Coops93 Posted August 13, 2010 Share Posted August 13, 2010 Hello, I'm French and I intend to create a mod 4 GTA SA Players on Solo. Some advised me to come No Information about this project here. That is what I plan to mod 4 Players Type Multiplayer: Free Multiplayer: The multiplayer free entitles you to free activities that can go up any the game map Methods: Alliance: The Alliance takes fashion as that was the Mod 2 Players on PS2 and XBOX Parties: Free: This section allows a choice in your team to do what they want. And to go or they want. It is possible to go across the game map, except the interiors, the invitations for the girls .... If a member of your team dies, the camera will not anymore. His body will remain on the floor, waiting the death of his other companions. When three members are deceased, the last member has more team and it will and his friends at the hospital, or you may resume your game. Deathteam: The Deathteam is another version of Deathmatch, you have no way to target your opponent, some weapons are gathered around you and your colleagues to help you remove the faster your team. When you kill three opponents, you win the victory and money! It is possible to make a team 2 cons 2, the price will be less given but to eliminate faster your colleagues, it is useful! Shared: A new multiplayer mode! Accepting four players in split screen! Parties: Free: Go freely without anyone's help or if you need a teammate in the wide world of San Andreas! When a player dies, he réaparaitra alone in the hospital! You can now make all sorts of things like going into the interiors, even to see your girlfriends while the other care of their business! It is possible to kill his colleagues as not to kill and to team any activities! Recruit gang is possible as in the mode Alliance, except that in the other method already mentioned, they may be a bit more troublesome for the conduct in the Shared mode, you go to anyone! Codes as other mods will work for the pleasure! Deathmatch: The good Deathmatch! Also good is it! On the large map of San Andreas, your goal is to defeat your colleagues, using any means to kill them! Multiplayer Missions: Alliance: Rodeo You can do timed challenges Rodeo or the one who shoots the most targets before the end of the stopwatch. Depending on the number of players in the car as a motorcycle, two wheels in the 4 players you have double motorcycle. A 3 Players, there are two bikes, but one of you will not have access to the drive-by, but will be better equipped to achieve its targets. Shared: Missions You can redo the missions of the game with up to 4 players, of course compared to the single player mode, missions are amended to reflect the Mod 4 Players. Here, I first try to put the pickups of the 2 player mode on the PS2 in the same locations on the PC. The problem is that I seek the pickups representing Multiplayer free for the moment, gold gta3.img, I do not find it. I thought the name was icons.txd, but no. Could you tell me the filename of the pickup? PS: I use a translator, sorry if it badly translated Link to comment Share on other sites More sharing options...
Coops93 Posted August 13, 2010 Author Share Posted August 13, 2010 This is the ID of the Pickup how i search : http://weedarr.wdfiles.com/local--files/pickups/1314.png The ID is 1314. But what is the name of is .txd and .dff To set it to a specific location on the map? Thank You ! Coops93. Link to comment Share on other sites More sharing options...
coin-god Posted August 13, 2010 Share Posted August 13, 2010 Sorry but I don't understand anything. Don't use web translators. Link to comment Share on other sites More sharing options...
Coops93 Posted August 13, 2010 Author Share Posted August 13, 2010 Okay, understand. I make a mod 4 Players. I want to know how i can take this pickup : http://weedarr.wdfiles.com/local--files/pickups/1314.png And placed it in the position who i want in the solo game ? And what is the file of this pickup, i want say in file .txd, .dff Thank you. Link to comment Share on other sites More sharing options...
Deji Posted August 13, 2010 Share Posted August 13, 2010 0213: [email protected] = create_pickup 1314 type 3 at 0.0 0.0 0.0 Link to comment Share on other sites More sharing options...
Coops93 Posted August 13, 2010 Author Share Posted August 13, 2010 Thank you ! And it's working in SA Builder 0.33 ? I want make that pickup in the same place with PS2, in Idlewood. You know where is ? Link to comment Share on other sites More sharing options...
Silent Posted August 13, 2010 Share Posted August 13, 2010 Thank you ! And it's working in SA Builder 0.33 ? I want make that pickup in the same place with PS2, in Idlewood. You know where is ? 2069.338, -1556.93, 12.9243 Link to comment Share on other sites More sharing options...
james227uk Posted August 13, 2010 Share Posted August 13, 2010 Don't use Mission Builder. It is out dated. Use Sanny Builder Link to comment Share on other sites More sharing options...
Coops93 Posted August 13, 2010 Author Share Posted August 13, 2010 Thank You so Muuch !!! This is a real forum of GTA ! No problem, i use this, but where i add this code ? Link to comment Share on other sites More sharing options...
Coops93 Posted August 13, 2010 Author Share Posted August 13, 2010 (edited) I'm in the line 0213, but how i add this in copy/paste ? Edited August 13, 2010 by Coops93 Link to comment Share on other sites More sharing options...
Deji Posted August 13, 2010 Share Posted August 13, 2010 Well.. you could try pasting it ANYWHERE in the main.scm... Y'know it'd almost definitely work no matter where you put it. But try 25361 Link to comment Share on other sites More sharing options...
Silent Posted August 13, 2010 Share Posted August 13, 2010 If this is too difficult for you, then you can try ASM Link to comment Share on other sites More sharing options...
