Dpeasant3 Posted September 28, 2010 Share Posted September 28, 2010 Cause everyone have different ingame settings and mods installed. Some use enb and some dont. Link to comment Share on other sites More sharing options...
gtasadude Posted September 28, 2010 Share Posted September 28, 2010 Yes, but I've checked these myself even on stock IV and that's the way it seems to me, I'm just showing screenshots in this thread to show you what I mean Link to comment Share on other sites More sharing options...
Dpeasant3 Posted September 28, 2010 Share Posted September 28, 2010 As far as i can see, in the last large screen, there is also a better city textures mod used, and of course it wont look good with DKTs roads. Link to comment Share on other sites More sharing options...
DKT70 Posted September 28, 2010 Author Share Posted September 28, 2010 (edited) In that screenshot they look fine Dpeasant, but on screenshots like the following they look too dark/clean against the rest of the environment. Just giving some constructive criticism. Thats one of the problems, they WILL look different on many different mods, especially ENB, so I can't take all the blame, although thanks for the comments. If you look at the textures outside of the game you will see I have kept the same light for each texture in their own packs, so they're at least consistent. But I can't take the blame for them being too bright or too dark unless they are actually like this outside of GTAIV, as this also happens with the stock textures, some look too bright, some look too dark because of the mod used. I do value constructive criticism, but do bear in mind that getting good tiling isn't easy, especially the more detail you add to the roads such as noise, dust, dirt, then before you know it you have a patch-quilt effect on your roads. Also, for this The textures don't seem to fit the IV world to be honest Remember GTAIV is loosly based on Manhattan, Jersey, Brooklyn, Bronx, and most of the road textures I have are actually from those areas, all the roads uploaded except v5 are actual Manhattan & Brooklyn roads, and they look much cleaner than GTAIV's portrayal of them, if thats the right word. I have always personally thought that GTAIV's roads and pavements were too scruffy, dirty, messed up, certainly not like a super rich country would have. Obviously I don't live there, so those of you that do will have much better opinions than me, but they look pretty clean from Google Earth. Just to add, I took ENB HEAVILY into consideration when doing these textures, thinking of the extra light you gain when using ENB, I did not use the stock game, although I also used my stock RealityIV mod, so how these look in the stock game was last on my mind. Edit 2: Also, since these are simply PNG textures, feel free to import them into Photoshop/Paintshop/Fave Art Package, and adjust the brightness and contrast to suit your game. Edited September 28, 2010 by DKT70 Link to comment Share on other sites More sharing options...
Dpeasant3 Posted September 28, 2010 Share Posted September 28, 2010 Id like to say, that even though i live in a provincial city in Russia, we dont have such ugly roads in the centre of the city, like they have in GTA4. Link to comment Share on other sites More sharing options...
BLlTZ Posted September 28, 2010 Share Posted September 28, 2010 We have been used to play games where their textures are beeing taken from reality of modern cities where, some of the cities like New York are total mess on the streets. Ugly and dark, unwashed with a lot of problems and unremade with brand new materials that are used in this days, like how IV describe it. I seen enough on Japan or Germany that has the street exactly how in gtasadude first picture looks like. Now those are streets. They just look exactly with no difference. They look so real. The mod is good, you just need to make the settings of your own that looks the same of how Mafia 2 atmosphere is on streets. Link to comment Share on other sites More sharing options...
gtasadude Posted September 28, 2010 Share Posted September 28, 2010 That's fair enough DKT, thanks for the reply . I don't usually play stock by the way though, just been testing them out with mindofmike's ENB and stock to get a bearing of what they're like in IV. Link to comment Share on other sites More sharing options...
bob113 Posted September 28, 2010 Share Posted September 28, 2010 Hi DKT ! Which one for you suit best with RealityIV ? Thanks ! Link to comment Share on other sites More sharing options...
DKT70 Posted September 28, 2010 Author Share Posted September 28, 2010 Hi DKT ! Which one for you suit best with RealityIV ? Thanks ! I have been using v5 myself, but wait a few days and I'll have a new RealityIV tweaked for these roads, hopefully by the weekend if I get the time. Link to comment Share on other sites More sharing options...
Costar Posted September 29, 2010 Share Posted September 29, 2010 I like it, decided on variation 3 (ENB - mindofmike) and except for me learning to find all the right files to replace (light grey crosswalk) I would say so the city has finally began to make good use of stimulus $$ to repave and remark roads etc! Thx for help DK! Link to comment Share on other sites More sharing options...
j3smoove Posted September 30, 2010 Share Posted September 30, 2010 (edited) Some Screen L3 on Road Variation 2 Just testing Edited September 30, 2010 by j3smoove Link to comment Share on other sites More sharing options...
