yair1221 Posted August 21, 2010 Share Posted August 21, 2010 what are asi files? are they using normal opcodes? Link to comment https://gtaforums.com/topic/457375-asi/ Share on other sites More sharing options...
BnB Posted August 21, 2010 Share Posted August 21, 2010 Search before posting http://www.gtaforums.com/index.php?showtopic=376215 Link to comment https://gtaforums.com/topic/457375-asi/#findComment-1060092104 Share on other sites More sharing options...
TheSiggi Posted August 21, 2010 Share Posted August 21, 2010 Search before posting http://www.gtaforums.com/index.php?showtopic=376215 which answers not the whole question: .ASI files are .dlls with an .asi extension so they can be loaded from the ASI loader (.cleo is a also a supported extension) .DLLs can be written in many languages (c++/C#/C/Delphi/Java/VB etc.) No, you can't compile them but you might be able to see a list of objects (informat.) or classes which is useless for making the game load your selfwritten .dll use the bool apientry structure: BOOL APIENTRY DllMain (HINSTANCE hInst, DWORD reason, LPVOID reserved){ switch (reason) { case DLL_PROCESS_ATTACH: break; case DLL_PROCESS_DETACH: break; case DLL_THREAD_ATTACH: break; case DLL_THREAD_DETACH: break; } return TRUE;} menas: to write an .asi plugin a bit more than simple scm coding is required: real programming cheers Link to comment https://gtaforums.com/topic/457375-asi/#findComment-1060092121 Share on other sites More sharing options...
yair1221 Posted August 21, 2010 Author Share Posted August 21, 2010 never mind its too complicated i just downloaded a mod because i thought it could explain me something about an opcode but it was asi so thanks for trying to help anyway Link to comment https://gtaforums.com/topic/457375-asi/#findComment-1060092175 Share on other sites More sharing options...
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