xNCx Posted August 12, 2010 Share Posted August 12, 2010 Hi again got 2 questions . 1: Can I move the camera smooth from place A to B? Because now, when I set a new camera position or new point to look at it, it changes immediately and I would like to do it in a more smooth way, that we can see how the camera is moving. It was used in cutscenes, but is it possible to do via SCM? 2: I would like to do a spree script (spree=if a player killed 5, 10, 15 etc. other peds). But is there a opcode to check if the player killed someone? I found only checks if player killed a specified actor and that won't work when shooting into peds. Thank you for every reply . Link to comment Share on other sites More sharing options...
yair1221 Posted August 12, 2010 Share Posted August 12, 2010 1.dont know sorry 2. 0806: get_player $PLAYER_CHAR kills_from_last_checkpoint [email protected] Link to comment Share on other sites More sharing options...
Jerry123 Posted August 12, 2010 Share Posted August 12, 2010 (edited) 1. Camera.SetPosition(X Y Z, 0.0 0.0 0.0)//SET POS28.7047 time 7000 mode 1 0460: set_camera_transverse_delay 0.0 time 3000//SET DELAY0920: point_camera 2359.521 -1246.843 28.7047 transverse_to 2359.276 -1247.129 28.7047 time 7000 mode 1 //POINT DELAY Only tested on SA Edited August 12, 2010 by Jerry123 Link to comment Share on other sites More sharing options...
xNCx Posted August 13, 2010 Author Share Posted August 13, 2010 @yair: Should be for VC . Maybe if I could read some stats from game, there is "People you have wasted"... @Jerry: 0460 is working, but could you say only what does 0.0 and 3000 means? 3000 is maybe how much time has the camera to "travel" and 0.0? Link to comment Share on other sites More sharing options...
Jerry123 Posted August 14, 2010 Share Posted August 14, 2010 @yair: Should be for VC . Maybe if I could read some stats from game, there is "People you have wasted"... @Jerry: 0460 is working, but could you say only what does 0.0 and 3000 means? 3000 is maybe how much time has the camera to "travel" and 0.0? I think 0.0 means the rotation just leave it 0.0 Link to comment Share on other sites More sharing options...
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