Frankie_Scarlet Posted August 16, 2010 Share Posted August 16, 2010 I'm currently wondering if Blender can currently be used to import/export the .dff files used in San Andreas. The script I recently downloaded and installed for Blender seems to only work for GTA3 and VC and attempts to use that for San Andreas .dff modding has yielded bumpkis. Is there anything that I may have overlooked in regards to the existence of a San Andreas-compatible .dff I/E script for Blender? Thanks in advance. Link to comment Share on other sites More sharing options...
iLusion Posted September 3, 2010 Share Posted September 3, 2010 I'm also having this problem. Does anyone have any suggestions? Link to comment Share on other sites More sharing options...
KarmannGhia Posted September 4, 2010 Share Posted September 4, 2010 I think it's not possible Link to comment Share on other sites More sharing options...
Frankie_Scarlet Posted September 13, 2010 Author Share Posted September 13, 2010 I see. Fortunately I managed to get some minor work done via 3DS Max 8 but with my trial period almost over, I'll have to find a way to get Gmax to work correctly as Max 8 is, needless to say, way too expensive for me to even remotely fit into my budget. o.o Link to comment Share on other sites More sharing options...
coin-god Posted September 13, 2010 Share Posted September 13, 2010 You can allways use the black market way. But GMAX should work ok. Link to comment Share on other sites More sharing options...
Frankie_Scarlet Posted September 19, 2010 Author Share Posted September 19, 2010 I'll definitely try GMAX again to see if I can get that to work. The most recent of my failed attempts was the result of a registry error, so I should get to work fixing that and hopefully that's what it was. o.o I'm just lucky I managed to do what I needed to do during the Max 8 Trial period. o.o Link to comment Share on other sites More sharing options...
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