Anurag_Anmol Posted August 20, 2010 Share Posted August 20, 2010 (edited) {$CLEO .cs}:MassSpawner_103A4: name_thread 'MassSpawner':MassSpawner_2 // Checks if key is pressed to start the script0001: wait 0 ms00D6: if // if00E1: key_pressed 0 49 // Number key 1 pressed (not on numpad)004D: jump_if_false @MassSpawner_2 // If not, go back to MassSpawner_20247: request_model #INFERNUS // If yes, load the car files0002: jump @MassSpawner_3:MassSpawner_30001: wait 0 ms00D6: if // if0248: model #INFERNUS available // car files are loaded004D: jump_if_false @MassSpawner_3 // If not go back to MassSpawner_304C4: create_coordinate 11@ 12@ 13@ from_actor $PLAYER_ACTOR offset 0.0 10.0 0.0 // Make local variables to place car at.00A5: 1@ = create_car #INFERNUS at 11@ 12@ 13@ // Make car0175: set_car 1@ z_angle_to 90.0 // Set car direction0001: wait 250 ms // Wait so it doesn't spam, 4 cars a second.00D6: if // if00E1: key_pressed 0 50 // Number 2 key pressed (not on numpad)004D: jump_if_false @MassSpawner_3 // if not, go back to MassSpawner_30002: jump @MassSpawner_2 // if yes, go back to MassSpawner_2 Well it doesn't spawn anything, I made it myself, lol copied most of the code from a CLEO tutorial xD Help pl0x Edited August 20, 2010 by Anurag_Anmol Link to comment https://gtaforums.com/topic/457299-my-mass-car-spawning-cleo-not-working/ Share on other sites More sharing options...
TheSiggi Posted August 20, 2010 Share Posted August 20, 2010 (edited) 00D6: if // if00E1: key_pressed 0 49 // Number key 1 pressed (not on numpad) // bingo!004D: jump_if_false @MassSpawner_2 // If not, go back to MassSpawner_2 00E1: player 0 pressed_key 19 just works for controlls : This opcode checks if a key assigned to a function in the game is pressed. The GXT file can help display the keys being pressed. Use opcode 0AB0 to get a specific key on a keyboard. http://www.gtamodding.com/index.php?title=00E1 so for checking if a not controll button is pressed use, as said in the article about 00E:, 0AB0: {$CLEO .cs}//-------------MAIN---------------0000: NOP 03A4: name_thread 'MassSpawner' :MassSpawner_210001: wait 0 ms 00D6: if 0AB0: key_pressed 49 004D: jump_if_false @MassSpawner_21 0247: load_model #INFERNUS :MassSpawner_450001: wait 0 ms 00D6: if 0248: model #INFERNUS available 004D: jump_if_false @MassSpawner_45 04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.0 3.0 0.1 02CE: 3@ = ground_z_at 1@ 2@ 3@ 0172: 4@ = actor $PLAYER_ACTOR Z_angle 000B: 4@ += 270.0 00A5: 0@ = create_car #INFERNUS at 1@ 2@ 3@ 0175: set_car 0@ Z_angle_to 4@ 0249: release_model #INFERNUS 01C3: remove_references_to_car 0@ // Like turning a car into any random car 00D6: if 0AB0: key_pressed 50 004D: jump_if_false @MassSpawner_45 0002: jump @MassSpawner_21 this is your script, but if you just want to spawn an infernus to use it I'd recomend: {$CLEO .cs}//-------------MAIN---------------0000: NOP 03A4: name_thread 'MassSpawner' :MassSpawner_210001: wait 0 ms 00D6: if 0AB0: key_pressed 49 004D: jump_if_false @MassSpawner_21 0247: load_model #INFERNUS :MassSpawner_450001: wait 0 ms 00D6: if 0248: model #INFERNUS available 004D: jump_if_false @MassSpawner_45 04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.0 3.0 0.1 02CE: 3@ = ground_z_at 1@ 2@ 3@ 0172: 4@ = actor $PLAYER_ACTOR Z_angle 000B: 4@ += 270.0 00A5: 0@ = create_car #INFERNUS at 1@ 2@ 3@ 0175: set_car 0@ Z_angle_to 4@ 0249: release_model #INFERNUS 01C3: remove_references_to_car 0@ // Like turning a car into any random car 0001: wait 20000002: jump @MassSpawner_21 Edited August 20, 2010 by The_Siggi Link to comment https://gtaforums.com/topic/457299-my-mass-car-spawning-cleo-not-working/#findComment-1060090458 Share on other sites More sharing options...
