Jump to content

asi


yair1221

Recommended Posts

which answers not the whole question:

 

.ASI files are .dlls with an .asi extension so they can be loaded from the ASI loader (.cleo is a also a supported extension)

 

.DLLs can be written in many languages (c++/C#/C/Delphi/Java/VB etc.)

 

No, you can't compile them but you might be able to see a list of objects (informat.) or classes which is useless

 

for making the game load your selfwritten .dll use the bool apientry structure:

 

BOOL APIENTRY DllMain (HINSTANCE hInst, DWORD reason, LPVOID reserved){  switch (reason)  {    case DLL_PROCESS_ATTACH:      break;    case DLL_PROCESS_DETACH:      break;    case DLL_THREAD_ATTACH:      break;    case DLL_THREAD_DETACH:      break;  }  return TRUE;}

 

 

menas: to write an .asi plugin a bit more than simple scm coding is required: real programming

 

cheers

 

Link to comment
https://gtaforums.com/topic/457375-asi/#findComment-1060092121
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • 0 User Currently Viewing
    0 members, 0 Anonymous, 0 Guests

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.