ZAZ Posted April 5, 2013 Author Share Posted April 5, 2013 You need GXTHook .cleo to be able to view the text..Check whether your CLEO directory is containg this gxthook.cleo thanks bro .. it's worked Well... It was working great on 1.01 version without gxthook but after I downgraded to 1.0 I'm no longer getting any text... Text for car spawner is working but not for this mod I had to downgrade because Improved Vehicle Lights Mod 2.0 wasn't working at all in 1.01. I'm using CLEO 4.2F and I've gone to 1.0 even gxthook.cleo isn't helping me... I've uploaded cleo.log file content here so maybe this can explain the problem more then I did. I hope that this game isn't dead Deinstall your Cleo pluguin, move cleo.asi and the complete Cleo folder into any other directory Install these Cleo 3 files and test the demotext test script and remove it then when it worked Install Pimp My Car then start game and Start New Game and test it CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
olokos Posted April 5, 2013 Share Posted April 5, 2013 (edited) The game crashed after doing what you have said including 3rd line (i pressed new game) same thing after deleting text test file and installing manually pimp my car I could only hear loading music while the game is changing resolution from 1920x1080 to 1600x900 or something like this (can't remember) and that's it. No cleo.log this time. I'll try with cleo 3 from official site and post back! Thanks for help! @EDIT I've gone back to cleo 4 and everything is working again. Except pimp my car i guess... Edited April 5, 2013 by olokos Link to comment Share on other sites More sharing options...
ZAZ Posted April 5, 2013 Author Share Posted April 5, 2013 The game crashed after doing what you have said including 3rd line (i pressed new game) when did it crash? by testing Demotexttest or after installing Pimp My Car? CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
olokos Posted April 5, 2013 Share Posted April 5, 2013 both. I was unable to enter the game. Link to comment Share on other sites More sharing options...
ZAZ Posted April 7, 2013 Author Share Posted April 7, 2013 both. I was unable to enter the game. Something is wrong with your game, seems hardly modified or too much scriptmods, asi mods etc.., or wrong exe, or the downgradepatch wasn't a good idea or you just need other asiloader files CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
Rizqan7 Posted April 26, 2013 Share Posted April 26, 2013 Why the special tuning like attach weapon doesn't saved? Link to comment Share on other sites More sharing options...
Mitsuha Posted April 26, 2013 Share Posted April 26, 2013 (edited) ^AFAIK special attachments like neons and other attachments cannot be saved. Well that's what I can remember back then when I played using PMC. Correct me if I'm wrong. Edited April 26, 2013 by RyujinXKaizer Link to comment Share on other sites More sharing options...
ZAZ Posted April 26, 2013 Author Share Posted April 26, 2013 ^AFAIK special attachments like neons and other attachments cannot be saved.Well that's what I can remember back then when I played using PMC. Correct me if I'm wrong. Yes and no, it would be possible by writing extra scripts, would need additional storable entries, would be more work, would encrease the probability of bugs, i'm too lazy, don't makes fun to write it. Placing objects with cleo is a difficult thing because they can be stored for ever if you make a savgame then and by loading of the that savgame can objects placed again by cleoscript and so on, would cause a buggy game CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
MRZ Posted May 2, 2013 Share Posted May 2, 2013 And the game has in it's functions the ability to save the colors , tuning parts , etc.......(like the Garage Saving Function) but the neon and the minigun things aren't identified in this function. (and they aren't identified as tuning parts at all) Link to comment Share on other sites More sharing options...
CrazyJoker89 Posted June 2, 2013 Share Posted June 2, 2013 uh i hope this question doesn't make anyone mad but, how do i uninstall this mod? Link to comment Share on other sites More sharing options...
ZAZ Posted June 2, 2013 Author Share Posted June 2, 2013 uh i hope this question doesn't make anyone mad but, how do i uninstall this mod? This mod requires Cleo Library, Cleo3 or Cleo4 read here about Cleo Library: CLEO BASIC Then you can choose between autom. Installation with GAMI installer or manually installation Downloads well, basicly you just need to put the cleoscripts into the cleo folder (cleo folder will be created by installation of Cleo Library) PmC_driftsmoke.cs PmC_DRIVE_final.cs PmC_Extras.cs PmC_NEON_final.cs PmC_Sound.cs PmC_Tuning.cm as well as the PimpmycarA1_text.fxt into cleo_text folder then you can play the mod.... ...but without the neon models you will have then crack packages on your car instead neon tubes and also you can't have several effects like neon 2dfx effects and other new 2dfx lights, when you choose such a feature so it needs to install neon tubes by replacing 6 files inside of gta3.img and the new 2dfx effects by replacing of effects.fxp and effectsPC.txd ---------------------- To realize that for autom. installation, especially replacing files inside of gta3.img and running "Rebuild Archiv", i decided to use GAMI installer read here about installation with GAMI GAMI installer exe is inside of the download file for autom. installation of Pimp_my_car_final (not tested with win7 or vista) CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
MRZ Posted June 2, 2013 Share Posted June 2, 2013 (edited) @UP: He Said how to Uninstall not to install Sorry For Bumping Edited June 2, 2013 by MRZ Link to comment Share on other sites More sharing options...
