/> </effects> </assets> </weapon> i edited time betweenshots down to 50 (was 333) but didnt really seam to have any effect. Link to comment https://gtaforums.com/topic/460463-g18-pistol/ Share on other sites More sharing options...
XTREME0235 Posted October 5, 2010 Share Posted October 5, 2010 (edited) <weapon type="PISTOL"> <data slot="HANDGUN" firetype="INSTANT_HIT" damagetype="BULLET" group="PISTOL_SMALL" targetrange="45.0" weaponrange="50.0" clipsize="17" ammomax="1500" timebetweenshots="0.1"> <damage base="25" networkplayermod="3.0" networkpedmod="1.0"/> <physics force="50.0"/> <reload time="2000" fasttime="2000" crouchtime="2000"/> <aiming accuracy="0.5"> <offset x="0.15" y="1.0" z="0.55"/> <crouchedoffset x="0.2" y="1.0" z="0.05"/> <reticule standing="0.65" ducked="0.55" scale="0.3"/> </aiming> <pickup regentime="120000" ammoonstreet="30"/> <controller> <rumble duration="110" intensity="0.02"/> </controller> <flags> <flag>GUN</flag> <flag>CAN_AIM</flag> <flag>CAN_FREE_AIM</flag> <flag>ANIM_RELOAD</flag> <flag>ANIM_CROUCH_FIRE</flag> </flags> </data> <assets model="w_glock"> <anim group="gun@handgun" meleegroup1="firearm_core"/> <rates firerate="3.0" blindfirerate="3.0"/> <effects> <muzzle fx="muz_pistol_small"/> <shell fx="weap_ejected_pistol"/> </effects> </assets> </weapon> Add the exact line's i just added in red. You can set the Rate of Fire (RoF) to whatever you like, but i recommend you go no faster than 3.0 or 3.5. This can be applied to most weapons except for the RPG, Minigun, Grenades/Molotov's and Melee weapons. Hope this helps, XTREME0235. Edited October 5, 2010 by XTREME0235 Link to comment https://gtaforums.com/topic/460463-g18-pistol/#findComment-1060151287 Share on other sites More sharing options...
SkittyM Posted October 5, 2010 Author Share Posted October 5, 2010 (edited) ok, doesnt work like i wanted it to , when falling the pistol fires like i want it to(u can empty the clip in about 3 secs ) but when shooting like normal fires like a normal pistol(but nikos got some quick fingers) might have to edit the anim so it shoots right and make the clip size bigger it might replace the uzi since cops will have G18s once this is done Edited October 5, 2010 by cimpaq Link to comment https://gtaforums.com/topic/460463-g18-pistol/#findComment-1060151384 Share on other sites More sharing options...
SkittyM Posted October 7, 2010 Author Share Posted October 7, 2010 (edited) Idk if gtaforums has some length for dubble posting sinces its been about 2 days so idk, but anyways, since the pistol slot isnt working out as i thought, im gona make this replace an SMG slot and ahve it use UZI anims and see if that helps EDIT: Finaly got it working, just needed to change the anim Edited October 7, 2010 by cimpaq Link to comment https://gtaforums.com/topic/460463-g18-pistol/#findComment-1060153646 Share on other sites More sharing options...
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