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[Q] GTA:SA model modding in Blender


Frankie_Scarlet
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Frankie_Scarlet

I'm currently wondering if Blender can currently be used to import/export the .dff files used in San Andreas. The script I recently downloaded and installed for Blender seems to only work for GTA3 and VC and attempts to use that for San Andreas .dff modding has yielded bumpkis. Is there anything that I may have overlooked in regards to the existence of a San Andreas-compatible .dff I/E script for Blender?

 

Thanks in advance.

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  • 3 weeks later...
  • 2 weeks later...
Frankie_Scarlet

I see. Fortunately I managed to get some minor work done via 3DS Max 8 but with my trial period almost over, I'll have to find a way to get Gmax to work correctly as Max 8 is, needless to say, way too expensive for me to even remotely fit into my budget. o.o

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Frankie_Scarlet

I'll definitely try GMAX again to see if I can get that to work. The most recent of my failed attempts was the result of a registry error, so I should get to work fixing that and hopefully that's what it was. o.o

 

I'm just lucky I managed to do what I needed to do during the Max 8 Trial period. o.o

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