ZAZ Posted August 21, 2010 Share Posted August 21, 2010 (edited) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The mod requires to install CLEO 3 or 4 Library How to do, look at CLEO3BASIC as well as at http://cleo.sannybuilder.com/ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Some of you know the previous version PIMP MY CAR (Alpha) Now, here is the final version Pimp my Car final Features: Neon, Tuning everywhere, HyperSpeedNOS, Effect lights, Seaways, Save 10 cars, Animations, take wheel from trunk and install it, Open Door Show, Missile Gun on car, Police Light and much more DOWNLOAD Pimp_my_Car_final autom. GAMI-Installerpack Download PimpmyCar_Final manual Installation Cleo Scripts, several effects and textures by ZAZ Neon Tubes by Goldkiller - www.san-vice.de.vu New effects, especially textures by Function-X- www.gtaforums.com/index.php?showtopic=412597 Much thanks to oCain for SnowFX permission - www.ocain.kilu.de CLICK HERE for detailed infos and documantaion CLICK HERE for detailed infos and documantaion - - CLICK HERE for detailed infos and documantaion new in final version: The most important piece of news is that the neon objects will be installed with GAMI installer into gta3.img to make it easy for everybody. At this time will not be replaced arrow.dff, tar_civ2.dff, tar_gun1.dff, tar_gun2.dff, twoplayer.dff but these models: drug_green.dff drug_orange.dff drug_red.dff drug_white.dff drug_yellow.dff dyn_drugs.txd because of two reasons 1. by replacing arrow.dff, tar_civ2.dff etc., the textures wasn't correct 2. Ryosuke replaces the tar_gun1, tar_civ1 etc.- objects for the MetalGearRay-Mod The neon.img isn't neccesary anymore, but can be installed again with Neonpatch, for all who want to play Pimp my Car Final with Neon.img like with Pimp my Car Alpha Download: PmC_final_Neonpatch Also new is that the effects.fxp und effectPC.txd must be replaced at any rate The new effects.fxp and effectPC.txd supports oCains SnowFX mod, containes nice new effects and allows to have a beautiful new NOS-flame for the HyperNOS-feature The HyperNOS-feature takes a big part of the PmC script. You can choose between different Modi and edit the position. (in submenue "MORE") Driftsmoke script is new (enable in submenue "MORE") soundscript is new , inclusiv sound first, for the sound HyperNOS-feature, on the other hand, you can turn on Police-siren-sound, if you type SIREN while in car Realtime (in submenue "Envirement") new in menue "Special". Throw grenades, blue-red policelight some bugs and unneccesary textmessages are fixed SHIFT-key can also be used to confirm selection The Speed, Move and Basic- functions, which includes also the HyperNOS-feature must not be enabled again with G and H, after exit and enter of same car, but only if you change the vehicle. And they can be disabled More tuning-options, also for vehicle which are normally not tunable Then it's the risk of the user to try there anything. Colors and Wheels are always possible, for the rest it depends how you have modified carmods.dat or veh_mods.ide. Does there exist an extra paintjob textur for such a vehicle is it also possible for shure. favorite radio station can be set to USER TRACKS ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- // CREDITS AND THANKS // ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Much credits and thanks to Seemann Seemann provides at his homepage the original CLEO 3/4 -Library, which includes additional Plugins, e.g. a MP3 Player In addition he gives support for the CLEO technic and for Sannybuilder http://cleo.sannybuilder.com/ http://sannybuilder.com/ ---------- Also Credits to "Delfi - Jernej L." author of ASI plugin loader, Garage Mod Manager and TXDworkshop Bart Waterduck for Mission Builder and inspiration Patrik W. for teaching Plynton, spaceeinstein, Craig Kostelecky, Opius, ceej, Y_Less, Nubbel, sleeper777, Dutchy3010, Wesser and much more who made basic work on mission coding Also Credits to brokenfish for NOScode to GodGell for Helimagnet to "Hammer83" for GTA: San Andreas GXT Editor to "Jacob" for San Andreas Place Manager to "Scream2k4" for Ped Editor to Kam for Maxscript to DexX for Maxscript and to Demarest Edited November 26, 2010 by ZAZ Link to comment Share on other sites More sharing options...
james227uk Posted August 21, 2010 Share Posted August 21, 2010 Awesome! Downloading now! Link to comment Share on other sites More sharing options...
