KiLLerBoy_001 Posted September 20, 2010 Share Posted September 20, 2010 (edited) Been a While that i seen this forum and thought it would be timer to continue my work here So yeah im back what have i done in the meanwhile well not much was bussy gettting my drivers licence Real Flying Action Mod some of you might remember it im alone ATM but ill see what i can do • The idea having actual planes in gta IV • The goal To fill the gta IV realm with planes you cna steal and fly around the city Some pics 80 % completed Learjet Dodo 30 % I Guess havent named it jet this is just the name i use atm Lear2 10 % just started ( seen at TBOGT ending ) couldnt import the wdr so guess what re apply textures etc 747 0 % only extracted the model so this is where im at atm hope i can coontinue my work in a better way then i did before Anyideas or people that want to help are welcome to Edited September 21, 2010 by KiLLerBoy_001 Link to comment https://gtaforums.com/topic/459589-resurected-rfa/ Share on other sites More sharing options...
XTREME0235 Posted September 20, 2010 Share Posted September 20, 2010 As soon as someone figures out how to add Yaw Axis to the game, then i will download the RFA mod again. Until then i will just observe and comment XTREME0235. Link to comment https://gtaforums.com/topic/459589-resurected-rfa/#findComment-1060133318 Share on other sites More sharing options...
xebat Posted September 20, 2010 Share Posted September 20, 2010 werent you in jail because of ganja ? xD ok good that your back now .. i hope the mod gets finished to a certain point at least ... thank you for coming back ... ! Link to comment https://gtaforums.com/topic/459589-resurected-rfa/#findComment-1060133355 Share on other sites More sharing options...
XTREME0235 Posted September 20, 2010 Share Posted September 20, 2010 werent you in jail because of ganja ? xD ok good that your back now .. i hope the mod gets finished to a certain point at least ... thank you for coming back ... ! That was N8 XTREME0235. Link to comment https://gtaforums.com/topic/459589-resurected-rfa/#findComment-1060133367 Share on other sites More sharing options...
KiLLerBoy_001 Posted September 21, 2010 Author Share Posted September 21, 2010 (edited) As soon as someone figures out how to add Yaw Axis to the game, then i will download the RFA mod again.Until then i will just observe and comment XTREME0235. Who needs yaw when you can just Roll and pitch and roll back Edited September 21, 2010 by KiLLerBoy_001 Link to comment https://gtaforums.com/topic/459589-resurected-rfa/#findComment-1060133903 Share on other sites More sharing options...
XTREME0235 Posted September 21, 2010 Share Posted September 21, 2010 Who needs yaw when you can just Roll and pitch and roll back Because i can assure you that Aerodynamics can not work independently like that in real life let alone a game. Did you think about when it comes to landing? Sure i know how to land without using Yaw Axis and it is indeed possible no doubt about it, but it does help for when you need it for final adjustments when coming in for landing or taking off. Also you can't turn on the runway without Yaw Axis either. XTREME0235. Link to comment https://gtaforums.com/topic/459589-resurected-rfa/#findComment-1060133933 Share on other sites More sharing options...
KiLLerBoy_001 Posted September 21, 2010 Author Share Posted September 21, 2010 that indeed is true but i can asure you i can make a perfect landing without yaw if it wasnt for the stupid ass planes on the runway ( if you remember the movie of the learjet ) I Agree that the only reason i would need yaw is for takeoff cause using airbreak just to get your plane just right isnt the perfect way Link to comment https://gtaforums.com/topic/459589-resurected-rfa/#findComment-1060134270 Share on other sites More sharing options...
shivachev9008 Posted September 22, 2010 Share Posted September 22, 2010 when it will be done ??? Link to comment https://gtaforums.com/topic/459589-resurected-rfa/#findComment-1060135522 Share on other sites More sharing options...
KiLLerBoy_001 Posted September 22, 2010 Author Share Posted September 22, 2010 At the exact same time i think it can be released to the public at this time it's just a small project that i hope i can expand as time goes by but well see once i know ill let you know oke Link to comment https://gtaforums.com/topic/459589-resurected-rfa/#findComment-1060135572 Share on other sites More sharing options...
