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Smooth camera & spree?


xNCx
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Hi again got 2 questions smile.gif.

 

1: Can I move the camera smooth from place A to B? Because now, when I set a new camera position or new point to look at it, it changes immediately and I would like to do it in a more smooth way, that we can see how the camera is moving. It was used in cutscenes, but is it possible to do via SCM?

 

2: I would like to do a spree script (spree=if a player killed 5, 10, 15 etc. other peds). But is there a opcode to check if the player killed someone? I found only checks if player killed a specified actor and that won't work when shooting into peds.

 

Thank you for every reply smile.gif.

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1.

 

Camera.SetPosition(X Y Z, 0.0 0.0 0.0)//SET POS28.7047 time 7000 mode 1 0460: set_camera_transverse_delay 0.0 time 3000//SET DELAY0920: point_camera 2359.521 -1246.843 28.7047 transverse_to 2359.276 -1247.129 28.7047 time 7000 mode 1 //POINT DELAY

 

Only tested on SA tounge.gif

Edited by Jerry123
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@yair: Should be for VC smile.gif. Maybe if I could read some stats from game, there is "People you have wasted"...

 

@Jerry: 0460 is working, but could you say only what does 0.0 and 3000 means? 3000 is maybe how much time has the camera to "travel" and 0.0?

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@yair: Should be for VC smile.gif. Maybe if I could read some stats from game, there is "People you have wasted"...

 

@Jerry: 0460 is working, but could you say only what does 0.0 and 3000 means? 3000 is maybe how much time has the camera to "travel" and 0.0?

I think 0.0 means the rotation just leave it 0.0

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