jtr007 Posted September 18, 2010 Share Posted September 18, 2010 Hey, i wanted to know is it possible to export models with omni lighting? Â If so, how? Â Cheers. Link to comment https://gtaforums.com/topic/459422-3ds-max-modeling/ Share on other sites More sharing options...
RanxeroX Posted September 19, 2010 Share Posted September 19, 2010 Yes, it's possible to add omni lights to models. In 3ds Max, it's easy to add lights as they're one of the types of lights it can create. The hard part is modifying the .dff so the game will recognize and activate them. I've done it for a helicopter I made for San Andreas. Â If you want the details of how I went about it, search for a previous message of mine in either this forum or the Modelling forum. I gave all the steps to another user who asked the same question some time ago. Â Link to comment https://gtaforums.com/topic/459422-3ds-max-modeling/#findComment-1060131046 Share on other sites More sharing options...
jtr007 Posted September 19, 2010 Author Share Posted September 19, 2010 Okay, thanks. Â Can you give a link to make it easier? Â Cheers. Link to comment https://gtaforums.com/topic/459422-3ds-max-modeling/#findComment-1060131173 Share on other sites More sharing options...
crazzy_boyy Posted September 21, 2010 Share Posted September 21, 2010 Okay, thanks. Can you give a link to make it easier?  Cheers. Dude... You create the omni light make the model you have it's " Parent " and export , you can see an expample if you import the " hydra.dff " for F.X. ! Link to comment https://gtaforums.com/topic/459422-3ds-max-modeling/#findComment-1060134594 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now