irdawid Posted September 13, 2010 Share Posted September 13, 2010 Hi, everyone i need someones help... i made a pretty cool mod for cjs face using 3ds max an kams script... but now im stuck.. just 1 question so far how do i combine all 3 CJs heads (fat,skinny an muscel) into a dff file with 3 clumps? Any help would be great thanks... Link to comment https://gtaforums.com/topic/459109-editing-cjs-face/ Share on other sites More sharing options...
RanxeroX Posted September 15, 2010 Share Posted September 15, 2010 I'm far from an expert in this area but I can give you some tips... I remember reading a post awhile back that was related to your question. What it said was that the general way to go about it is to first export your model with the 'ripped' option. You then export to the same filename again but select 'fat' or 'skinny' (I forget which goes second) AND select the option to append to the file. Repeat the previous step once more but choose the last body type and again append to the same file. In the end what you'll have is 3 clumps in one file. I'm pretty sure if you do a search in this forum and possibly the Tutorials forum, you'll either find the original post I saw or one that gives you the details you're looking for. Try using the search term 'clump' or 'clumps' and see what comes up. Good luck! Link to comment https://gtaforums.com/topic/459109-editing-cjs-face/#findComment-1060126287 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now