ZAZ Posted June 3, 2013 Author Share Posted June 3, 2013 @UP: He Said how to Uninstall not to install Sorry For Bumping OMG , thanks for bumb remove the cleoscripts to uninstall it and replace effects.fxp and effectsPC.txd with the original ones CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
Bruno1574 Posted June 13, 2013 Share Posted June 13, 2013 Hi, I'm new here and I was wondering if you would be adding green, orange and/or maybe white FLATLIGHT and UGROUND Neon. I have a couple of modded cars that would look great with those colors on neon. I hope you do in a next update, it would look really nice. Link to comment Share on other sites More sharing options...
ZAZ Posted June 13, 2013 Author Share Posted June 13, 2013 i think no, maybe i should write a description to can do it by yourself CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
Bruno1574 Posted June 14, 2013 Share Posted June 14, 2013 i think no, maybe i should write a description to can do it by yourself Okay, thanks Link to comment Share on other sites More sharing options...
Blastoise1994 Posted October 24, 2013 Share Posted October 24, 2013 I'm having a bit of trouble with this mod, which is installed on top of CLEO 4. (3 doesn't work for some reason.) I can get the menu to open but there's no text, and on top of this when I press 5 if there's an audio file playing, it slows down awkwardly. Is this supposed to happen? Sorry for bumping this old topic, but I really like the idea of this mod and would love to be able to use it. Thanks in advance! Link to comment Share on other sites More sharing options...
ZAZ Posted October 24, 2013 Author Share Posted October 24, 2013 (edited) Did you installed the files manual or by autom. installer tool? Make shure that PimpmycarA1_text.fxt is available in Cleo_Text folder have a look to the picture below and check if your cleo files are installed correct when I press 5 if there's an audio file playing, it slows down awkwardly. Is this supposed to happen? yes press 5 slows down the gamesspeed, should makes a "game break" like an emergency stop Edited October 24, 2013 by ZAZ CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
Blastoise1994 Posted October 24, 2013 Share Posted October 24, 2013 (edited) I tried the auto-installer first but when I did that the mod didn't even show up, so I just copied the CLEO folder over from the manual installer assuming it had somehow missed that. I'll try inserting the rest of the files manually, but the last time I did that it crashed my game. EDIT: I tried to reinstall it manually and had the same results. Also if I press the space bar three times without moving my choice the game crashes. This is all on a fresh SA install. :S Edited October 24, 2013 by Blastoise1994 Link to comment Share on other sites More sharing options...
ZAZ Posted October 25, 2013 Author Share Posted October 25, 2013 Have you tested after Start New Game? CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
Blastoise1994 Posted October 25, 2013 Share Posted October 25, 2013 Same result, grey box no text. :c Link to comment Share on other sites More sharing options...
ZAZ Posted October 26, 2013 Author Share Posted October 26, 2013 What's wrong with your game? Is it steam version? what's your OS? What's the install path of your GTASA? CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
trunesh Posted December 28, 2013 Share Posted December 28, 2013 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The mod requires to install CLEO 3 or 4 Library How to do, look at CLEO3BASIC as well as at http://cleo.sannybuilder.com/ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Some of you know the previous version PIMP MY CAR (Alpha) Now, here is the final version Pimp my Car final Features: Neon, Tuning everywhere, HyperSpeedNOS, Effect lights, Seaways, Save 10 cars, Animations, take wheel from trunk and install it, Open Door Show, Missile Gun on car, Police Light and much more DOWNLOAD Pimp_my_Car_final autom. GAMI-Installerpack Download PimpmyCar_Final manual Installation Cleo Scripts, several effects and textures by ZAZ Neon Tubes by Goldkiller - www.san-vice.de.vu New effects, especially textures by Function-X- www.gtaforums.com/index.php?showtopic=412597 Much thanks to oCain for SnowFX permission - www.ocain.kilu.de CLICK HERE for detailed infos and documantaion CLICK HERE for detailed infos and documantaion - - CLICK HERE for detailed infos and documantaion new in final version: The most important piece of news is that the neon objects will be installed with GAMI installer into gta3.img to make it easy for everybody. At this time will not be replaced arrow.dff, tar_civ2.dff, tar_gun1.dff, tar_gun2.dff, twoplayer.dff but these models: drug_green.dff drug_orange.dff drug_red.dff drug_white.dff drug_yellow.dff dyn_drugs.txd because of two reasons 1. by replacing arrow.dff, tar_civ2.dff etc., the textures wasn't correct 2. Ryosuke replaces the tar_gun1, tar_civ1 etc.