Pie015 Posted September 5, 2010 Share Posted September 5, 2010 Guys, is there any way to create a marker on the radar but not the actor? Like Sa-mp, they are coloured blips on the radar but not the person? It must be possible since there is a blip on CJ but no marker above his head. LAST THING I added a marker above cj but my game crashes! Why? Link to comment https://gtaforums.com/topic/458626-marker-above-actor/ Share on other sites More sharing options...
TheSiggi Posted September 5, 2010 Share Posted September 5, 2010 I added a marker above cj but my game crashes! Why? angry.gif I can tell...I truely know the issue... but show me your code so I can affirm my thoughts and nope, the thingy on the radar is a special icon which shows the players coors, but: its exe coded Link to comment https://gtaforums.com/topic/458626-marker-above-actor/#findComment-1060114740 Share on other sites More sharing options...
Pie015 Posted September 5, 2010 Author Share Posted September 5, 2010 I can tell...I truely know the issue... but show me your code so I can affirm my thoughts Ok... // This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007{$VERSION 3.1.0027}{$CLEO .cs}//-------------MAIN---------------thread 'MKAC'09A5: enable_thread_saving:1wait 0Marker.CreateAboveActor(1@, $PLAYER_ACTOR)Marker.SetColor(1@, 2)repeatwait 0 msuntil Actor.Dead($PLAYER_ACTOR)Marker.Disable(1@)09A5: end_custom_thread Link to comment https://gtaforums.com/topic/458626-marker-above-actor/#findComment-1060114747 Share on other sites More sharing options...
BnB Posted September 5, 2010 Share Posted September 5, 2010 (edited) 09A5: enable_thread_saving is Useless add a player defined check. If it doesn't work then attach an object to player make it invisible ,without collision and create a marker above it. Edited September 5, 2010 by BnB Link to comment https://gtaforums.com/topic/458626-marker-above-actor/#findComment-1060114877 Share on other sites More sharing options...
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