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00E1: problem


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I've finished my special vehicle functions mod but 00E1 puts its big butt onto my script.

 

My Problem: I used

00E1:  player 0 key_pressed

but when I pressed F12 and went to GTA SA keypress numbers for 00E1 it said that some of the key numbers were the same like: 1 is up and down but I only want up, not down. Is there any way to fix this problem?

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ooooor you can use 0AB0 liek

 

 

if or0AB0:   key_pressed 87 // W or w0AB0:   key_pressed 38 // up arrow keyjf @SomeThread

 

but its a bit messy when other people use customized controls so the script would have other keys as usual confused.gif

 

also, please: jf @someLabel tounge.gif

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I know that this forum is 96% filled with awful questions, but the fact that this topic is filled with 100% 96% (didn't notice the 2nd post then) awful and lazy answers makes me feel stuck between continuing to visit this forum or continuing to talk to the guy I have on MSN who's sending me 2-word messages to slowly describe every single problem in his mod and ask how it should be fixed... hmm decisions.

 

In this topic we have managed to go down some great paths. We've found out that james227uk is actually the main admin undercover and that he makes the rules as to how other people should post. We've had the answer given on the very 1st reply, but then the question regarding the answer was completely ignored and lost in the midst of constant replies repeating the same, incorrect answer and 6 days have passed in this time... If I had an unlimited supply of coffee I could learn C++ in 6 days. And finally, we've had a mentally unbalanced person talk about the amount of unneccessary stuff that is in this topic, mostly caused by the fact it is past 5AM and he's listening to rap music and posting questions just as nooby as the questions in this forum in a web design forum. Next year he'll still be posting nooby questions, but probably in an advanced programming forum about developing 3D game engines "how duz i can cree8 fisix 4 da ragdol playa??!!?!!??!!?!!?... ?".

 

Granted, this is a common question, but it's also a fair one with a simple answer.

 

0494 documentation (guide to the returned values)

 

 

0494: get_joystick 0 data_to 0@ 1@ 2@ 3@if   0019:   1@ > 100then   // player is pressing the "Move Forward" keyend

 

 

You may bow or throw something at me, it's your choice cause I'm confident you will choose to bow - please don't throw something at me.. I didn't mean it!

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I think your gonna call me a troll, but how would i add it into this script:

 

I want to use special control up/down and special ctrl left/right

 

But it says $SPECIAL_AXIS_X and $SPECIAL_AXIS_Y how do I know which one is special ctrl up or special ctrl down?

 

Edited by Pie015
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I think your gonna call me a troll, but how would i add it into this script:

 

I want to use special control up/down and special ctrl left/right

 

But it says $SPECIAL_AXIS_X and $SPECIAL_AXIS_Y how do I know which one is special ctrl up or special ctrl down?

make the output visible for your eyes

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We've found out that james227uk is actually the main admin undercover and that he makes the rules as to how other people should post

No I don't make the f*cking rules. It's just you who has failed to read this forums rules. I did not make them. Maybe you should go and take a read right now. (Ironic right now, but this needs saying)

 

So quit bitching, and quit starting arguments with everyone else. Seriously, calling someone "mentally unbalanced" and having a go at most of the people in this section for asking noobish questions? I expected better of you

 

If I did have the opportunity to throw something at you then I'd happily accept it

 

Now if you wish to continue this, bring it to PM. Offtopic conversations are also against the rules

Edited by james227uk
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Ooh.. that was a bit sour there. I called myself mentally unbalanced, so I sense I little paranoia. I would have sent a PM (possibly with prescription attached), but my post was more of an all-around ironic rant. You may have been confused because I failed to use the appropriate [rant=5AM] tags, I'm sorry. I live in my own internet "WWW For The Criminally Insane" and feel the need to come over and play the drunken uncle who ruins the party.

 

@The_Siggi

 

6 * 24 hours seems like a long enough study time... maybe I'd have to spread it out over a few days so the information sticks tounge2.gif

 

@topic

 

$MOVE_AXIS_X - Movement left/right (hence "axis x")

$MOVE_AXIS_Y - Movement up/down (hence "axis y")

$SPECIAL_AXIS_X - Special Ctrl left/right (probably little use to you)

$SPECIAL_AXIS_Y - Special Ctrl up/down (probably little use to you)

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Ok, I think I have the right idea but still not working, I press 3 (my number for special ctrl left and stuff but they do it at the same time!

