nerner Posted August 16, 2010 Share Posted August 16, 2010 (edited) Some people might think that this isn't worthy of posting here, but it is a massive coding overhaul for VCS, which hasn't been seen yet. So sit tight and enjoy the ride. The idea: The idea is to create a new way to play Grand Theft Auto: Vice City Stories by fixing gameplay glitches, adding in new features, and porting over new features from existing GTA games which we think will add something to this game. Hopefully in the process we will some new players playing the fantastic game that is VCS. The planned features: Click to go to the part of the post with info. Learjet More buyable weapons Extra garages Added pickups Weapon Store at Fort Baxter Diving Buyable assets (Like in VC) Extra 100% rewards Gameplay Fixes Clothing Stores Buyable Food More gangs owning empire sites (golfers, PIGS, Umberto's guys) Possibly enterable interiors (Lance's house, Louise's sister's flat) Plus much much more! Learjet: Upaluppa's famed flyable learjet mod will be integrated into the code, this will enable the player to fly a learjet at the airport in Vice City. More buyable weapons: Not many people know that buyable weapon pickups were to be integrated into VCS. However the were. Not sure why but there you go. You will be able to follow a map icon to get to several shops around the place, including the weapon shop "Tooled Up" and the Fort Baxter armory. More pickups: Once again, many people don't know that more pickups were going to be added, but were scrapped at the last minute, with this modification you will have full access to all of the scrapped pickups, including the adrenaline pill (for short bursts of intense speed and power) and the buyable property icon from Vice City (for buying property). Weapon Store at Fort Baxter: Already explained earlier really. Adds a weapon store at Fort Baxter (nothing too fancy) where you can buy all of the military style weapons for a charge. For example all of the explosives and heavy weaponry, plus the tear gas. Diving possible: Well diving was fun in San Andreas, so why not port it to VCS? No picture available yet but this part of the coding is finished. Buyable Assets: Basically, you buy an asset, and each day it provides you with money, like in Vice City or in Liberty City Stories. Also buyable garages and safehouses may be possible in future. Examples of planned assets: Cherry Popper's ice cream factory Printworks Malibu Club Phil's shooting range All money generated will be different for each asset and will hopefully vary day by day. Basically just a glorified Pimp my Empire Mode type thing, you know. Extra 100% rewards: Now that would be telling, wouldn't it... Gameplay fixes: BMX jump is now fixed like in San Andreas, you can jump high now. No lag inside the mall while walking around. Still thinking really with reagrds to this piece of code. Clothing Stores: Like the weapon shop piece of code, this enables you to enter into a clothing store somewhere in the city, and buy the outfit of any ped! For a fee of course. The outfit will be delivered to your safehouse and next time you change clothes, with a button press, you are now a new man (or woman ) Plus another interesting thing is that when you are changed to a ped you also gain their special abilities. For example, as a police officer your wanted level disappears, as a biker biker gangs refuse to attack you but your own gang will, etc. Buyable food: Buyable food. This means that at the Burgershot in the mall, or at the designated stalls around the city, you can buy a burger meal, which replenishes your health and also costs you money. Also, drugs will be purchaseable from the Leaf Links PIGS. The drugs have no noticeable benefits, they just hurt your bank account and make you feel funny... More gangs owning empire sites: Umberto's guys, and Haitians were supposed to own empire sites... Picture pack for proof Enterable interiors: Hopefully most mission specific interiors will be made enterable by this mod. So there you go. No download is available yet but a teaser package should be online within a week or two. GO HERE TO DISCUSS THE MODIFICATION AND HELP OUT THE TEAM, THANKS Back to top Edited August 16, 2010 by nerner Link to comment Share on other sites More sharing options...
nerner Posted August 16, 2010 Author Share Posted August 16, 2010 Latest Downloads:Well there are obviously none yet, but please stay tuned, and don't forget to log on to the official site of the modification to gain access to another world of cheats, glitches and general cool cheat device stuff. Back to top Link to comment Share on other sites More sharing options...
