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jail time/hospital time


xxcyylonexx
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xxcyylonexx

IN PREVIOUS GTA GAMES

 

what happens when you get arrested? the screen fades to black and white, and you appear outside of a police station with money taken from you.

 

what happens when you "die"? the screen fades to black and white, and you appear outside a hospital with money taken from you.

 

do you guys have any ideas on how this could be improved? in my opinion, there should be a big difference between the two. Off-topic, how do you like the death effect? i dont really like the slow-motion black and white fish eyes lens. actually, thats a question for another topic.

 

MY IDEA FOR BEING ARRESTED

 

how about, instead of just spawning outside, you actually get put into the prison that you can go to in gta 4? and why not get a orange jumpsuit too? you can hang around with the other inmates and play some cards, pool, or maybe even bring back the arm-wrestling from TLAD. heres the cool part: you can get a bunch of fellow inmates together and try and brake out. this way, you wont have to pay a fine like you normally would in gta. you could either choose to try and sneak out (which would be best if you were doing it by yourself ph34r.gif ) or you could catch the gaurds by surprise and fight them (which would be best if you had a big gang together that_guy2057_evilgrin.gif ). you can avoid a fine, but if you get caught, you get an even bigger fine and maybe even get put into a higher kept facility. then if you are done risking trying to escape, you can just pay your fine and will spawn outside the prison.

 

MY IDEA FOR DYING

 

im having a hard time thinking of something fancy for this. how about a short little cut scene where you are lying in a hospital bed and its a first-person view. also kinda blurry. maybe even a typical comedic comment by a nurse like "im in training" or "now where does this go?". or maybe even you get the chance to escape a hospital bill. how would this work? well, you can either choose to stay in bed and pay your bill OR you can get up and try to run out without being tackled by the several employees. you would still be weak, and maybe even limping and wearing a hospital gown. your health would also be slightly lower than it would if you would have stayed. after walking around a little, you will start to walk normally again. now to get your clothes back, just go to your house, open you closet, and scroll through to find the one you were wearing again (same with your orange jumpsuit).

 

what do you think? any improvements to this? or maybe your own ideas?

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xNewtype Acex

You totally stole this two ideas from me from the "Consequences" thread.

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The getting arrested idea is ok, but when the screen fades out there should be an option like "Pay Fine" then you just pay the fine or "Prison" that would mean your willing to go to prison instead of paying a fine. Then again i wouldn't mind if they just kept it how it is. Alhtough if there is a prison in the game i want the prison to be of use, i hated the GTA IV prison.

 

 

The dieing part that you described i think is a bit to much. They should just keep it how it is.

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xxcyylonexx

 

You totally stole this  two ideas from me from the "Consequences" thread.

if i did, i didnt do it on purpose. i hardly ever come to this website so i dont really look at any other topics other than the main wishlist one. would you mind linking to it? i would like to see the similarities.

Edited by xxcyylonexx
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YES YES YES.

 

For me it is this simple in a short and sweet package:

 

Be in jail if arrested for above a certain amount of stars or with regard to property damage etc. Have the option to "Do your time" if you hold the trigger. Doing your time lets you out, but more time passes in the game than if you for example play a mini game that gets you shorter time, or do other things if there is no way to shorten the sentence or it is short.

 

When in the hospital, have the option to sleep it off. Hospital you can simply watch tv, and a friend may stop by, which will make it feel random, and make tv a bit more worth watching than just being accessible any time.

 

That is the way I would want it to be, the ability to skip it at my liesure, to turn it off in the options if i want to even lol, but to also be able to stay in either place, and do either of their things.

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xNewtype Acex
You totally stole this  two ideas from me from the "Consequences" thread.

if i did, i didnt do it on purpose. i hardly ever come to this website so i dont really look at any other topics other than the main wishlist one.w ould you mind linking to it? i would like to see the similarities.

I wasn't actually pissed off when I said that btw, it's just that as soon as I read your post I remembered this:

 

http://www.gtaforums.com/index.php?showtopic=455894

 

 

Arrested - After the "Busted!" screen goes to black and your character wakes up on a jail cell, you are free to move around the Jail/Patio, maybe even do some side-things such as work out, fight other prisoners, or even try to escape, alternatively you can just "Serve Time" which will be an icon on your cell, if you select that it shows a cutscene of your character laying in bed while the time passes, kind of like RDR and after that you spawn outside the jail, consequence you lose your weapons plus cash depending on how many crimes you committed before you got busted.

 

Killed - After you're killed you see a cutscene of some doctors trying to revive your character on a hospital, after that you just spawn outside of the nearest hospital, consequence you lose your weapons plus cash depending on how f*cked up you got before you died.

 

But that's cool though, shows brilliant minds do think alike.