Function-X- Posted August 21, 2010 Share Posted August 21, 2010 Great, finally released Link to comment Share on other sites More sharing options...
james227uk Posted August 21, 2010 Share Posted August 21, 2010 This is some pretty great work, much improved over the Alpha. Only things wrong I've noticed so far are a couple of spelling mistakes. Any way I can enable the missile launcher on helicopters? But otherwise, great work. Looking forward to using this more Link to comment Share on other sites More sharing options...
TheSiggi Posted August 21, 2010 Share Posted August 21, 2010 once again a marvelous example how a masterpeice has to be like its awesome ZAZ, cheers Link to comment Share on other sites More sharing options...
Gta Fishhead Posted August 21, 2010 Share Posted August 21, 2010 Great job, glad you finished it!!! Link to comment Share on other sites More sharing options...
ZAZ Posted August 21, 2010 Author Share Posted August 21, 2010 Thank you, friends. This game is really fascinating. 5 years after release a lot of people are still interessting for San andreas modifications. This is some pretty great work, much improved over the Alpha. Only things wrong I've noticed so far are a couple of spelling mistakes. Oh yes please forgive me, I had write so much text. But tell me the hard mistakes. Any way I can enable the missile launcher on helicopters? It's diffycult to throw the missile into the depth try the extracted PpCanon script press P in veh Link to comment Share on other sites More sharing options...
BUSTED!!!Re-birth Posted August 24, 2010 Share Posted August 24, 2010 Downloading now The best mod ive ever seen But could you make it just tuneable in certain building, so i can feel a bit of realism. Link to comment Share on other sites More sharing options...
ZAZ Posted August 24, 2010 Author Share Posted August 24, 2010 Downloading now The best mod ive ever seen But could you make it just tuneable in certain building, so i can feel a bit of realism. I don't plan to change or add anything else. I'm glad to have finished it and hope to don't need to fix bugs or something. For a tuning feature mod in a building try my CLEO CarSaloon Link to comment Share on other sites More sharing options...
coin-god Posted August 24, 2010 Share Posted August 24, 2010 We made it fascinating Great job ZAZ, downloading now. Link to comment Share on other sites More sharing options...
t0grul Posted August 30, 2010 Share Posted August 30, 2010 i love your scripts doesnt crash.awesome downloading now Link to comment Share on other sites More sharing options...
speed racer Posted August 31, 2010 Share Posted August 31, 2010 Dude I had downloaded the older version of this but the new one really rocks. Link to comment Share on other sites More sharing options...
Apu889 Posted September 5, 2010 Share Posted September 5, 2010 Hey dude, can i use the smokeffect, hypernos, and u-ground halo lights without replacing effects.fxp & effectPC.txd??? Link to comment Share on other sites More sharing options...
ZAZ Posted September 5, 2010 Author Share Posted September 5, 2010 Hey dude, can i use the smokeffect, hypernos, and u-ground halo lights without replacing effects.fxp & effectPC.txd??? Driftsmoke yes but hypernos, and u-ground halo lights requires effects.fxp & effectPC.txd Link to comment Share on other sites More sharing options...
Apu889 Posted September 5, 2010 Share Posted September 5, 2010 Hey dude, can i use the smokeffect, hypernos, and u-ground halo lights without replacing effects.fxp & effectPC.txd??? Driftsmoke yes but hypernos, and u-ground halo lights requires effects.fxp & effectPC.txd Well, i will play without those effect... Link to comment Share on other sites More sharing options...
ZAZ Posted September 6, 2010 Author Share Posted September 6, 2010 (edited) Hey dude, can i use the smokeffect, hypernos, and u-ground halo lights without replacing effects.fxp & effectPC.txd??? Driftsmoke yes but hypernos, and u-ground halo lights requires effects.fxp & effectPC.txd Well, i will play without those effect... no problem, you can play PmC final without using these effects disable hyperspeedNOS in menue Speed-Move-Basics and don't choose the effects in on the right side of Neon menue don't choose also the effect features of Special menue like red-blue Policelight, Turnlights, Signallights I'm wondering, so many people was asking for lights on their car but i think each user will find his own favorite feature Edited September 6, 2010 by ZAZ Link to comment Share on other sites More sharing options...