Coops93 Posted August 13, 2010 Author Share Posted August 13, 2010 I have pasting the code in 25361, that's no working. Link to comment Share on other sites More sharing options...
Deji Posted August 13, 2010 Share Posted August 13, 2010 Well maybe the flux capacitor isn't functioning properly... Try 25428. Link to comment Share on other sites More sharing options...
Coops93 Posted August 13, 2010 Author Share Posted August 13, 2010 (edited) I have understand ! The main.scm in Sanny Builder open it with texts. But, i have insert the script in the text of main.scm, why the script don't work ? Edited August 13, 2010 by Coops93 Link to comment Share on other sites More sharing options...
Deji Posted August 13, 2010 Share Posted August 13, 2010 You gotta be careful and try to position the mouse above this button: Then press the left click button (yes, left click; not right click, middle click or scroll). Then wait a few seconds until a window pops up. Then press "OK" (again, with the left click button on the mouse). I assume you know how to start a new game in San Andreas? Link to comment Share on other sites More sharing options...
Coops93 Posted August 14, 2010 Author Share Posted August 14, 2010 (edited) I have put in this button, but nothing is appeard in Idlewood. And, i have put the main.txt in script. And i have placed the main.scm (this main.scm is a mod. It make the game in 100% and it retry the missions of the game.) So, i have placed the main.scm in my desk. Appearly, the main.txt work, but the pickup don't appears. I have test the lines 25361 and 25428 that's no working. Edited August 14, 2010 by Coops93 Link to comment Share on other sites More sharing options...
Jerry123 Posted August 14, 2010 Share Posted August 14, 2010 I have put in this button, but nothing is appeard in Idlewood. And, i have put the main.txt in script. And i have placed the main.scm (this main.scm is a mod. It make the game in 100% and it retry the missions of the game.) So, i have placed the main.scm in my desk. Appearly, the main.txt work, but the pickup don't appears. I have test the lines 25361 and 25428 that's no working. Just paste it somewhere in the INTITIAL Thread Link to comment Share on other sites More sharing options...
Coops93 Posted August 14, 2010 Author Share Posted August 14, 2010 I have placed it in the end of the main.txt http://s2.noelshack.com/old/up/titr1-5067dde031.jpg This good ? Link to comment Share on other sites More sharing options...
Jerry123 Posted August 14, 2010 Share Posted August 14, 2010 I have placed it in the end of the main.txt http://s2.noelshack.com/old/up/titr1-5067dde031.jpg This good ? No don't paste it there else it will be in a External Script includet paste it just after the name thread 'MAIN' 03A4: name_thread 'MAIN' //HERES YOUR CODE01F0: set_max_wanted_level_to 6 0111: toggle_wasted_busted_check 0 00C0: set_current_time_hours_to 8 minutes_to 0 04E4: unknown_refresh_game_renderer_at 2488.56 -1666.84 03CB: set_rendering_origin_at 2488.56 -1666.84 13.38 Link to comment Share on other sites More sharing options...
Coops93 Posted August 14, 2010 Author Share Posted August 14, 2010 (edited) I have full of main.txt, one of they is converted in main.scm But why the codes don't working ? Edited August 14, 2010 by Coops93 Link to comment Share on other sites More sharing options...
james227uk Posted August 14, 2010 Share Posted August 14, 2010 Remove your email address, unless you want spam bots to find it and spam you. And why even bother with email? This forum has Private Messages for a reason. Link to comment Share on other sites More sharing options...
Coops93 Posted August 15, 2010 Author Share Posted August 15, 2010 Help me ! Why the pickup don't appears in Idlewood ? Say me what i do for the pickup appeard in the same place in PS2. Are you sure the codes is good and it will placed in the good place ? Link to comment Share on other sites More sharing options...
TheSiggi Posted August 15, 2010 Share Posted August 15, 2010 how can we tell if we don't have the code Link to comment Share on other sites More sharing options...
Coops93 Posted August 15, 2010 Author Share Posted August 15, 2010 We can't do with DYOM ? Placed CJ in a point and appeared the pickup here ? Link to comment Share on other sites More sharing options...
BnB Posted August 15, 2010 Share Posted August 15, 2010 No I think it's impossible. Link to comment Share on other sites More sharing options...
Coops93 Posted August 15, 2010 Author Share Posted August 15, 2010 So, nobody know the codes for appeard the pickup in Idlewood like the PS2 ? Link to comment Share on other sites More sharing options...
TheSiggi Posted August 15, 2010 Share Posted August 15, 2010 So, nobody know the codes for appeard the pickup in Idlewood like the PS2 ? are you talking about the two player pickup for the PS2? doesn't work for PC since game doesn't support it due to the fact that DirectX doesn't support two keyboards, controllers or mouses thats why it was cut out of the PC version Link to comment Share on other sites More sharing options...
BnB Posted August 15, 2010 Share Posted August 15, 2010 Only one mod was for 2 player on PC by jarjar but you have to use usb controllers without split screen. Link to comment Share on other sites More sharing options...
TheSiggi Posted August 15, 2010 Share Posted August 15, 2010 Only one mod was for 2 player on PC by jarjar but you have to use usb controllers without split screen. yeap thats right, I posted it here several times... its a tool which allows two players using the same keyboard or a controller but its a selfmade mod, not the feature R* invented Link to comment Share on other sites More sharing options...
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