crazzy_boyy Posted September 28, 2010 Share Posted September 28, 2010 (edited) hey what is wrong with this code ? thread 'fire' 02CF: 0@ = create_fire_at 0.0 0.0 0.0 propagation 0 size 5 end_thread Because wheni press new game the screen is black and nothing happens Edited September 28, 2010 by crazzy_boyy Link to comment https://gtaforums.com/topic/460083-particles/ Share on other sites More sharing options...
yair1221 Posted September 28, 2010 Share Posted September 28, 2010 ?! you already found it, you sent me this http://gtag.gtagaming.com/forums/index.php?showtopic=234 Link to comment https://gtaforums.com/topic/460083-particles/#findComment-1060143315 Share on other sites More sharing options...
crazzy_boyy Posted September 28, 2010 Author Share Posted September 28, 2010 ?!you already found it, you sent me this http://gtag.gtagaming.com/forums/index.php?showtopic=234 I know i found it after i made this thread i already changed this thread... Link to comment https://gtaforums.com/topic/460083-particles/#findComment-1060143319 Share on other sites More sharing options...
Silent Posted September 29, 2010 Share Posted September 29, 2010 You can't use 004E in CLEO scripts, use 0A93 instead. And that fire will be created too early, even before full game loading. Add 0256 check before that creating. Link to comment https://gtaforums.com/topic/460083-particles/#findComment-1060143827 Share on other sites More sharing options...
crazzy_boyy Posted September 29, 2010 Author Share Posted September 29, 2010 You can't use 004E in CLEO scripts, use 0A93 instead. And that fire will be created too early, even before full game loading. Add 0256 check before that creating. Where the hell do you see 004E in the script and what were you talking avout the 0256 ? Link to comment https://gtaforums.com/topic/460083-particles/#findComment-1060143890 Share on other sites More sharing options...
coin-god Posted September 29, 2010 Share Posted September 29, 2010 You can't use 004E in CLEO scripts, use 0A93 instead. And that fire will be created too early, even before full game loading. Add 0256 check before that creating. Where the hell do you see 004E in the script and what were you talking avout the 0256 ? He means "end_thread" Link to comment https://gtaforums.com/topic/460083-particles/#findComment-1060143956 Share on other sites More sharing options...
crazzy_boyy Posted September 29, 2010 Author Share Posted September 29, 2010 You can't use 004E in CLEO scripts, use 0A93 instead. And that fire will be created too early, even before full game loading. Add 0256 check before that creating. Where the hell do you see 004E in the script and what were you talking avout the 0256 ? He means "end_thread" okay but what should i replace " end_thread" with and what does 0256 mean ? Link to comment https://gtaforums.com/topic/460083-particles/#findComment-1060144035 Share on other sites More sharing options...
coin-god Posted September 29, 2010 Share Posted September 29, 2010 You can't use 004E in CLEO scripts, use 0A93 instead. And that fire will be created too early, even before full game loading. Add 0256 check before that creating. Where the hell do you see 004E in the script and what were you talking avout the 0256 ? He means "end_thread" okay but what should i replace " end_thread" with and what does 0256 mean ? With end_custom_thread. Cant remember its opcode id. Link to comment https://gtaforums.com/topic/460083-particles/#findComment-1060144058 Share on other sites More sharing options...
Adler Posted September 29, 2010 Share Posted September 29, 2010 0256: player $PLAYER_CHAR defined 0A93: end_custom_thread Use Opcode Search in the future and learn some scripting from the Tutorials section before asking further questions about coding. Link to comment https://gtaforums.com/topic/460083-particles/#findComment-1060144648 Share on other sites More sharing options...
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