- objects for the MetalGearRay-Mod The neon.img isn't neccesary anymore, but can be installed again with Neonpatch, for all who want to play Pimp my Car Final with Neon.img like with Pimp my Car Alpha Download: PmC_final_Neonpatch Also new is that the effects.fxp und effectPC.txd must be replaced at any rate The new effects.fxp and effectPC.txd supports oCains SnowFX mod, containes nice new effects and allows to have a beautiful new NOS-flame for the HyperNOS-feature The HyperNOS-feature takes a big part of the PmC script. You can choose between different Modi and edit the position. (in submenue "MORE") Driftsmoke script is new (enable in submenue "MORE") soundscript is new , inclusiv sound first, for the sound HyperNOS-feature, on the other hand, you can turn on Police-siren-sound, if you type SIREN while in car Realtime (in submenue "Envirement") new in menue "Special". Throw grenades, blue-red policelight some bugs and unneccesary textmessages are fixed SHIFT-key can also be used to confirm selection The Speed, Move and Basic- functions, which includes also the HyperNOS-feature must not be enabled again with G and H, after exit and enter of same car, but only if you change the vehicle. And they can be disabled More tuning-options, also for vehicle which are normally not tunable Then it's the risk of the user to try there anything. Colors and Wheels are always possible, for the rest it depends how you have modified carmods.dat or veh_mods.ide. Does there exist an extra paintjob textur for such a vehicle is it also possible for shure. favorite radio station can be set to USER TRACKS ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- // CREDITS AND THANKS // ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Much credits and thanks to Seemann Seemann provides at his homepage the original CLEO 3/4 -Library, which includes additional Plugins, e.g. a MP3 Player In addition he gives support for the CLEO technic and for Sannybuilder http://cleo.sannybuilder.com/ http://sannybuilder.com/ ---------- Also Credits to "Delfi - Jernej L." author of ASI plugin loader, Garage Mod Manager and TXDworkshop Bart Waterduck for Mission Builder and inspiration Patrik W. for teaching Plynton, spaceeinstein, Craig Kostelecky, Opius, ceej, Y_Less, Nubbel, sleeper777, Dutchy3010, Wesser and much more who made basic work on mission coding Also Credits to brokenfish for NOScode to GodGell for Helimagnet to "Hammer83" for GTA: San Andreas GXT Editor to "Jacob" for San Andreas Place Manager COOOL U ARE AWESOOOOOOOME!!!! COOOL U ARE AWESOOOOOOOME!!!! COOOL U ARE AWESOOOOOOOME!!!! how to use this mod? which button should i press? Link to comment Share on other sites More sharing options...
ZAZ Posted December 29, 2013 Author Share Posted December 29, 2013 how to use this mod?which button should i press?the download contain a readme.txt with neccesary informations like this:"press 5 while in vehicle to show the PmC menue" CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
mikeloeven Posted February 7, 2014 Share Posted February 7, 2014 (edited) a question and a bug Any way to stop PMC from charging money for parts ?? also for some reason all the options on the special menu are invisable to me not sure why since everything else works fine. currently using the steam version with a downgraded exe and master scripts file using cleo4 Edited February 7, 2014 by mikeloeven Link to comment Share on other sites More sharing options...
Thunderbolt1 Posted June 16, 2014 Share Posted June 16, 2014 when i use this mod and play a mission like nine and aks some cutscence begins when smoke shoots then its my turn i fail and it says smoke's car is trashed also this happens with mission ryder when i get out from the barber it says u trashed his car plz help ! Link to comment Share on other sites More sharing options...
MrDerpHerpin Posted May 29, 2015 Share Posted May 29, 2015 how to use this mod?which button should i press? the download contain a readme.txt with neccesary informations like this:"press 5 while in vehicle to show the PmC menue" whenever i try to open the neon menu in PMC, i cannot leave that screen, the game just hangs on that menu until i load another savegame or re-start the application. everything else works perfectly, this is on the steam version downgraded to 1.0 with other CLEO scripts. i've tried a fresh restart and installation without certain mods, but alas, no luck. Link to comment Share on other sites More sharing options...
Szyme Posted September 13, 2017 Share Posted September 13, 2017 Is this still active? If yes, I have a question. Can you completely disable the doorlock function? It's annoying as hell and conflicts with another mod. Link to comment Share on other sites More sharing options...
Herdy Setyawan Posted April 20, 2019 Share Posted April 20, 2019 This mod is awesome, i like to used this mod especially "Door Lock" feature. What a specific opcode in Sanny Builder to make door can open even door status is close, and when enter in car again, its automatic lock it self. Im beginner in Sanny Builder. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now