Apu889 Posted September 6, 2010 Share Posted September 6, 2010 Ok zaz, no problem. after i try, although without hypernos, u-ground, smoke effects, PmC final was a great Mod!!! i love it!!! Now, i can Shoot a gun with my car... Thanks ZAZ! u ar th bestt ...! Link to comment Share on other sites More sharing options...
BnB Posted September 6, 2010 Share Posted September 6, 2010 (edited) Awesome Mod Have a look in my image it's a BMX Edited September 6, 2010 by BnB Link to comment Share on other sites More sharing options...
ZAZ Posted September 6, 2010 Author Share Posted September 6, 2010 Awesome Mod Have a look in my image it's a BMX LoL, looks like a lightning wheelmonster , thx for cookies i added hydraulic to monstera and got a weired modelbug Link to comment Share on other sites More sharing options...
TigerTanker Posted September 6, 2010 Share Posted September 6, 2010 It's probably the first mod I've ever downloaded for CLEO, I'm glad to see it coming to a final version. It looks really good after looking at the screenshots, take some cookies: PS: I remember the times when I was an active MTA:SA player, we used to have monsters and tune them up with hydraulics, it really gives a weird bug Link to comment Share on other sites More sharing options...
t0grul Posted September 6, 2010 Share Posted September 6, 2010 you are god of script Link to comment Share on other sites More sharing options...
BnB Posted September 7, 2010 Share Posted September 7, 2010 Can anyone give me a link of transfender fix mod. Link to comment Share on other sites More sharing options...
ZAZ Posted September 7, 2010 Author Share Posted September 7, 2010 Can anyone give me a link of transfender fix mod. Transfender Fix Link to comment Share on other sites More sharing options...
BnB Posted September 8, 2010 Share Posted September 8, 2010 Thanks ZAZ Link to comment Share on other sites More sharing options...
gangmug Posted September 8, 2010 Share Posted September 8, 2010 very good ZAZ but 1 prob i can only save 1 car. Link to comment Share on other sites More sharing options...
ZAZ Posted September 11, 2010 Author Share Posted September 11, 2010 very good ZAZ but 1 prob i can only save 1 car. maybe you entered the other cars again? Link to comment Share on other sites More sharing options...
gangmug Posted September 12, 2010 Share Posted September 12, 2010 very good ZAZ but 1 prob i can only save 1 car. maybe you entered the other cars again? nope i clicked leave,lock and save then saved it at safe house and it disappear Link to comment Share on other sites More sharing options...
ZAZ Posted September 12, 2010 Author Share Posted September 12, 2010 (edited) very good ZAZ but 1 prob i can only save 1 car. maybe you entered the other cars again? nope i clicked leave,lock and save then saved it at safe house and it disappear Please clean your cleo folder and load a savegame which was done with unmodded game. Then try again. Clean your cleo folder means: Remove all the content in your cleo folder unless gxt.hook and the PmC_-scripts and unless the Cleo_text folder inclusiv the containing fxt files. Delete the files in folder cleo_save or move it into another directory. How many *.sav files do you find there? The cleo saves can mess up the game in the case when you made a save but load it later with other scripts, i mean, maybe a script was removed which was present as you made the savegame. So the best for testing is, to load a savegame which was done with unmodded game and no associated cleo save file is available. Other cleo scripts can disturb. Can you make a screenshot of the cleo folder and post it here? Edited September 12, 2010 by ZAZ Link to comment Share on other sites More sharing options...
gangmug Posted September 19, 2010 Share Posted September 19, 2010 i have got 2 cleo saves which are called cs1.sav and cs5.sav i will delete or move them and the chek if it works if it doesent i will post my cleo folder. Thanks ZAZ. Link to comment Share on other sites More sharing options...
bigboi564236543 Posted October 1, 2010 Share Posted October 1, 2010 COOOL U ARE AWESOOOOOOOME!!!! Link to comment Share on other sites More sharing options...
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