DKT70 Posted September 30, 2010 Author Share Posted September 30, 2010 Ok, just to add, these are where the roads are located in the img files. The list will be continually updated to include all locations. brook_n.img-----------brookn_roads.wtdbkn_dumboground2.wtdbkn_mhbridge.wtdbkn_dumboroads1.wtdbrookn_freeway.wtdbrook_n2.img------------nkn_freeway.wtdbkn2_temp.wtdbkn2_bsh_b1.wtdbkn2_bushblok1.wtdbrook_s.img-----------ag_roads_brks.wtdbrooks_redh_01.wtdks_brookbrij_01.wtdrh4_ksuntxd.wtdbrook_s2.img------------tg_roads.wtdtg_freeway.wtdbrook_s3.img------------oliroads.wtdbronx_e.img-----------bxe_chasep_roads.wtdbxe_roads.wtdind6_cstline.wtdbxe_fway_01.wtdbxe_fway_bay.wtdbronx_e2.img------------bxe2_roads.wtdbxe2_fway.wtdbc_01.wtdbc_05.wtdco_op_fire.wtdbronx_w.img-----------bronxw_roads.wtdbxwfreeways.wtdfo5_bxw.wtdbxw_rdlines.wtdbronx_w2.img------------wi_wtreatment2.wtdwi_freeways.wtdw1_park.wtdQueens_e.img------------am_ap_generic.wtdam_ap_genoval.wtdap_cp.wtdap_ck_freeway.wtdam_ap_roads.wtdQueens_m.img------------am_qm_roadspav.wtdam_qm_fw.wtdqm_ho5_3va2.wtdQueens_w.img------------qw_roads.wtdQueens_w2.img-------------qw2_roads.wtd And these are duplicate roads with different names, and roads that are safe to use as another name. Simply import the required road into the names of duplicate or similar named roads, include the bump and specular maps if required, save & close, Rebuild. dc_roadsmoothqw0.png = bxeroad_noline.png = dm_gentarmac01.png = nj01_road2base.png dc_roadsmooth02nowwhite.png = bxw_roadmain.png bridge_freewaybase.png = nj01_freewaybase.png dc_roadsmooth02b.png = freewy_sngl.png bxroadbxwcrossing.png = ag_qw_cross.png dc_pedcrossplain1.png = gg_road3crossing2.png = nj01_road1crossing2.png nj01_road4drain2.png = nj01_road3drain2.png I'll update the list as I go along. Link to comment Share on other sites More sharing options...
mis009 Posted September 30, 2010 Share Posted September 30, 2010 These, roads look good!.. good work. Link to comment Share on other sites More sharing options...
Berto Posted September 30, 2010 Share Posted September 30, 2010 I think yellow side lines are too YELLOW, meaby you shoud make them more transparent? Link to comment Share on other sites More sharing options...
DKT70 Posted September 30, 2010 Author Share Posted September 30, 2010 The transparency is already set to 75%, anymore and the roads themselves start to show through, which would look ok if the yellow was spray-painted on to the roads. As for the yellow, that will greatly depend on the mod used, a mod with a high saturation level will make the lines look very yellow, as would a mod with extreme light. If everything is too yellow for your own tastes, then use Photoshop to batch-script the whole directory for less saturation, something like 25% less saturation would still look ok. Link to comment Share on other sites More sharing options...
Darecki Posted September 30, 2010 Share Posted September 30, 2010 It'd be nice to make complete .wtd files with new textures by someone.. Yeah, I know, I'm so lazy Great work, by the way I'm waiting for new version Link to comment Share on other sites More sharing options...
[FDC]NYZE.ONE Posted September 30, 2010 Share Posted September 30, 2010 Hi Hey Do I choose A Roadset or do I insert all? .. Link to comment Share on other sites More sharing options...
ikt Posted September 30, 2010 Share Posted September 30, 2010 Nice work there DKT Link to comment Share on other sites More sharing options...
j3smoove Posted October 1, 2010 Share Posted October 1, 2010 (edited) Different ENB set, adjust the side lines Color i think @DKT The rest off road textures is on maps.img??yes TY for the update Edited October 1, 2010 by j3smoove Link to comment Share on other sites More sharing options...
xXGh0sT 17Xx Posted October 1, 2010 Share Posted October 1, 2010 Just testing out ur gtxd.img file and i must say i Love it Link to comment Share on other sites More sharing options...