 

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At the very very least, they could make it something more than just a black screen. In a simple RPG I made, I simply made the screen go black with the words "2 months later" on the screen. It wouldn't have to have a length of time like that, even. They could just show a short scene of the protagonist walking into a jail cell or something.

 

How they have it now, there's a very slight difference between being busted, and dying. Right now, I've been busted 0 times on my game. I'd rather die than be busted. If there was something interesting that happened at least when your weapons are taken, it wouldn't be so bad.

 

And what's the point of having a prison if you're never put in it? Obviously not all criminals just get taken to the nearest police station when they get in trouble. Why should a murdery murder-faced murderer?

 

 

At the very very very least, add something to the black screen, and maybe respawn by the prison wearing prison garb.

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xxcyylonexx
I'd rather die than be busted. If there was something interesting that happened at least when your weapons are taken, it wouldn't be so bad.

you have some very good points here. either way, there should definitely be improvements to the death/busted version that gta 4 has. and some people have been talking about the RDR busted? i don't have it, but it seems other people really like how it works. how is it different?

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xNewtype Acex

 

I'd rather die than be busted. If there was something interesting that happened at least when your weapons are taken, it wouldn't be so bad.

you have some very good points here. either way, there should definitely be improvements to the death/busted version that gta 4 has. and some people have been talking about the RDR busted? i don't have it, but it seems other people really like how it works. how is it different?

It shows John Marston sitting in a jail cell next to a window as the days pass while the crimes you committed flash across the screen such as: 41 Counts of Murder, 3 Counts of Theft etc.

 

Video: http://www.youtube.com/watch?v=aHoNUfnBm3k&feature=related

Edited by xNewtype Acex
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xxcyylonexx
I'd rather die than be busted. If there was something interesting that happened at least when your weapons are taken, it wouldn't be so bad.

you have some very good points here. either way, there should definitely be improvements to the death/busted version that gta 4 has. and some people have been talking about the RDR busted? i don't have it, but it seems other people really like how it works. how is it different?

It shows John Marston sitting in a jail cell next to a window as the days pass while the crimes you committed flash across the screen such as: 41 Counts of Murder, 3 Counts of Theft etc.

 

Video: http://www.youtube.com/watch?v=aHoNUfnBm3k&feature=related

hmm. thats pretty cool. i can imagine getting a good laugh seeing "420 counts of murder" and some other things in gta 5

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maybe when your in jail it show like a small clip of you in a jail cell hold your head and shaking it nowing you f*cked up.

 

Then if your go to the hospital they have a small clip of you on the lying on top of a hostipal bed with you lying there with bandages on your injureies .

 

 

And for both of them you have the opiton to try to break out or get lawyer (only if in jail).

 

Hope rockstar looks at this part because i always hated not being able to see whats going when you goto the hosiptal or jail .

 

also they did have a little effect in vice city when tommy goes to jail ken rosenburg would be like tommy is inncoent in the background when you are getting arrested

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patsfan4life

For getting busted, you should have the options of paying a fine, or spending a day in a prison yard. The hospital system, however, should be the same.

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Kwandilibro

The way I figure, it should go something like this:

 

Busted: The player spawns inside a prison cell wearing the standard orange prison suit. You now have the option to post bail(Varies depending on wanted level when arrested), or stay in prison for a while. While n prison, inmates can work out, arm wrestle, or congregate with the general population. There would also be constant fights and occasionally, riots. Some inmates may carry shanks. After 3 ingame days, the player is automatically released and spawned outside of the police station.

 

Wasted: Same as before.

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I want to actually be forced to "stay" in jail.

1 Star: Thirty seconds in jail.

2 Star: A minute in jail.

3 Star: A minute thirty seconds in jail.

4 Star: Two minutes thirty seconds in jail.

5 Star: Three minutes thirty seconds in jail.

6 Star: Five minutes in jail.

 

And, if you are too proud to serve your thirty-second sentence rolleyes.gif , you can attempt a daring escape.

 

Mostly, I think the consequences should be redone. For example, your fine when being Busted could be related to the Wanted Stars or the number of crimes you committed, the hospital could depend on how damaged you were, e.g. if you lost a limb tounge.gif, got "blown up", simply got shot in the chest too many times.

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It could also look more like Oblivion's jail system. You are given the option to pick the lock and escape, or sleep on the bed to do your time. There are ways to easily expand upon that system without making it too huge of a deal.

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McReary7772

I think when your only at 1 star you should have an option to bribe the cop too let you free.

 

This would work if you have a stash of guns or drugs and dont want to lose them.

