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Problem with my model car


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Hello!

 

I tested again and the model is better but still see the same bug in other parts...the wireframe is correctly...I have noticed that the fault appears on the parts that are detached or cut parts...

 

Images...

 

Wireframe in 3DMAX (.max)

 

user posted image

 

Wireframe in GGMM (dff)

 

user posted image

 

Model in GGMM (dff)

 

user posted image

 

I thought the model is not the problem...is a correctly model...I dont know...

 

Thanks!!

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im not sure but I see there are very thin chamfered edges or something? I can't see it clearly, i would try doing a weld on all the vertex of that area, with a small threshold, say 0,001 or the smaller you can get, and see if the vertex counts decreases

 

also remember how vertex spec works, similar to this i think user posted image (depends of polycount)

 

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  • 5 months later...

Same problem with me, and I don't know what the xyz is the problem, I'm using Max. I had this problem before, but it was many years ago. Somehow I figured it out, but I don't remember. Here are the material settings.

 

Edit: Ok, I figured it out (thanks to schaefft). 1. Load the model, 2. Unlink every part, 3. Select all, then click on reset xform, link the parts back, add the materials, and that's all. Works fine in the game.

Edited by Dzsekszon
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