iLiR Posted August 19, 2010 Share Posted August 19, 2010 I import .dff files in 3ds max 9 with Kam's script and it's fine. But when I want to export the model as .3ds, it doesn't export textures. I mean it loses all textures, so I have to re-texture it. Is there a way to export model to 3ds without losing textures? Link to comment https://gtaforums.com/topic/457220-dff-to-3ds/ Share on other sites More sharing options...
yair1221 Posted August 19, 2010 Share Posted August 19, 2010 while you import it make sure the texture-images are in the folder Link to comment https://gtaforums.com/topic/457220-dff-to-3ds/#findComment-1060088897 Share on other sites More sharing options...
iLiR Posted August 19, 2010 Author Share Posted August 19, 2010 while you import itmake sure the texture-images are in the folder Yes, when I import .dff model, textures are in the same folder where the model is, and 3ds max 9 imports textures fine (I mean Kam's scripts), but when I export it as 3ds model, it doesn't export textures and the model loses texture coordinates. Link to comment https://gtaforums.com/topic/457220-dff-to-3ds/#findComment-1060088901 Share on other sites More sharing options...
_Rob_ Posted August 19, 2010 Share Posted August 19, 2010 document's/3ds max is where textures need to be, import the model, then go views and activate all maps in viewport. Link to comment https://gtaforums.com/topic/457220-dff-to-3ds/#findComment-1060089336 Share on other sites More sharing options...
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