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error when exporting from zmodeler


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hey guys.

 

i'm started to convert weapons/vehicles from SA to IV, but my problem is that when i export i get an error:

 

Object "*name*" was not found. Whole scene will be exported.

Missing shader configuration for shader "*name*" in material "*name*". Defaulting to "gta_default".

 

when i import the model i've just exported to zmodeler again, the model is all black, even if i add the textures

 

EDIT: now the textures show, but i can see through the weapon, when i shoot the effect doesn't show up and he doesn't have the weapon on the right position

Edited by monster875.
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  • 2 weeks later...
JudgeMental_

I am finding people don't answer zmodeler related things.

 

You need to apply the 4 layers of madness first.

 

Layer 1: A generic detail applied as GTA: Texture, UV#1

Layer 2: A generic mud or dirt applied as GTA: Dirt/Mud/Reflection, UV#2

Layer 3: A generic detail applied as GTA: BumpMap, UV#1

Layer 4: A generic detail spec applied as GTA: Speclar, UV#1

 

Then apply your texture as GTA: Texture, UV#1

 

The textures wont show up I don't think unless you do this. At least for vehicle exterior s this is the case.

Edited by JudgeMental_
  • 2 years later...
monster875.

u bumped a 3 year old topic. well, ok. ur error is caused because of missing shaders. and as i saw in the material editor, ur tire uses "(Wheels_Opaque) shader which isn't a shader used in IV.

 

u'll have to change it to "tire", because it's a tire shader used in IV.

 

also, i see some material named "Ford-baqal" but it doesn't have any shader, u have to add one there too

 

ohh, i also see u're missing texture layers.

 

u simply need to get more knowledge before trying to mod urself.

 

also, untick "store textures" before exporting because it'll make ur car unable to spawn IG too

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