kleiun Posted September 20, 2010 Share Posted September 20, 2010 (edited) hi guys I have written this feature and Im not sure if everything is ok can you please have a look at it thanks mission decription: ken, he drives you through the city and you can shoot everything, you need 50 000 $, press the action key for normal mode, aim key for turret mode and the sprint key anytime to finish. In normal mode if you fall out of the car you will be set into turret mode automatically. :Label035A1E03A4: name_thread "WALASS":Label035A280001: wait 250 ms00D6: if 00256: player $PLAYER_CHAR defined004D: jump_if_false ££Label035A2800D6: if 00038: $ONMISSION == 0;; integer values004D: jump_if_false ££Label035A2800D6: if 000F9: player $PLAYER_CHAR stopped 0 ()near_point_on_foot 75.997 -882.345 9.462 radius 2.0 2.0 2.0004D: jump_if_false ££Label035A2800D6: if 0010A: player $PLAYER_CHAR money > 49999004D: jump_if_false ££Label035FD60109: player $PLAYER_CHAR money += -500000247: request_model #WALTON0247: request_model #M600247: request_model #M4023C: load_special_actor 1 "IGKEN"038B: load_requested_models:Label035ABB00D6: if 3823D: NOT special_actor 1 loaded8248: NOT model #WALTON available8248: NOT model #M60 available8248: NOT model #M4 available004D: jump_if_false ££Label035AE40001: wait 0 ms0002: jump ££Label035ABB:Label035AE4016A: fade 0 () 2000 ms0001: wait 3000 ms0395: clear_area 1 at 75.997 -882.345 range 60.0 60.00004: $ONMISSION = 1;; integer values00BA: text_styled "BOAT_A2" 7000 ms 2;; Walton Asskick0001: wait 100 ms00A5: $551 = create_car #WALTON at 67.776 -854.889 9.1060175: set_car $551 z_angle_to 120.000AD: set_car $551 max_speed_to 0.00129: $552 = create_actor 13 #SPECIAL01 in_car $551 driverseat020A: set_car $551 door_status_to 202AC: set_car $551 immunities 1 1 1 1 1053F: set_car $551 tires_vulnerable 001EC: make_car $551 very_heavy 100AF: set_car $551 driver_behaviour_to 110055: put_player $PLAYER_CHAR at 67.397 -857.601 9.3320171: set_player $PLAYER_CHAR z_angle_to 30.00373: set_camera_directly_behind_player016A: fade 1 (back) 2000 ms:Label035BAB00BC: text_highpriority "CHEATON" 3000 ms 1;; Press the action key for normal mode, aim key for turret mode and the sprint key anytime to finish.0001: wait $DEFAULT_WAIT_TIME ms00D6: if 08118: NOT actor $PLAYER_ACTOR dead004D: jump_if_false ££Label035F7F00D6: if 08118: NOT actor $552 dead004D: jump_if_false ££Label035F7F00D6: if 001FC: player $PLAYER_CHAR near_car $551 radius 10.0 10.0 0004D: jump_if_false ££Label035F7F00D6: if 080E1: NOT key_pressed 0 4004D: jump_if_false ££Label035C3800D6: if 080E1: NOT key_pressed 0 6004D: jump_if_false ££Label035DD900D6: if 080E1: NOT key_pressed 0 16004D: jump_if_false ££Label035F7F0002: jump ££Label035BAB:Label035C380001: wait 250 ms0055: put_player $PLAYER_CHAR at 69.08 -854.059 10.2760171: set_player $PLAYER_CHAR z_angle_to 121.001B1: give_player $PLAYER_CHAR weapon 32 ammo 300;; Load the weapon model before using this01B8: set_player $PLAYER_CHAR armed_weapon_to 3200BC: text_highpriority "BOAT_N" 8000 ms 1;; If you fall out of the car you will be set into turret mode automatically.0394: play_music 10002: jump ££Label035C86:Label035C8600D6: if 28118: NOT actor $552 dead8118: NOT actor $PLAYER_ACTOR dead80E1: NOT key_pressed 0 16004D: jump_if_false ££Label035F7F00D6: if 001FC: player $PLAYER_CHAR near_car $551 radius 10.0 10.0 0004D: jump_if_false ££Label035DD90001: wait 250 ms00A7: car $551 