KiLLerBoy_001 Posted September 23, 2010 Author Share Posted September 23, 2010 (edited) completed lear 2 Cockpit interior needed to retexture everything cause of exporting etc it lost everything well fixed trhe texture stuff now going ito the process of rigging the plane so it works in gta as a vehicle Edited September 26, 2010 by KiLLerBoy_001 Link to comment https://gtaforums.com/topic/459589-resurected-rfa/#findComment-1060136417 Share on other sites More sharing options...
KiLLerBoy_001 Posted October 1, 2010 Author Share Posted October 1, 2010 (edited) just to show you guys the progress atm here goes Edited October 1, 2010 by KiLLerBoy_001 Link to comment https://gtaforums.com/topic/459589-resurected-rfa/#findComment-1060147085 Share on other sites More sharing options...
XTREME0235 Posted October 2, 2010 Share Posted October 2, 2010 I am curious to know as to how you get the .wdr model and export it as a .wft model in ZModeler. Please inform? XTREME0235. Link to comment https://gtaforums.com/topic/459589-resurected-rfa/#findComment-1060147545 Share on other sites More sharing options...
KiLLerBoy_001 Posted October 2, 2010 Author Share Posted October 2, 2010 (edited) just import the wdr edit the model so the game reconizes it as a vehicle and then export to wft so i need to split the model and add collision etc Edited October 2, 2010 by KiLLerBoy_001 Link to comment https://gtaforums.com/topic/459589-resurected-rfa/#findComment-1060147583 Share on other sites More sharing options...
XTREME0235 Posted October 2, 2010 Share Posted October 2, 2010 just import the wdr edit the model so the game reconizes it as a vehicle and then export to wft so i need to split the model and add collision etc Thank you I am working on the semi trailers that are in game and trying to make them work with the tow truck mod, unfortunately it only supports v 1.0.3.0 . My progress so far: http://img18.imageshack.us/img18/3073/trailerzmod.jpg http://img836.imageshack.us/img836/4042/trailerzmod2.jpg http://img819.imageshack.us/img819/1568/trailerzmod3.jpg http://img338.imageshack.us/img338/2011/trailerzmod4.jpg http://img836.imageshack.us/img836/3491/trailerzmod5.jpg http://img208.imageshack.us/img208/9567/trailerzmod7.jpg XTREME0235. Link to comment https://gtaforums.com/topic/459589-resurected-rfa/#findComment-1060147796 Share on other sites More sharing options...
KiLLer_001 Posted October 2, 2010 Share Posted October 2, 2010 (edited) Tip: Make a dummy Called Misc_a and put that misc_a_L0 and the L1 And [COL] in there for starters ( make a simple 4 ponit box for the col as a reference to http://img836.imageshack.us/img836/4042/trailerzmod2.jpg Edited October 2, 2010 by KiLLer_001 Link to comment https://gtaforums.com/topic/459589-resurected-rfa/#findComment-1060147921 Share on other sites More sharing options...
XTREME0235 Posted October 2, 2010 Share Posted October 2, 2010 Tip: Make a dummy Called Misc_a and put that misc_a_L0 and the L1 And [COL] in there for starters ( make a simple 4 ponit box for the col as a reference to http://img836.imageshack.us/img836/4042/trailerzmod2.jpg Yeah if you have a look at one of the other pics, you see in my hierarchy that i renamed it to extra_2 instead of misc_a. It uses it's own collisions which is not just a box, it is actually 2 legs XTREME0235. Link to comment https://gtaforums.com/topic/459589-resurected-rfa/#findComment-1060148128 Share on other sites More sharing options...
KiLLerBoy_001 Posted October 2, 2010 Author Share Posted October 2, 2010 keep in mind that the collision is always rounded op cause the game doenst see the shape just the point and connects all the point with each other that will form ingame your collision to go around this little trick make more then one "chassis [COL]" one for each For example my plane has one cigar shaped for the chassis a triangle shaped for the wings also another triagle for the tail sides a loos on for the top of the tail and another cigar for the engine Edit : BTW almost done with rigging the model now still need to do the textures hirrachy etc was hard splitting the inside form the outside Link to comment https://gtaforums.com/topic/459589-resurected-rfa/#findComment-1060148154 Share on other sites More sharing options...
