/!\ErManu/!\ Posted September 23, 2010 Share Posted September 23, 2010 Hello!! I make a one car from 0!,I test one beta and have this problem... Some polygons...of the front windows...are...sh*t...and very very highlighted... Because??,this is a big problem every time I finish a model thanks for readme Link to comment https://gtaforums.com/topic/459742-problem-with-my-model-car/ Share on other sites More sharing options...
JostVice Posted September 23, 2010 Share Posted September 23, 2010 um I remember seeing that, all that i can think of is that you have a very long poly (as SA's specular is vertex-based) could you show a wireframe from 3dmax? Link to comment https://gtaforums.com/topic/459742-problem-with-my-model-car/#findComment-1060136532 Share on other sites More sharing options...
/!\ErManu/!\ Posted September 24, 2010 Author Share Posted September 24, 2010 Hello! I tested again and the model is better but still see the same bug in other parts...the wireframe is correctly...I have noticed that the fault appears on the parts that are detached or cut parts... Images... Wireframe in 3DMAX (.max) Wireframe in GGMM (dff) Model in GGMM (dff) I thought the model is not the problem...is a correctly model...I dont know... Thanks!! Link to comment https://gtaforums.com/topic/459742-problem-with-my-model-car/#findComment-1060137647 Share on other sites More sharing options...
JostVice Posted September 24, 2010 Share Posted September 24, 2010 im not sure but I see there are very thin chamfered edges or something? I can't see it clearly, i would try doing a weld on all the vertex of that area, with a small threshold, say 0,001 or the smaller you can get, and see if the vertex counts decreases also remember how vertex spec works, similar to this i think (depends of polycount) Link to comment https://gtaforums.com/topic/459742-problem-with-my-model-car/#findComment-1060137785 Share on other sites More sharing options...
/!\ErManu/!\ Posted September 24, 2010 Author Share Posted September 24, 2010 I dont know...I try to end this car and see the final result... ...thanks!! If anyone knows more about it ...I'll be grateful Link to comment https://gtaforums.com/topic/459742-problem-with-my-model-car/#findComment-1060137864 Share on other sites More sharing options...
Dzsekszon Posted March 18, 2011 Share Posted March 18, 2011 (edited) Same problem with me, and I don't know what the xyz is the problem, I'm using Max. I had this problem before, but it was many years ago. Somehow I figured it out, but I don't remember. Here are the material settings. Edit: Ok, I figured it out (thanks to schaefft). 1. Load the model, 2. Unlink every part, 3. Select all, then click on reset xform, link the parts back, add the materials, and that's all. Works fine in the game. Edited March 18, 2011 by Dzsekszon Link to comment https://gtaforums.com/topic/459742-problem-with-my-model-car/#findComment-1060386911 Share on other sites More sharing options...
MG3 Posted March 19, 2011 Share Posted March 19, 2011 Remove the specular highlight and add a reflection... I fixed it with that... But the model doesnt look the same Link to comment https://gtaforums.com/topic/459742-problem-with-my-model-car/#findComment-1060388468 Share on other sites More sharing options...
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