ALien8ed Posted October 2, 2010 Share Posted October 2, 2010 Fantastic work DKT70, must say i think these textures look stunning. Thankyou, it's very much appreciated... Link to comment Share on other sites More sharing options...
DKT70 Posted October 2, 2010 Author Share Posted October 2, 2010 Thanks for the comments, tomorrow, or rather later today, I'm going to release this new road set, it's a road that is older, slightly warn, and less in-your-face road lines. I will release both a gtxd.img, for those that just want to try them out, and the full set of textures in a pack. Link to comment Share on other sites More sharing options...
Rob.Zombie Posted October 2, 2010 Share Posted October 2, 2010 (edited) Which 1 do you recommend for recreating the streets of NY? I'm currently downloading set 3, but I also like set 5. Some shots of Manhattan: http://www.tysto.com/articles07/pics/redux...tan-traffic.jpg http://www.nysun.com/pics/4639.jpg EDIT: It looks like they look almost the same, except for the concrete part, so my question is can you make a version with white lines? I mean even the lines on the side are white. Edited October 2, 2010 by Rob.Zombie Link to comment Share on other sites More sharing options...
DKT70 Posted October 2, 2010 Author Share Posted October 2, 2010 Ok, managed to get v7 up, these are more older worn roads, in-game pics above. Here is a gtxd.img version, for quick testing. http://www.mediafire.com/?5r9g0e71bpff1lf And here are the textures for manual importing. http://www.mediafire.com/?71xs5p51stwv101 Mediafire are slow, looks like they've been doing some maintenance, so bear with it. Any extra links would help, my net is already too slow to upload the lot to another file host. Some texture pics EDIT: It looks like they look almost the same, except for the concrete part, so my question is can you make a version with white lines? I mean even the lines on the side are white. That makes no sense. I followed the layout of the stock GTAIV roads almost to a tee. Link to comment Share on other sites More sharing options...
Scrush Posted October 2, 2010 Share Posted October 2, 2010 (edited) this is the best off all sets. it looks so nice when the sun shines on the streets and the reflections. very nice work. but its very hard to import all files. yesterday i tried it a bit but it doesn´t work. i will try it again Edited October 2, 2010 by Scrush Link to comment Share on other sites More sharing options...
DKT70 Posted October 2, 2010 Author Share Posted October 2, 2010 but its very hard to import all files. yesterday i tried it a bit but it doesn´t work. i will try it again Let me know what problems you are getting and I will try and help, I know it's a bit of messing around but it's the only real way of getting so much variation into the roads without me dictating to people what roads they should use, this way there is a choice with plenty of variations possible. Things to remember, check the text lists I posted at the top of this page, they list the exact places where roads exist, these are specific areas dedicated to each city. If you don't see a road, either (1) I haven't got that far yet, (2) the road is identical but uses a different name, or (3) a similar-looking road with a different name. You are free to import any road to any destination, just try to make sure they have a similar layout, also don't forget the blue bump maps (if required), and the small black and white images which are ( i believe) the specular maps - used to make parts of the roads shine when the sun or rain hits them. Like I said, if you get stuck let me know and I will try and help. Link to comment Share on other sites More sharing options...
gtasadude Posted October 3, 2010 Share Posted October 3, 2010 (edited) Version seven looks amazing, can't wait for this to be finished now . To clarify, if I only wanted to use version 7, would I need to update every road section or could I just use the IMG file you uploaded? If not, what makes the IMG file a test as opposed to a final version? Edited October 3, 2010 by gtasadude Link to comment Share on other sites More sharing options...
noelgamo Posted October 3, 2010 Share Posted October 3, 2010 Great mod I guess i nid to manual import everything DKT's gtxd is fail(no offence) look T_T Link to comment Share on other sites More sharing options...
j3smoove Posted October 3, 2010 Share Posted October 3, 2010 cheers for VR7 DK its better for my BTC Some pic on different area too bad the rest road textures its on the maps.img edited, tasted, edited over and over again, its really takes time i know Link to comment Share on other sites More sharing options...
DKT70 Posted October 3, 2010 Author Share Posted October 3, 2010 The gtxd.img is only a small part of the roads, it doesn't completely change every road, only a few main joining roads, and some highway roads. To complete all the roads you would have to manually edit all the img files, which are huge in total size. The gtxd file allows you to test a set of roads without having to resort to manually importing every road, it's not a test file, and because it's only 28Mb it makes it ideal to quickly import a small set of roads and see what they look like in-game. Link to comment Share on other sites More sharing options...
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