Tech_E Posted August 15, 2010 Share Posted August 15, 2010 I'm making a destroyed section of the city, starting in Doherty and surrounding areas (SFse.IPL) using map editor, and as you may have guessed, it crashes at the loading screen. I'm still learning at this, but from everything I've read, the crash happens because of a COL file? Maybe too many objects, or buildings.... Please help Here's what I have.... http://www.youtube.com/watch?v=Ovae2Bm3orM Link to comment Share on other sites More sharing options...
fastman92 Posted August 19, 2010 Share Posted August 19, 2010 You propably read my posts about 254 COL files. I found solution to this problem. As there are 251 COL files, create new one and remember that you can add to COL file as many single colisions as you want using colision editor. Now you won't be limited to 3 colisions as every col file can contain multiple ones. Link to comment Share on other sites More sharing options...
EncryptedReality Posted August 20, 2010 Share Posted August 20, 2010 (edited) I'm making a destroyed section of the city, starting in Doherty and surrounding areas (SFse.IPL) using map editor, and as you may have guessed, it crashes at the loading screen. I'm still learning at this, but from everything I've read, the crash happens because of a COL file? Maybe too many objects, or buildings.... Please help Here's what I have.... http://www.youtube.com/watch?v=Ovae2Bm3orM It most likely crashes because you removed the construction land and the crane that had a script, script remained and game crashed on that part because it can't read the crane itself. So DO NOT remove the construction land near the CJ's garage in San Fierro! Or else your game will keep on crashing. Now i'm saying this from my experience , and i don't guarantee this will work. Even if you get it to work , paths wil remain and cars will drive as if the city is normal so thats 1+ more reason why it might be crashing. Edited August 20, 2010 by GTARandom Link to comment Share on other sites More sharing options...
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