Ninjor Posted September 17, 2010 Share Posted September 17, 2010 This is a low poly character I made, it is 720 polygons and the texture is 128*128. It's not at all in the style of SA, but I'm considering making a map and some other stuff in the same style as this guy. Uploaded with ImageShack.us I'll post a download link once the rigging is perfect. Link to comment https://gtaforums.com/topic/459331-demon-character/ Share on other sites More sharing options...
coin-god Posted September 17, 2010 Share Posted September 17, 2010 Would fit better in VC. Because of the polycount. Link to comment https://gtaforums.com/topic/459331-demon-character/#findComment-1060128438 Share on other sites More sharing options...
Braindawg Posted September 17, 2010 Share Posted September 17, 2010 is that a HL1 model? im pretty sure it is. Link to comment https://gtaforums.com/topic/459331-demon-character/#findComment-1060128512 Share on other sites More sharing options...
MAD BOSS Posted September 17, 2010 Share Posted September 17, 2010 is that a HL1 model? im pretty sure it is. ^I second that Btw, head looks nice, but the body is really bad done. Link to comment https://gtaforums.com/topic/459331-demon-character/#findComment-1060128560 Share on other sites More sharing options...
Ninjor Posted September 17, 2010 Author Share Posted September 17, 2010 (edited) To start, yes it would be better in Vice, I'm only doing this model for SA because that's all I have at the moment. I'll probably end up working on a somewhat large mod for Vice City that will use low resolution graphics (because I like the style and it's quick). Second, no this model is not from HL1, here's a picture of the mesh to use to compare. Uploaded with ImageShack.us If that's not enough to satisfy, then wait for the download link if you really want to confirm that I didn't steal this model As for the body, the models rigging isn't too good yet, and the texture will be improved upon ( it was a pretty quick job), if it's the model itself you think sucks, I don't know what to tell you, because I probably won't change it. Edit: Thank you Eduard. Edited September 17, 2010 by Ninjor Link to comment https://gtaforums.com/topic/459331-demon-character/#findComment-1060128961 Share on other sites More sharing options...
EduardKoeleJuck Posted September 17, 2010 Share Posted September 17, 2010 Looks really good if you're trying to go with the LQ style, KUTGW Link to comment https://gtaforums.com/topic/459331-demon-character/#findComment-1060128969 Share on other sites More sharing options...
Ninjor Posted September 24, 2010 Author Share Posted September 24, 2010 (edited) Uploaded with ImageShack.us Made a new body texture, and am releasing it. I'll call this version 0.7 , still a couple problem with the rig, but he's looking alright. Download: http://www.sendspace.com/file/jo4feo Sorry, the old link didn't have all the files it needed, the new link does. Replace the files in player.img with the ones in the download, then change into the gimp suit. To instantly change to the gimp suit type bekknqv during game play. Edited September 26, 2010 by Ninjor Link to comment https://gtaforums.com/topic/459331-demon-character/#findComment-1060137654 Share on other sites More sharing options...
vans123 Posted September 24, 2010 Share Posted September 24, 2010 i wanna ask you this; why you insist in damn low poly and quality models? i think couse well R* models are already the hell fked up and bad, why someone would wonder even more low quality(pixelated) peds with a polycount barely reaching 200/300 polys? Link to comment https://gtaforums.com/topic/459331-demon-character/#findComment-1060138274 Share on other sites More sharing options...
Ninjor Posted September 25, 2010 Author Share Posted September 25, 2010 (edited) The reasons I enjoy working with low poly models are: 1. They present an interesting challenge, and that is to try to get the best possible appearance out of the least polys / texture space. 2. I enjoy the stylistic aspect of it, and have an appreciation for pixel art. 3. It's a very quick and efficient way to get something done. It's not as if I can't make higher detail models, I'm alright with Z-brush and plan on making several current generation characters over the next few months. I just want to make a mod with low res graphics because I love the style, and it would be something vastly different from all of the other mods going. EDIT: It's perfectly understandable vans, most people go for the opposite of what I'm doing. Edited September 25, 2010 by Ninjor Link to comment https://gtaforums.com/topic/459331-demon-character/#findComment-1060138447 Share on other sites More sharing options...
vans123 Posted September 25, 2010 Share Posted September 25, 2010 ah well then nice reasons mate just wanted to know the "why" Link to comment https://gtaforums.com/topic/459331-demon-character/#findComment-1060138456 Share on other sites More sharing options...
Ninjor Posted September 26, 2010 Author Share Posted September 26, 2010 I'm going to use this thread for all of the low poly models I'm going to make. If it's possible could a mod change the title to 'low poly characters' ? Uploaded with ImageShack.us This is my most recent guy. Link to comment https://gtaforums.com/topic/459331-demon-character/#findComment-1060140756 Share on other sites More sharing options...
Leather_face89 Posted September 27, 2010 Share Posted September 27, 2010 The reasons I enjoy working with low poly models are: 1. They present an interesting challenge, and that is to try to get the best possible appearance out of the least polys / texture space. 2. I enjoy the stylistic aspect of it, and have an appreciation for pixel art. 3. It's a very quick and efficient way to get something done. It's not as if I can't make higher detail models, I'm alright with Z-brush and plan on making several current generation characters over the next few months. I just want to make a mod with low res graphics because I love the style, and it would be something vastly different from all of the other mods going. EDIT: It's perfectly understandable vans, most people go for the opposite of what I'm doing. im whit u, i also like the lowpoly style, its a really easy way to work and u can give to your model the best quality by working in its textures, so if u are good in texturising, then u will get awesomeon Lp models (low poly) Link to comment https://gtaforums.com/topic/459331-demon-character/#findComment-1060140984 Share on other sites More sharing options...
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