Anurag_Anmol Posted August 20, 2010 Author Share Posted August 20, 2010 (edited) Thanks a lot! But how do I make it spawn on each other, and not replace the other one? So I can build my own car tower Well maybe I could.. wait I know! Thanks! Edit : Yay I now making vehicle towers Edited August 20, 2010 by Anurag_Anmol Link to comment https://gtaforums.com/topic/457299-my-mass-car-spawning-cleo-not-working/#findComment-1060090476 Share on other sites More sharing options...
TheSiggi Posted August 20, 2010 Share Posted August 20, 2010 (edited) {$CLEO .cs}//-------------MAIN---------------0000: NOP 03A4: name_thread 'MassSpawner' :MassSpawner_210001: wait 0 ms 00D6: if 0AB0: key_pressed 49 004D: jump_if_false @MassSpawner_21 03E5: show_text_box 'CHEAT1' // Cheat activated0247: load_model #INFERNUS 0007: 8@ = 2.0 :MassSpawner_660001: wait 0 ms 00D6: if 0248: model #INFERNUS available 004D: jump_if_false @MassSpawner_66 04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.0 3.0 0.0 005B: 3@ += 8@ // (float) 0172: 4@ = actor $PLAYER_ACTOR Z_angle 000B: 4@ += 270.0 00A5: 0@ = create_car #INFERNUS at 1@ 2@ 3@ 0175: set_car 0@ Z_angle_to 4@ 0249: release_model #INFERNUS 01C3: remove_references_to_car 0@ // Like turning a car into any random car 0001: wait 200 ms 000B: 8@ += 2.0 00D6: if 0AB0: key_pressed 50 004D: jump_if_false @MassSpawner_66 03E5: show_text_box 'CHEAT8' // Cheat deactivated0002: jump @MassSpawner_21 but it won't work as you might hope the cars will collidile and just create a massive mess of cars on the ground but you might like this: press numpad 9 on street {$VERSION 3.1.0027}{$CLEO .cs}//-------------MAIN---------------0000: NOP 03A4: name_thread 'PRAIN' :PRAIN_130001: wait 20 ms 00D6: if 0256: player $PLAYER_CHAR defined 004D: jump_if_false @PRAIN_227 00D6: if 03EE: player $PLAYER_CHAR controllable 004D: jump_if_false @PRAIN_227 00D6: if and80DF: not actor $PLAYER_ACTOR driving 84AD: not actor $PLAYER_ACTOR in_water 8818: not actor $PLAYER_ACTOR in_air 89E7: not player $PLAYER_CHAR not_frozen 004D: jump_if_false @PRAIN_227 00D6: if 0AB0: key_pressed 105 004D: jump_if_false @PRAIN_227 0247: load_model #INFERNUS :PRAIN_1008248: not model #INFERNUS available 004D: jump_if_false @PRAIN_123 0001: wait 0 ms 0002: jump @PRAIN_100 :PRAIN_12304C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.0 10.0 50.0 0001: wait 200 ms 0006: 31@ = 0 :PRAIN_1640001: wait 200 ms 00A5: 4@ = create_car #INFERNUS at 1@ 2@ 3@ 0001: wait 200 ms 01C3: remove_references_to_car 4@ // Like turning a car into any random car 000A: 31@ += 1 0019: 31@ > 40 004D: jump_if_false @PRAIN_164 0249: release_model #INFERNUS 0001: wait 2000 ms :PRAIN_2270002: jump @PRAIN_13 Edited August 20, 2010 by The_Siggi Link to comment https://gtaforums.com/topic/457299-my-mass-car-spawning-cleo-not-working/#findComment-1060090495 Share on other sites More sharing options...
Anurag_Anmol Posted August 21, 2010 Author Share Posted August 21, 2010 omg thanks! I didn't check back for your reply, sorry. And I have trainer so no need for cheat Link to comment https://gtaforums.com/topic/457299-my-mass-car-spawning-cleo-not-working/#findComment-1060091993 Share on other sites More sharing options...
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