drive_to -1029.977 169.915 10.25400AD: set_car $551 max_speed_to 17.000AE: unknown_set_car $551 to_ignore_traffic_lights 200D6: if 081AF: NOT car $551 0 ()near_point -1029.977 169.915 10.254 radius 5.0 5.0 4.0004D: jump_if_false ££Label035D210002: jump ££Label035C86:Label035D210001: wait 250 ms01B1: give_player $PLAYER_CHAR weapon 26 ammo 400;; Load the weapon model before using this01B8: set_player $PLAYER_CHAR armed_weapon_to 260002: jump ££Label035D3E:Label035D3E00D6: if 28118: NOT actor $552 dead8118: NOT actor $PLAYER_ACTOR dead80E1: NOT key_pressed 0 16004D: jump_if_false ££Label035F7F00D6: if 001FC: player $PLAYER_CHAR near_car $551 radius 10.0 10.0 0004D: jump_if_false ££Label035E0B0001: wait 250 ms00A7: car $551 drive_to 531.878 -97.074 9.57600AD: set_car $551 max_speed_to 20.000AE: unknown_set_car $551 to_ignore_traffic_lights 200D6: if 081AF: NOT car $551 0 ()near_point 531.878 -97.074 9.576 radius 6.0 6.0 6.0004D: jump_if_false ££Label035F7F0002: jump ££Label035D3E:Label035DD90001: wait 250 ms041E: set_radio_station 4 -10464: put_actor $PLAYER_ACTOR into_turret_on_car $551 at_car_offset 0.0 -1.0 .9 unknown 1 angle 360.0 with_weapon 320002: jump ££Label035E3D:Label035E0B0001: wait 250 ms041E: set_radio_station 4 -10464: put_actor $PLAYER_ACTOR into_turret_on_car $551 at_car_offset 0.0 -1.0 .9 unknown 1 angle 360.0 with_weapon 260002: jump ££Label035EF7:Label035E3D0001: wait 250 ms00A7: car $551 drive_to -1029.977 169.915 10.25400AD: set_car $551 max_speed_to 17.000AE: unknown_set_car $551 to_ignore_traffic_lights 20002: jump ££Label035E6E:Label035E6E0001: wait 250 ms00D6: if 28118: NOT actor $552 dead8118: NOT actor $PLAYER_ACTOR dead80E1: NOT key_pressed 0 16004D: jump_if_false ££Label035FA800D6: if 081AF: NOT car $551 0 ()near_point -1029.977 169.915 10.254 radius 5.0 5.0 4.0004D: jump_if_false ££Label035EC50002: jump ££Label035E6E:Label035EC50001: wait 250 ms041E: set_radio_station 3 -10464: put_actor $PLAYER_ACTOR into_turret_on_car $551 at_car_offset 0.0 -1.0 .9 unknown 1 angle 360.0 with_weapon 260002: jump ££Label035EF7:Label035EF70001: wait 250 ms00A7: car $551 drive_to 531.878 -97.074 9.57600AD: set_car $551 max_speed_to 20.000AE: unknown_set_car $551 to_ignore_traffic_lights 20002: jump ££Label035F28:Label035F280001: wait 250 ms00D6: if 28118: NOT actor $552 dead8118: NOT actor $PLAYER_ACTOR dead80E1: NOT key_pressed 0 16004D: jump_if_false ££Label035FA800D6: if 081AF: NOT car $551 0 ()near_point 531.878 -97.074 9.576 radius 6.0 6.0 6.0004D: jump_if_false ££Label035FA80002: jump ££Label035F28:Label035F7F0004: $ONMISSION = 0;; integer values0249: release_model #WALTON0249: release_model #M600249: release_model #M401C3: remove_references_to_car $551;; Like turning a car into any random car009B: destroy_actor_instantly $55200D8: mission_cleanup0002: jump ££Label035A28:Label035FA80465: remove_actor $PLAYER_ACTOR from_turret_mode0004: $ONMISSION = 0;; integer values0249: release_model #WALTON0249: release_model #M600249: release_model #M401C3: remove_references_to_car $551;; Like turning a car into any random car009B: destroy_actor_instantly $55200D8: mission_cleanup0002: jump ££Label035A28:Label035FD600BC: text_highpriority "BOAT_P" 6000 ms 1;; You need 50000$ for Walton Asskick.0002: jump ££Label035A28 Edited September 20, 2010 by kleiun Link to comment https://gtaforums.com/topic/459563-need-help-with-my-mission/ Share on other sites More sharing options...
