Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. The Criminal Enterprises
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Support

    3. Suggestions

*DO NOT* SHARE MEDIA OR LINKS TO LEAKED COPYRIGHTED MATERIAL. Discussion is allowed.

Need help with removing actor references...


Tug66666
 Share

Recommended Posts

I've made a pretty basic code that spawns a Grove Street member with a tec9 near the player after pressing "H". After spawning, the Grove Street guy follows the player around like a recruited ped. Of course, I'm planning on expanding alot with this code, like adding random weapons that they carry, varied models, ect.

 

But I need some help with the basic code I've got for now...

 

 

When the Grove guy dies, his body wont disappear. I've tried adding in a Opcode that removes the actors references when he is dead and tried making a code which destroys him with a fade. None work. His body and other spawned bodies still stay in the game.

 

 

Now I don't want this at all. With these bodies all over the place the game will crash soon.

 

Heres the code...

 

 

 

// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007{$VERSION 3.1.0027}{$CLEO .cs}//-------------MAIN---------------thread 'HSPAWN' :HSPAWN_11wait 0 if   Player.Defined($PLAYER_CHAR)else_jump @HSPAWN_11 if and0AB0:  key_pressed 72 else_jump @HSPAWN_11 :HSPAWN_22wait 0 Model.Load(#FAM1)Model.Load(#FAM2)Model.Load(#FAM3)Model.Load(#TEC9)Model.Load(#COLT45)038B: load_requested_models :HSPAWN_96wait 0 if and  Model.Available(#FAM1)  Model.Available(#FAM2)  Model.Available(#FAM3)  Model.Available(#TEC9)  Model.Available(#COLT45)else_jump @HSPAWN_96 if   Player.Defined($PLAYER_CHAR)else_jump @HSPAWN_520Actor.StoreDeadActorPos($PLAYER_ACTOR, [email protected], [email protected], [email protected])[email protected] = Actor.Create(Gang2, #FAM1, [email protected], [email protected], [email protected])01B2: give_actor [email protected] weapon 32 ammo 999999 // Load the weapon model before using this Actor.WeaponAccuracy([email protected]) = 70081A: set_actor [email protected] weapon_skill_to 10631: put_actor [email protected] in_group $PLAYER_GROUP if0118:  actor [email protected] deadelse_jump @HSPAWN_1101C2: remove_references_to_actor [email protected]_jump @HSPAWN_11jump @HSPAWN_11:HSPAWN_520wait 0if0118:  actor [email protected] deadelse_jump @HSPAWN_11Actor.DestroyWithFade([email protected])Model.Destroy(#FAM1)Model.Destroy(#FAM2)Model.Destroy(#FAM3)Model.Destroy(#TEC9)Model.Destroy(#COLT45)jump @HSPAWN_11 

 

 

 

I hope you can help me out here!

Link to comment
Share on other sites

After you've created the actor put the script into a loop checking if the actor is dead then remove references. Use this script (tested + working wink.gif):

 

 

{$CLEO .cs}thread 'HSPAWN':HSPAWN_11wait 100if and   Player.Defined($PLAYER_CHAR)   not Actor.Driving($PLAYER_ACTOR)   0AB0:  key_pressed 72else_jump @HSPAWN_11Model.Load(#FAM1)Model.Load(#FAM2)Model.Load(#FAM3)Model.Load(#TEC9)Model.Load(#COLT45)//038B: load_requested_models:HSPAWN_96wait 0if and   Model.Available(#FAM1)   Model.Available(#FAM2)   Model.Available(#FAM3)   Model.Available(#TEC9)   Model.Available(#COLT45)else_jump @HSPAWN_96Actor.StorePos($PLAYER_ACTOR, [email protected], [email protected], [email protected])[email protected] = Actor.Create(Gang2, #FAM1, [email protected], [email protected], [email protected])01B2: give_actor [email protected] weapon 32 ammo 999999 // Load the weapon model before using thisActor.WeaponAccuracy([email protected]) = 70081A: set_actor [email protected] weapon_skill_to 10631: put_actor [email protected] in_group $PLAYER_GROUP:DeadCheckLoopwait 0if   0118:  actor [email protected] deadelse_jump @DeadCheckLoopActor.RemoveReferences([email protected])Model.Destroy(#FAM1)Model.Destroy(#FAM2)Model.Destroy(#FAM3)Model.Destroy(#TEC9)Model.Destroy(#COLT45)jump @HSPAWN_11

 

23088_s.gif

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.