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Can't make that.


crazzy_boyy

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I am trying to make that Cop cars in sf (COPCARSF) will be replaced with cop cars in LA (COPCARLA) because i have a mod that replaces the COPCARSF to make the sirenes work on it, but i just can't find a solution to this problem i tried changing the MAIN.SCM allitle bit with no luck, if you find out how to do that please post it here or if you find out how to put sirenes on other cars THAT WOULD BE GREAT!

 

Thanks,

 

Crazzy_Ki3t!

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I am trying to make that Cop cars in sf (COPCARSF) will be replaced with cop cars in LA (COPCARLA) because i have a mod that replaces the COPCARSF to make the sirenes work on it, but i just can't find a solution to this problem i tried changing the MAIN.SCM allitle bit with no luck, if you find out how to do that please post it here or if you find out how to put sirenes on other cars THAT WOULD BE GREAT!

 

Thanks,

 

Crazzy_Ki3t!

the sirene works in originaly for sf (COPCARSF) if you get it from police but not with carspawning

does your carmod let sirene working also by carspawning?

why don't you replace both, sf (COPCARSF) and LA (COPCARLA) with the modded car?

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I am trying to make that Cop cars in sf (COPCARSF) will be replaced with cop cars in LA (COPCARLA) because i have a mod that replaces the COPCARSF to make the sirenes work on it, but i just can't find a solution to this problem i tried changing the MAIN.SCM allitle bit with no luck, if you find out how to do that please post it here or if you find out how to put sirenes on other cars THAT WOULD BE GREAT!

 

Thanks,

 

Crazzy_Ki3t!

the sirene works in originaly for sf (COPCARSF) if you get it from police but not with carspawning

does your carmod let sirene working also by carspawning?

why don't you replace both, sf (COPCARSF) and LA (COPCARLA) with the modded car?

Ok maybe i didn't explaine good enough. My mod is a knight rider mod and it transforms into a Knight rider attack mode with police lights and i need to make those police light's work i needed to replace it with the copcarsf or any cop car and then the Siren worked but then all the cop cars in SF were just like the knight rider attack mode and i dont whant that and yes the sirenes work if i spawn the car.

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I am trying to make that Cop cars in sf (COPCARSF) will be replaced with cop cars in LA (COPCARLA) because i have a mod that replaces the COPCARSF to make the sirenes work on it, but i just can't find a solution to this problem i tried changing the MAIN.SCM allitle bit with no luck, if you find out how to do that please post it here or if you find out how to put sirenes on other cars THAT WOULD BE GREAT!

 

Thanks,

 

Crazzy_Ki3t!

the sirene works in originaly for sf (COPCARSF) if you get it from police but not with carspawning

does your carmod let sirene working also by carspawning?

why don't you replace both, sf (COPCARSF) and LA (COPCARLA) with the modded car?

Ok maybe i didn't explaine good enough. My mod is a knight rider mod and it transforms into a Knight rider attack mode with police lights and i need to make those police light's work i needed to replace it with the copcarsf or any cop car and then the Siren worked but then all the cop cars in SF were just like the knight rider attack mode and i dont whant that and yes the sirenes work if i spawn the car.

The police stuff is hardcoded, don't know if it's possible by manipulating of any memadress.

Only one thing is modifyable:

In data\map.zon is the allocation for the different police cars

 

zoneVegas, 3, 685.0, 476.093, -500.0, 3000.0, 3000.0, 500.0, 3, UNUSEDSF01, 3, -3000.0, -742.306, -500.0, -1270.53, 1530.24, 500.0, 2, UNUSEDSF02, 3, -1270.53, -402.481, -500.0, -1038.45, 832.495, 500.0, 2, UNUSEDSF03, 3, -1038.45, -145.539, -500.0, -897.546, 376.632, 500.0, 2, UNUSEDLA01, 3, 480.0, -3000.0, -500.0, 3000.0, -850.0, 500.0, 1, UNUSEDLA02, 3, 80.0, -2101.61, -500.0, 1075.0, -1239.61, 500.0, 1, UNUSEDend

 

the value at the end, 3 = LV, 2 = SF, 1 = LS

but it requires to start new game and I believe it's not possible to play the storyline

I assume these values are also the allocation for the Island-free stat in main.scm

Edited by ZAZ
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