Pie015 Posted August 15, 2010 Share Posted August 15, 2010 Hi guys, I went to the sa-mp wiki and went throught the game objects ids but i can't find this house!/Cabin! : Link to comment Share on other sites More sharing options...
Deji Posted August 15, 2010 Share Posted August 15, 2010 ... I see no house... but I see a pretty cool piece of road... EDIT: K... guess you edited. The cabin is near the pier with the wheelchair on the end. I'd guess the satalite and such are placed by the server. I hope you're not doing anything bad with that s0beit thing Link to comment Share on other sites More sharing options...
Pie015 Posted August 15, 2010 Author Share Posted August 15, 2010 (edited) ... I see no house... but I see a pretty cool piece of road... I hope you're not doing anything bad with that s0beit thing ???? i put the wrong picture in, refresh it oh and the sobiet was for taking the pic So whats the id? Edited August 15, 2010 by Pie015 Link to comment Share on other sites More sharing options...
BnB Posted August 16, 2010 Share Posted August 16, 2010 Use the Map Editor. Link to comment Share on other sites More sharing options...
TheSiggi Posted August 16, 2010 Share Posted August 16, 2010 cabin: DFF File: sw_shack02 ID: 12991 IPL: maps/Country/CountrE.IPL IDE: maps/country/country.IDE Surfboard: DFF File: CJ_SURF_BOARD4 ID: 2410 IPL: maps/interoior/props2.IPL* IDE: maps/interior/props2.IDE satellite dish: DFF File: wong_dish ID: 3031 IPL: maps/leveldes/levelxre.IPL* IDE: maps/leveldes/levelxre.IDE *note: two IPLs might be wrong cheers Link to comment Share on other sites More sharing options...
Pie015 Posted August 16, 2010 Author Share Posted August 16, 2010 (edited) cabin: DFF File: sw_shack02 ID: 12991 IPL: maps/Country/CountrE.IPL IDE: maps/country/country.IDE Surfboard: DFF File: CJ_SURF_BOARD4 ID: 2410 IPL: maps/interoior/props2.IPL* IDE: maps/interior/props2.IDE satellite dish: DFF File: wong_dish ID: 3031 IPL: maps/leveldes/levelxre.IPL* IDE: maps/leveldes/levelxre.IDE *note: two IPLs might be wrong cheers thank you! and doesent matter about ipls i will place them using object.create 1 LAST thing, I want CJ dead after he picks up a pickup skull thread 'CAP' 0A95: enable_thread_saving Pickup.Create([email protected], 1254, -636.7321, 2378.4094, 159.5418):1wait 1000if Pickup.Picked_up([email protected])jf @1...................... //the code that kills himjump @1 0A93: end_custom_thread Edited August 16, 2010 by Pie015 Link to comment Share on other sites More sharing options...
Deji Posted August 16, 2010 Share Posted August 16, 2010 Search in Sanny's Opcode Search tool for "die" or "health"... Link to comment Share on other sites More sharing options...
BnB Posted August 16, 2010 Share Posted August 16, 2010 05BE: AS_kill_actor [email protected] Link to comment Share on other sites More sharing options...
TheSiggi Posted August 16, 2010 Share Posted August 16, 2010 you don't need the 0A93: anymore then Link to comment Share on other sites More sharing options...
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