TheSiggi Posted September 20, 2010 Share Posted September 20, 2010 wow...still using MB? use Sannybuilder, the most spread mission editor for III, VC and SA it also contains a MB > SB source converter all missions, scm or as custom mission have to follow a template: :MyMission thread "MyMission" gosub @MissionStart if wasted_or_busted then gosub @MissionFailed end gosub @MissionCleanup end_thread :MissionStart gosub @MissionPassed return :MissionPassedwait 500 01E3: text_1number_styled 'M_PASSD' 0 5000 ms 1 // MISSION PASSED! return :MissionFailed 00BA: text_styled 'M_FAIL' 5000 ms 1 // ~r~MISSION FAILED! return :MissionCleanup $ONMISSION = 0 // integer values mission_cleanup return Link to comment https://gtaforums.com/topic/459563-need-help-with-my-mission/#findComment-1060132561 Share on other sites More sharing options...
ZAZ Posted September 21, 2010 Share Posted September 21, 2010 hi guys I have written this feature and Im not sure if everything is ok can you please have a look at it thanks have you found it or written with BWMB, it seems to be 4 years old what the problem with your script? the titel says need help Link to comment https://gtaforums.com/topic/459563-need-help-with-my-mission/#findComment-1060134470 Share on other sites More sharing options...
kleiun Posted September 22, 2010 Author Share Posted September 22, 2010 I have written it with BWMB the problem is after 2 or 3 times running this feature suddenly the camera changes the angle and you shoot very fast not a normal way Link to comment https://gtaforums.com/topic/459563-need-help-with-my-mission/#findComment-1060135193 Share on other sites More sharing options...
ZAZ Posted September 22, 2010 Share Posted September 22, 2010 I have written it with BWMB the problem is after 2 or 3 times running this feature suddenly the camera changes the angle and you shoot very fast not a normal way No, i didn't noticed a fast shooting. That can't be caused by this script. Have you frame limiter off? I found a failure, it should be if 23 in the loadcheck :Label035ABB00D6: if 23823D: NOT special_actor 1 loaded8248: NOT model #WALTON available8248: NOT model #M60 available8248: NOT model #M4 available004D: jump_if_false ££Label035AE40001: wait 0 ms0002: jump ££Label035ABB the meaning is: if is one or the other model not available, it must be checked again and you should change 0 into 1 to show a sphere and increase the z- coord a bit in this code: change00F9: player $PLAYER_CHAR stopped 0 ()near_point_on_foot 75.997 -882.345 9.462 radius 2.0 2.0 2.0into this:00F9: player $PLAYER_CHAR stopped 1 ()near_point_on_foot 75.997 -882.345 10.5 radius 2.0 2.0 2.0 Link to comment https://gtaforums.com/topic/459563-need-help-with-my-mission/#findComment-1060135343 Share on other sites More sharing options...
kleiun Posted September 22, 2010 Author Share Posted September 22, 2010 frame limiter was on i turned it off now ok thanks for help I didnt want to show a sphere because there is already a marker in there Link to comment https://gtaforums.com/topic/459563-need-help-with-my-mission/#findComment-1060135437 Share on other sites More sharing options...
ZAZ Posted September 23, 2010 Share Posted September 23, 2010 frame limiter was on i turned it off now ok thanks for help I didnt want to show a sphere because there is already a marker in there frame limiter should be on because more frames can cause a speed up Link to comment https://gtaforums.com/topic/459563-need-help-with-my-mission/#findComment-1060136434 Share on other sites More sharing options...
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