Morrissey. Posted August 16, 2010 Share Posted August 16, 2010 f*ck! THATS COOOOOOL!! Link to comment Share on other sites More sharing options...
wontdie Posted August 16, 2010 Share Posted August 16, 2010 Is Cheatdevice available for VCS PS2 version? This looks fun! Link to comment Share on other sites More sharing options...
nerner Posted August 16, 2010 Author Share Posted August 16, 2010 Is Cheatdevice available for VCS PS2 version? This looks fun! Sorry mate but no. The maker of the cheat device Edison Carter couldn't port over all of the coding possibilities, so while PS2 users can use a gameshark or whatever to have infinite health, you can't use any of the scripting functions available within the CD. Hope that clears it up for you. While I'm here I may as well talk about the planned features in BETA 0.1: Buyable drugs Learjet Buyable food Extra pickups Mission specific pickups Some gameplay fixes - mall, perfect traction, taxi jump and BMX fixes. More gangs owning empire sites. Diving* Fully operational parachute The diving piece of code works well but we may have trouble integrating it with the rest of the code. And the parachute may be buggy when in areas with lots of objects. This shouldn't be a problem if you only activate it when you fall from a height. The same goes for the learjet piece of code. It should fly perfectly well but there are times when the model can disappear, like when flying over some empire sites and other object-intensive places. Stick to the airport and over the sea though and you will be fine. Link to comment Share on other sites More sharing options...
_Rob_ Posted August 16, 2010 Share Posted August 16, 2010 This makes me hate not being able to install CFW Link to comment Share on other sites More sharing options...
nerner Posted August 16, 2010 Author Share Posted August 16, 2010 (edited) This makes me hate not being able to install CFW Why can't you install CFW? Do you have a 3000 or something. Any ideas are welcome. Just post in here or in the thread in the VCS subforum. Plus we are also looking for some people to find the following addresses in the memory: % completion Taxi fares completed fastest times for all races and time trials days passed in game PCar ID And we also need people who just post construction mode ID's for objects that they have found which they think could be useful. Here is something which you can do mate. When you are travelling around the city, look out for places where there are lots of pedestrians and where a food stand selling burgers/drinks wouldn't look out of place. And how about some new sidemissions for the future editions? Pizza delivery and explosive delivery should now be able to be integrated into the mod. Pics in a minute. Edited August 16, 2010 by nerner Link to comment Share on other sites More sharing options...
spaceeinstein Posted August 19, 2010 Share Posted August 19, 2010 (edited) Not many people know that buyable weapon pickups were to be integrated into VCS. Once again, many people don't know that more pickups were going to be added, but were scrapped at the last minute, Most likely VCS wasn't planned to have these kinds of pickups at all. The buyable weapon pickups feature and adrenaline pill were integrated into the pickup system since GTA3. They have seen little change and was available in all III-series GTA so most likely they were just leftovers from previous games. Since you can spawn pickups, it would be awesome if you can change the type of pickup. In VC, types 9-12 are explosives and type 6 was a hidden package pickup but I have no idea if VCS has these types. It looks like you already found some of them. Edited August 19, 2010 by spaceeinstein Link to comment Share on other sites More sharing options...
nerner Posted August 19, 2010 Author Share Posted August 19, 2010 Most likely VCS wasn't planned to have these kinds of pickups at all. The buyable weapon pickups feature and adrenaline pill were integrated into the pickup system since GTA3. They have seen little change and was available in all III-series GTA so most likely they were just leftovers from previous games. Since you can spawn pickups, it would be awesome if you can change the type of pickup. In VC, types 9-12 are explosives and type 6 was a hidden package pickup but I have no idea if VCS has these types. It looks like you already found some of them. Indeed. Vehicles, pickups and icons still remain in the games files despite not really being even considered for use in the game itself. For example there is a clothing shop icon in the VCS files, along with various pickups, weapons and vehicles which are clearly left over from Vice City and LCS. Hell, there is even a Toni Cipriani cutscene texture... This type of thing is also prevalent in LCS, with various boats and helicopters being clearly left over from Vice City and even GTA III. As for changing the type of pickup, I'm not entirely sure what you mean. We have documented the following pickup "types". 1 - Respawning 2 - One Time only 3 - Buyable But I don't think that's what you meant was it? Link to comment Share on other sites More sharing options...
_Rob_ Posted August 19, 2010 Share Posted August 19, 2010 Why can't you install CFW? Do you have a 3000 or something. Nah, no cash and no mates with CFW meaning no pandora's battery etc Link to comment Share on other sites More sharing options...
Jackiez Posted August 30, 2010 Share Posted August 30, 2010 I would like to see a vid/pic of diving . It sounds awesum. Link to comment Share on other sites More sharing options...
Mr. Myriad Posted August 30, 2010 Share Posted August 30, 2010 Nerer, it's really very cool. I suggest to you, don't throw this mod. Link to comment Share on other sites More sharing options...
nerner Posted August 31, 2010 Author Share Posted August 31, 2010 Nerer, it's really very cool. I suggest to you, don't throw this mod. I don't plan on finishing up and leaving just yet. As for the first BETA, should be out very soon. Link to comment Share on other sites More sharing options...
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