 

 

:NONAME_398Player.Defined($PLAYER_CHAR)0494: get_joystick 0 data_to $MOVE_AXIS_X $MOVE_AXIS_Y $SPECIAL_AXIS_X $SPECIAL_AXIS_Y 0019:   $SPECIAL_AXIS_Y > -128jf @NONAME_464:NONAME_464wait 0 if and  Player.Defined($PLAYER_CHAR)00E1:   player 0 pressed_key 3    Actor.Driving($PLAYER_ACTOR)else_jump @NONAME_467 03C0: 0@ = actor $PLAYER_ACTOR car 07D5: set_car 0@ velocity_in_direction_XYZ 0.0 0.0 1.0 rotation_velocitiesXY 0.0 0.0 unk 0.0 // The other piece with uses 00E1:   player 0 pressed_key 3:NONAME_467Player.Defined($PLAYER_CHAR)0494: get_joystick 0 data_to $MOVE_AXIS_X $MOVE_AXIS_Y $SPECIAL_AXIS_X $SPECIAL_AXIS_Y 0019:   $SPECIAL_AXIS_Y > 128jf @NONAME_536:NONAME_536wait 0 if and847A:   not actor $PLAYER_ACTOR driving_bike   Player.Defined($PLAYER_CHAR)00E1:   player 0 pressed_key 3   Actor.Driving($PLAYER_ACTOR)else_jump @NONAME_53703C0: 0@ = actor $PLAYER_ACTOR car 00BA: show_text_styled GXT 'NOSY' time 3000 style 4 09E9: car 0@ add_single_nitro 06E9: load_car_component #NTO_B_Sif 06EA:   car_component #NTO_B_S available else_jump @NONAME_536 06E7: 1@ = add_car_component #NTO_B_S to_car 0@ 06EB: release_car_component #NTO_B_S

 

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:NONAME_398Player.Defined($PLAYER_CHAR)0494: get_joystick 0 data_to $MOVE_AXIS_X $MOVE_AXIS_Y $SPECIAL_AXIS_X $SPECIAL_AXIS_Y 0019:   $SPECIAL_AXIS_Y > -128jf @NONAME_464:NONAME_464[...]:NONAME_467Player.Defined($PLAYER_CHAR)0494: get_joystick 0 data_to $MOVE_AXIS_X $MOVE_AXIS_Y $SPECIAL_AXIS_X $SPECIAL_AXIS_Y0019:   $SPECIAL_AXIS_Y > 128jf @NONAME_536:NONAME_536

 

 

 

mercie_blink.gif Those checks do NOTHING!!

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:NONAME_398Player.Defined($PLAYER_CHAR)0494: get_joystick 0 data_to $MOVE_AXIS_X $MOVE_AXIS_Y $SPECIAL_AXIS_X $SPECIAL_AXIS_Y 0019:   $SPECIAL_AXIS_Y > -128jf @NONAME_464:NONAME_464[...]:NONAME_467Player.Defined($PLAYER_CHAR)0494: get_joystick 0 data_to $MOVE_AXIS_X $MOVE_AXIS_Y $SPECIAL_AXIS_X $SPECIAL_AXIS_Y0019:   $SPECIAL_AXIS_Y > 128jf @NONAME_536:NONAME_536

 

 

 

mercie_blink.gif Those checks do NOTHING!!

How do I do it then!?

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{BnB}:NONAME_3980494: get_joystick 0 data_to $MOVE_AXIS_X $MOVE_AXIS_Y $SPECIAL_AXIS_X $SPECIAL_AXIS_Ywait 0if 0Player.Defined($PLAYER_CHAR)0019:   $SPECIAL_AXIS_Y > -128jf @NONAME_398:NONAME_464wait 0if andPlayer.Defined($PLAYER_CHAR)00E1:   player 0 pressed_key 3  Actor.Driving($PLAYER_ACTOR)else_jump @NONAME_46403C0: 0@ = actor $PLAYER_ACTOR car07D5: set_car 0@ velocity_in_direction_XYZ 0.0 0.0 1.0 rotation_velocitiesXY 0.0 0.0 unk 0.0:NONAME_4670494: get_joystick 0 data_to $MOVE_AXIS_X $MOVE_AXIS_Y $SPECIAL_AXIS_X $SPECIAL_AXIS_Ywait 0if 0Player.Defined($PLAYER_CHAR)0019:   $SPECIAL_AXIS_Y > 128jf @NONAME_467{I dont know wtf you re doing here i did not change it}:NONAME_536wait 0if and847A:   not actor $PLAYER_ACTOR driving_bike Player.Defined($PLAYER_CHAR)00E1:   player 0 pressed_key 3 Actor.Driving($PLAYER_ACTOR)else_jump @NONAME_53703C0: 0@ = actor $PLAYER_ACTOR car00BA: show_text_styled GXT 'NOSY' time 3000 style 409E9: car 0@ add_single_nitro06E9: load_car_component #NTO_B_Sif06EA:   car_component #NTO_B_S availableelse_jump @NONAME_53606E7: 1@ = add_car_component #NTO_B_S to_car 0@06EB: release_car_component #NTO_B_S

 

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