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[Q] need help in editing an script


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im editing an script, the code is, ((idk how to use that CODE thingye, + i started scripting 30 minutes before this post, so people can know im a newbie in scripting with CLEO)):{$VERSION 3.1.0027}

{$CLEO .cs}

 

//-------------MAIN---------------

0000: NOP

 

:NONAME_2

wait 0

if

Player.Defined($PLAYER_CHAR)

else_jump @NONAME_2

if and

0AB0: key_pressed 9

0AB0: key_pressed 111

else_jump @NONAME_2

Model.Load(#MINIGUN)

Model.Load(#M4)

Model.Load(#CELLPHONE)

Model.Load(#ARMY)

Model.Load(#PATRIOT)

04C4: store_coords_to 5@ 6@ 7@ from_actor $PLAYER_ACTOR with_offset 50.0 0.0 5.0

02C1: store_to 5@ 6@ 7@ car_path_coords_closest_to 5@ 6@ 7@

04C4: store_coords_to 8@ 9@ 10@ from_actor $PLAYER_ACTOR with_offset 0.0 5.0 0.0

 

:NONAME_144

wait 0

if

Model.Available(#MINIGUN)

Model.Available(#M4)

Model.Available(#CELLPHONE)

Model.Available(#ARMY)

Model.Available(#PATRIOT)

else_jump @NONAME_144

0729: AS_actor $PLAYER_ACTOR hold_cellphone 1

wait 2500

00BB: show_text_lowpriority GXT 'GANG_1' time 2000 flag 1

00BB: show_text_lowpriority GXT 'GANG_2' time 2000 flag 1

wait 4000

0729: AS_actor $PLAYER_ACTOR hold_cellphone 0

wait 3000

1@ = Car.Create(#PATRIOT, 5@, 6@, 7@)

03CC: enable_car 1@ stuck_check_distance_to 2.0 time_to 2000

0229: set_car 1@ primary_color_to 0 secondary_color_to 1

11@ = Marker.CreateAboveCar(1@)

07E0: set_marker 11@ type_to 1

0674: set_car_model #PATRIOT numberplate "ARMY4CJ_"

00AE: set_car 1@ traffic_behaviour_to 2

Car.SetImmunities(1@, 1, 0, 1, 0, 0)

0129: 2@ = create_actor_pedtype 8 model #ARMY in_car 1@ driverseat

01C8: 3@ = create_actor_pedtype 8 model #ARMY in_car 1@ passenger_seat 0

01C8: 4@ = create_actor_pedtype 8 model #ARMY in_car 1@ passenger_seat 1

01C8: 13@ = create_actor_pedtype 8 model #ARMY in_car 1@ passenger_seat 2

Actor.Health(2@) = 1125

Actor.Health(3@) = 1125

Actor.Health(4@) = 1125

Actor.Health(13@) = 1125

Car.DriveTo(1@, 8@, 9@, 10@)

 

:NONAME_440

wait 0

if

01B0: car 1@ sphere 0 in_sphere 8@ 9@ 10@ radius 10.0 10.0 10.0 stopped

else_jump @NONAME_440

05CD: AS_actor 2@ exit_car 1@

05CD: AS_actor 3@ exit_car 1@

05CD: AS_actor 4@ exit_car 1@

05CD: AS_actor 13@ exit_car 1@

wait 500

Marker.Disable(11@)

14@ = Marker.CreateAboveActor(2@)

15@ = Marker.CreateAboveActor(3@)

16@ = Marker.CreateAboveActor(4@)

17@ = Marker.CreateAboveActor(13@)

07E0: set_marker 14@ type_to 1

07E0: set_marker 15@ type_to 1

07E0: set_marker 16@ type_to 1

07E0: set_marker 17@ type_to 1

01B2: give_actor 2@ weapon 31 ammo 5000 // Load the weapon model before using this

01B2: give_actor 3@ weapon 31 ammo 5000 // Load the weapon model before using this

01B2: give_actor 4@ weapon 31 ammo 5000 // Load the weapon model before using this

01B2: give_actor 13@ weapon 35 ammo 5000 // Load the weapon model before using this

wait 250

07AF: 12@ = player $PLAYER_CHAR group

0630: put_actor $PLAYER_ACTOR in_group 12@ as_leader

0631: put_actor 2@ in_group 12@

0631: put_actor 3@ in_group 12@

0631: put_actor 4@ in_group 12@

0631: put_actor 13@ in_group 12@

 

:NONAME_681

wait 0

if and

Actor.Dead(2@)

Actor.Dead(3@)

Actor.Dead(4@)

Actor.Dead(13@)

else_jump @NONAME_681

Marker.Disable(14@)

Marker.Disable(15@)

Marker.Disable(16@)

Marker.Disable(17@)

wait 2000

Actor.DestroyWithFade(2@)

Actor.DestroyWithFade(3@)

Actor.DestroyWithFade(4@)

Actor.DestroyWithFade(13@)

wait 10000

jump @NONAME_2

 

 

i changed the ROCKETLA into MINIGUN at the upper place, will that work?

Edited by Erich_Kanarik
Link to comment
https://gtaforums.com/topic/459084-q-need-help-in-editing-an-script/
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user posted imageAttention:

 

The Mod Showroom is only for posting previews/downloads of completed or near finished mods.

All help topics should be posted in the Editing Discussion forums. Help topics and mod requests posted here will be locked or binned. Thank you.

You might have better luck posting your question here:

http://www.gtaforums.com/index.php?showforum=49 (GTAForums.com » GTA Modding » III Era Modding » III Coding)

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