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Player.Defined($PLAYER_CHAR) trouble


Pie015
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Guys, I have this problem, I want to create info icons and texts

but I dont want to create multipile scripts so I added

Player.Defined($PLAYER_CHAR)

 

 

But it doesent WORK! angry.gifangry.gifangry.gif [EDIT* I read james reply, So I created two non-pickable pickups -Evil Grin- and when you try to pick them up it will come up with text saying: YOUR GAY. BUT I put a pickup in CJ's house

and a pickup outside's cj's house (:2 is the outside one) BUT to see the text i have to go insides the house, look at the text their and then i can look at the text

on the outside pickup BUT i want is that I can go check the text anytime without going into the house and out bored.gif

 

 

// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007{$VERSION 3.1.0027}{$CLEO .cs}//-------------MAIN---------------thread 'THEEXIT' 0A95: enable_thread_saving [email protected] = Pickup.Create(1239, 23, 2497.75, -1694.49, 1014.74)[email protected] = Pickup.Create(1239, 23, 2533.2212, -1664.4788, 15.1665):THEEXIT_38wait 0 if and    Player.Defined($PLAYER_CHAR)    not Actor.Driving($PLAYER_ACTOR)else_jump @THEEXIT_40 if00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 2497.75 -1694.49 1014.74 radius 1.0 1.0 1.0 jf @THEEXIT_38 00BA: show_text_styled FXT 'BUSTW' time 3000 style 6:THEEXIT_40wait 0if and    Player.Defined($PLAYER_CHAR)    not Actor.Driving($PLAYER_ACTOR)else_jump @THEEXIT_38if00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 2533.2212 -1664.4788 15.1665 radius 1.0 1.0 1.0jf @THEEXIT_4000BA: show_text_styled FXT 'LEMAN' time 3000 style 6jump @THEEXIT_38

 

Edited by Pie015
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{$CLEO .cs}//-------------MAIN---------------thread 'THEEXIT'0A95: [email protected] = Pickup.Create(1239, 23, 2497.75, -1694.49, 1014.74)[email protected] = Pickup.Create(1239, 23, 2533.2212, -1664.4788, 15.1665):THEEXIT_38wait 0ifPlayer.Defined($PLAYER_CHAR)jf @THEEXTT_38if        not Actor.Driving($PLAYER_ACTOR)else_jump @THEEXIT_40if00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 2497.75 -1694.49 1014.74 radius 1.0 1.0 1.0jf @THEEXIT_3800BA: show_text_styled FXT 'BUSTW' time 3000 style 6:THEEXIT_40wait 0if and   Player.Defined($PLAYER_CHAR)   not Actor.Driving($PLAYER_ACTOR)else_jump @THEEXIT_38if00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 2533.2212 -1664.4788 15.1665 radius 1.0 1.0 1.0jf @THEEXIT_4000BA: show_text_styled FXT 'LEMAN' time 3000 style 6jump @THEEXIT_38

 

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{$CLEO .cs}//-------------MAIN---------------thread 'THEEXIT'0A95: [email protected] = Pickup.Create(1239, 23, 2497.75, -1694.49, 1014.74)[email protected] = Pickup.Create(1239, 23, 2533.2212, -1664.4788, 15.1665):THEEXIT_38wait 0ifPlayer.Defined($PLAYER_CHAR)jf @THEEXTT_38if        not Actor.Driving($PLAYER_ACTOR)else_jump @THEEXIT_40if00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 2497.75 -1694.49 1014.74 radius 1.0 1.0 1.0jf @THEEXIT_3800BA: show_text_styled FXT 'BUSTW' time 3000 style 6:THEEXIT_40wait 0if and   Player.Defined($PLAYER_CHAR)   not Actor.Driving($PLAYER_ACTOR)else_jump @THEEXIT_38if00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 2533.2212 -1664.4788 15.1665 radius 1.0 1.0 1.0jf @THEEXIT_4000BA: show_text_styled FXT 'LEMAN' time 3000 style 6jump @THEEXIT_38

 

 

[EDIT* It still doesen't work! I start the game, go to the outside pickup but no text! So I go into the johnson house and go to the pickup and text appears then i go outside and go to the outside pickup and text appears! But i dont want to go into the johnson house over and over. -__- -DINOSAUR ROAR-

Edited by Pie015
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This works by me

 

{$CLEO .cs}//-------------MAIN---------------thread 'THEEXIT'[email protected] = Pickup.Create(1239, 23, 2497.75, -1694.49, 1014.74)[email protected] = Pickup.Create(1239, 23, 2533.2212, -1664.4788, 15.1665)while true:THEEXIT_38wait 0if andPlayer.Defined($PLAYER_CHAR)00FF:   actor $PLAYER_ACTOR sphere 0 in_sphere 2497.75 -1694.49 1014.74 radius 1.0 1.0 2.0 on_foot jf @THEEXIT_400ACF: show_formatted_styled_text "YOU ARE GAY" time 2000 style 6 :THEEXIT_40if and  Player.Defined($PLAYER_CHAR)  not Actor.Driving($PLAYER_ACTOR)00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 2533.2212 -1664.4788 15.1665 radius 1.0 1.0 1.0jf @THEEXIT_380ACF: show_formatted_styled_text "YOU ARE GAY" time 2000 style 6 end

 

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