Jump to content

Virtual Protect


Recommended Posts

 

can you please explain?

how can i tell if it is rewritable or readable

i mean

what types of addresses are readable?

for example, car position, keyboard input?

is logical, ain't it?

or can you for example write the player controls?

confused.gif

 

Edited by The_Siggi
Link to comment
https://gtaforums.com/topic/458818-virtual-protect/#findComment-1060118538
Share on other sites

Why do you insist on trying to fill up the internet with constant questions about everything you can think of? The success of most coders is determined on their ability to problem solve and figure things out by experimentation. Seriously.. the internet can't handle this.

 

If, without setting virtual_protect to 1, you encounter a problem... That is a sign to set virtual_protect to 1, kay?

 

 

I won't bother going into details about the sections of memory which can contain either code or data...

Link to comment
https://gtaforums.com/topic/458818-virtual-protect/#findComment-1060118580
Share on other sites

Yet another topic from the great learner, Yair! I need to add this topic to my list picture

 

Seriously man, you don't learn half as much if somebody tells you the answer. Virtual Protect has two values. It's either one or the other. It's called the Process of Elimination

Edited by james227uk
Link to comment
https://gtaforums.com/topic/458818-virtual-protect/#findComment-1060118610
Share on other sites

sweeeat

now i just need to stretch it

thx dude

thx DUDES, although i have to admit, sometimes you HAVE been sarcastic, but still thanks for everything

for my record of 4.3 posts per day(avrg.) which almost all got answered, and, most important thing: keep tracking my posts(and buy new drives for the servers) tounge2.gif

just kidding, thanks a lot thats about my 1 million post, and see the wonder! it got answered, you guys rock this forum

Link to comment
https://gtaforums.com/topic/458818-virtual-protect/#findComment-1060118719
Share on other sites

 

sweeeat

now i just need to stretch it

thx dude

thx DUDES, although i have to admit, sometimes you HAVE been sarcastic, but still thanks for everything

for my record of 4.3 posts per day(avrg.) which almost all got answered, and, most important thing: keep tracking my posts(and buy new drives for the servers) tounge2.gif

just kidding, thanks a lot thats about my 1 million post, and see the wonder! it got answered, you guys rock this forum

flamers like you who only care about how many posts they made a day make me - and I guess I'm not the only one - visiting sites like this increasingly rarely

 

 

Link to comment
https://gtaforums.com/topic/458818-virtual-protect/#findComment-1060118736
Share on other sites

Back on topic, please. Obviously, the explanation isn't much informative as it appears. That "virtual protect" value means you can force non-writable memory addresses being changed. Samples of this clarification may be some ASM codes to modify unlike the simple memory allocation which doesn't require any virtual protection. wink.gif

Link to comment
https://gtaforums.com/topic/458818-virtual-protect/#findComment-1060118799
Share on other sites

I don't really wish to join this topic again now it's turning into something else, but

 

Post Count is just a statistic. It shouldn't be looked at religiously. A person with 1,000,000 posts is no better than someone with 1 post

Link to comment
https://gtaforums.com/topic/458818-virtual-protect/#findComment-1060118801
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • 0 User Currently Viewing
    0 members, 0 Anonymous, 0 Guests

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.