KiLLerBoy_001 Posted October 6, 2010 Author Share Posted October 6, 2010 (edited) got an update for you guys now trying to make it entereble by opening the door and walking aal the way thru it to the front Edited October 7, 2010 by KiLLerBoy_001 Link to comment https://gtaforums.com/topic/459589-resurected-rfa/#findComment-1060153412 Share on other sites More sharing options...
XTREME0235 Posted October 7, 2010 Share Posted October 7, 2010 I am so trying this out on EFLC. The height limit is much greater than that of 'IV' which give it that more sense of realism if you were using this mod in SP, going far out to the sea and then coming back to the airport giving you enough time to land. Good work, but you should really fix the [COL] issue, which i am sure you will do Also, could you please reduce the image size to reduce the page stretch? Thanks, XTREME0235. Link to comment https://gtaforums.com/topic/459589-resurected-rfa/#findComment-1060153690 Share on other sites More sharing options...
KiLLerBoy_001 Posted October 7, 2010 Author Share Posted October 7, 2010 (edited) heres another update oon the lear2 as it's called untill now colls are working they way they should almost Edited October 7, 2010 by KiLLerBoy_001 Link to comment https://gtaforums.com/topic/459589-resurected-rfa/#findComment-1060153899 Share on other sites More sharing options...
KiLLerBoy_001 Posted October 9, 2010 Author Share Posted October 9, 2010 going fast these days got a movie of my first ingame view of my own made dodo still some errors to fix thos but nothing impossible atleast not that i can think of atm Link to comment https://gtaforums.com/topic/459589-resurected-rfa/#findComment-1060156430 Share on other sites More sharing options...
xebat Posted October 9, 2010 Share Posted October 9, 2010 good progress... ! -could you do it that you dont need to screw arround at the begining to start the plane ? without the trainer so that it could work automatically ? -there is a mod out there where you can move the spoiler for example of a car .. could you tweak it that you can put the landing gear in ? -and also is there a sound ? if not could you somehow create one ? Link to comment https://gtaforums.com/topic/459589-resurected-rfa/#findComment-1060156484 Share on other sites More sharing options...
KiLLerBoy_001 Posted October 9, 2010 Author Share Posted October 9, 2010 course ill see what i can do first i want all of my planes to work well then ill start working on sound and extra parts moving. also these wont replace vehicles eventually these will be placed seperatly and also will spawn on certain locations atleast thats the plan and i wil be addin g some extra helicopters to like the carying chopper you never get to fly in bogt ] and some total new ones Link to comment https://gtaforums.com/topic/459589-resurected-rfa/#findComment-1060156492 Share on other sites More sharing options...
XTREME0235 Posted October 10, 2010 Share Posted October 10, 2010 i will be adding some extra helicopters to like the carrying chopper you never get to fly in TBoGT and some total new ones. Thank you, you don't know how long i have been waiting for such helicopters. This game needs more helicopters, hopefully one day a CH-53e Super Stallion will be developed, but of course only time will tell XTREME0235. Link to comment https://gtaforums.com/topic/459589-resurected-rfa/#findComment-1060156738 Share on other sites More sharing options...
quechus13 Posted October 10, 2010 Share Posted October 10, 2010 Im so in love with the reflections of the plane do you mind telling which shader you used?? was it gta_normal_spec_reflect? Link to comment https://gtaforums.com/topic/459589-resurected-rfa/#findComment-1060156777 Share on other sites More sharing options...
KiLLerBoy_001 Posted October 10, 2010 Author Share Posted October 10, 2010 Im so in love with the reflections of the plane do you mind telling which shader you used?? was it gta_normal_spec_reflect? mesh shader with a good bumpmap Link to comment https://gtaforums.com/topic/459589-resurected-rfa/#findComment-1060157678 Share on other sites More sharing options...
xebat Posted October 21, 2010 Share Posted October 21, 2010 Killerboiiii... where are you ? Still no updates ... That makes me sad Link to comment https://gtaforums.com/topic/459589-resurected-rfa/#findComment-1060170783 Share on other sites More sharing options...
KiLLerBoy_001 Posted October 22, 2010 Author Share Posted October 22, 2010 im alive dont worry got other stuff to you know like a life Driving exams on monday so already practicing illegally Link to comment https://gtaforums.com/topic/459589-resurected-rfa/#findComment-1060172655 Share on other sites More sharing options...
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