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GTA IV EFLC Stutters even at lowest graphics


ankitpathare
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ankitpathare

My PC configuration is:

Processor: Intel Core i-7 740 2.93 Ghz

RAM: 6 GB

Graphic Card: Ati Radeon HD 5470

OS: Windows 7 Ultimate

 

GTA IV EFLC stutters even at the lowest graphic settings.

 

What would be the issue?

I play the game on offline mode.

 

Thanks in advance

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That ATi GPU is the problem.

Its holding your performance back.

And also bottlenecking and its not a gaming GPU.

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ankitpathare

so is there any solution to this?? other than changing the graphic card?

and will this problem apply to GTA IV as well?

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ankitpathare

when i try to save the commandline.txt file in the root directory, windows says that i do not have the permission to save the file in that folder. I should contact my administrator for permissions.

Who is this administrator? is this like the one in the user accounts? if so, then i had loggedin as the administrator.

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Taking owner rights on the installation folder will work, but is not the recommended way to go about these things.

 

If you are creating the file, simply run notepad as administrator (right click, run as, or even better, type notepad in the search box, then hold shift + control, press enter) you will be prompted by a UAC consent prompt, press ok. Now you will be able to write the file to the game directory. Another way is as mkey82 already said, save the file to desktop, and move it to the game directory, explorer will again prompt you to elevate permissions.

 

 

 

 

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ankitpathare

the game still stutters at the lowest possible graphic settings and after using the -memrestrict commandline.

 

here is the benchmark test results:

 

Statistics

Average FPS: 28.46

Duration: 37.17 sec

CPU Usage: 25%

System memory usage: 39%

Video memory usage: 23%

 

Graphics Settings

Video Mode: 800 x 600 (60 Hz)

Texture Quality: Low

Shadow Quality: Low

Reflection Resolution: Low

Water Quality: Low

Texture Filter Quality: Tri-Linear

Night Shadows: Off

View Distance: 25

Detail Distance: 26

 

Hardware

Microsoft Windows 7 Ultimate

 

Video Adapter: ATI Mobility Radeon HD 5470

Video Driver version: 8.14.10.716

Audio Adapter: Speakers / Headphones (IDT High Definition Audio CODEC)

Intel® Core i7 CPU Q 740 @ 1.73GHz

 

File ID: Benchmark.cli

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Ultraman1966

Guys, telling him to use memrestrict isn't going to solve anything, his graphics card is simply not built to play anything more complicated than The Sims or Solitaire. Again, I must stress, there is no magical cure if your hardware is physical incapable of rendering enough frames. No amount of tweaking will help sort of removing all the graphical features which stress your graphics card. The only solution here is to upgrade but I can see that you have a laptop. In which case it isn't possible so you should just shelve the game till you've got a desktop powerful enough.

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there is some weird bug that causes the game to crawl in both TLAD and TBOGT.

 

Just get through it it will stop. Taxi's may also often stuff up the performance.

 

No idea what the cause is, first real problem aside from water being totally broken in timing I have encountered.

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Like Ultraman already said, his graphic card is really bad.

There is no cure or magical solution for this.

Except he upgrade his graphic card.

 

 

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ankitpathare

i take your word ultraman1966, but my only question is, it is a 1 gb graphic card and the statistics show that only 23% of the video card memory is being used. then why is the fps still so low?

 

secondly if this is not the graphic card for me, then which one would you suggest to be the ideal one?

 

these are the specifications of my graphic card:

 

ATI Mobility Radeon™ HD 5470 GPU Specifications

 

292 million 40nm transistors

TeraScale 2 Unified Processing Architecture

80 Stream Processing Units

8 Texture Units

16 Z/Stencil ROP Units

4 Color ROP Units

GDDR5/DDR3 memory interface

PCI Express 2.1 x16 bus interface

DirectX® 11 support

Shader Model 5.0

DirectCompute 11

Programmable hardware tessellation unit

Accelerated multi-threading

HDR texture compression

Order-independent transparency

OpenGL 3.2 support1

Image quality enhancement technology

Up to 12x multi-sample and super-sample anti-aliasing modes

Adaptive anti-aliasing

16x angle independent anisotropic texture filtering

128-bit floating point HDR rendering

ATI Eyefinity multi-display technology2,3

Four independent display controllers

Drive up to four displays simultaneously with independent resolutions, refresh rates, color controls, and video overlays

Display grouping

Combine multiple displays to behave like a single large display

ATI Stream acceleration technology6

OpenCL support16

DirectCompute 11

Accelerated video encoding, transcoding, and upscaling4,5

Native support for common video encoding instructions

ATI Avivo HD Video & Display technology6

UVD 2 dedicated video playback accelerator

Advanced post-processing and scaling7

Dynamic contrast enhancement and color correction8

Brighter whites processing (blue stretch)9

Independent video gamma control9

Dynamic video range control

Support for H.264, VC-1, MPEG-2, and Adobe Flash10

Dual-stream (HD+SD) playback support11,12

DXVA 1.0 & 2.0 support

Integrated dual-link DVI output with HDCP13

Max resolution: 2560x160014

Integrated DisplayPort output

Max resolution: 2560x160014

Integrated HDMI 1.3 output with Deep Color, xvYCC wide gamut support, and high bit-rate audio

Max resolution: 1920x120014

Integrated VGA output

Max resolution: 2048x153614

3D stereoscopic display/glasses support15

Integrated HD audio controller

Output protected high bit rate 7.1 channel surround sound over HDMI with no additional cables required

Supports AC-3, AAC, Dolby TrueHD and DTS Master Audio formats

ATI PowerPlay™ power management technology6

Dynamic power management with low power idle state

Certified drivers for Windows 7, Windows Vista, and Windows XP

 

Speeds & Feeds

Engine clock speed: 750 MHz

Processing power (single precision): 120 GigaFLOPS

Polygon throughput: 750M polygons/sec

Data fetch rate (32-bit): 24 billion fetches/sec

Texel fill rate (bilinear filtered): 6 Gigatexels/sec

Pixel fill rate: 3 Gigapixels/sec

Anti-aliased pixel fill rate: 12 Gigasamples/sec

Memory clock speed: 900 MHz GDDR5 or DDR3

Memory data rate: 3.2 Gbps GDDR5 or 1.6 Gbps DDR3

Memory bandwidth: 25.6 GB/sec (GDDR5) or 12.8 GB/sec (DDR3)

TDP: 15 Watts (GDDR5) or 13 Watts (DDR3)

Edited by ankitpathare
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