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Narcis_speed6
It could also look more like Oblivion's jail system. You are given the option to pick the lock and escape, or sleep on the bed to do your time. There are ways to easily expand upon that system without making it too huge of a deal.

or postal 2 system, trow matches at fire detectors and have the doors open

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Not much on-topic, but what's ridiculous in my opinion is that when you're almost out of health, you eat a hotdog and it heals all your bullet wounds. But there's no chance you can enter the hospital to be healed. When health is too low, I think players should be forced to drive to the nearest hospital/clinic (and vomit any hotdog or hamburger they eat).

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Personally, I think food should be replaced with medicine and the RPG system used in San Andreas added. It doesn't make sense why a prostitutes "services" or a cheesburger can miraculously heal bullet wounds, but medicine would at least be believable. Food would still be kept for Hunger/Fat stats.

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TommyMufc-Champs
The way I figure, it should go something like this:

 

Busted: The player spawns inside a prison cell wearing the standard orange prison suit. You now have the option to post bail(Varies depending on wanted level when arrested), or stay in prison for a while. While n prison, inmates can work out, arm wrestle, or congregate with the general population. There would also be constant fights and occasionally, riots. Some inmates may carry shanks. After 3 ingame days, the player is automatically released and spawned outside of the police station.

 

Wasted: Same as before.

Yeah I agree with you icon14.gif

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Those are some good ideas, Sir!

I always had similar thoughts about prison too...

The best GTA mission I ever played was the mission where you go into prison on GTA2, that was awesome! Always hoping they do something like that again.

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vincentmillidge

There should always be the option of either paying the fine or spending time in prison unless its actually part of the story, i have never understood why prison hasnt been explored more in the GTA series as its full of possibilties and there are countless films that rockstar could take inspiration from and satirise. There could be a number of side missions based inside from forms of gambling poker, arm wrestling, betting on bare knuckle boxing. To more violent side missions like murder contracts, intimidation/protection, gang/block wars, bare knuckle boxing, rioting. to more monetary based stealthy side missions like smuggling, bribing staff, snitching and then of course theres the escape side missions which could be done a number of ways either in a well planned stealthy escape plan including timing, pre planned things like getting hold of tools, finding routes, forming a team of escapists (shawshank, the escapist, escape from alcatraz...etc) or an all guns blazing, hostage/human sheild taking, riot starting, warden killing, fire starting, off the cuff kind of madness (Natural Born Killers in my opinion the best prison escape scene ever put on celluloid) ending in an epic chase either on foot through the surrounding wilderness or by hijacked vehicle .As i say shawshank, chopper, the escapist, escape from alcatraz, Bronson, goodfellas, natural born killers, porridge ha ha...etc show alot of the possibilties a gta partially based in prison could bring to the gta franchise

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Maybe there could be a way to get a "long-term" sentence, like getting arrested or killed on the highest Wanted level.

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patsfan4life

Busted.

 

1 star:1 game hour

2 star: 3 game hours

3 star: 6 game hours

4 star: 10 game hours

5 star: 15 game hours

6 star: Whole day.

 

If you're killed on a wanted level, these rules apply.

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or what if you could get bailed out by a friend? they would ask you to do a mission for them of course to pay for the bail

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or what if you could get bailed out by a friend? they would ask you to do a mission for them of course to pay for the bail

oh yeah 1 favor is gonna make up for 100,000 dollars bail. Actually mayhem is 1,000,000. and murder is 1,000,000.

Edited by Nativedeem
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Official General

 

The way I figure, it should go something like this:

 

Busted: The player spawns inside a prison cell wearing the standard orange prison suit. You now have the option to post bail(Varies depending on wanted level when arrested), or stay in prison for a while. While n prison, inmates can work out, arm wrestle, or congregate with the general population. There would also be constant fights and occasionally, riots. Some inmates may carry shanks. After 3 ingame days, the player is automatically released and spawned outside of the police station.

 

Wasted: Same as before.

I agree with you on this. However I will add a few more of my own ideas to complent yours. I do think the time spent in prison should vary and depend on what crimes or offences that the player has committed.

 

* Minor crimes and misdemeanors - if the player is arrested for this, they will only be fined and released right after from the police station. In these cases the fine will be small around, $200 to $500. The money gets automatically deducted and the player is instantly released. If the player does not have enough money to pay the fine, the player will then have a negative money balance and anymore future money earnings generated by the player will automatically get deducted and paid to the police station. If the player gets arrested for anymore crimes, while owing the police any outstanding fines, the charges will get more serious and may result in prison time.

 

More serious crimes will obviously result in prison time and the prison time served will vary, depending on what crimes the player has been charged for.

 

* I think in addition to the having the option to post bail, the price of bail money should vary, once again depending on the seriousness of the crime the player gets charged with. For instance, it will depend on the amount of wanted stars the player recieves once caught and arrested by the police:

 

$2,000 - Clears player of charges on 2 wanted stars and gets player released from a prison sentence of 1 GTA full day/night.

 

$5,000 - Clears player of charges on 3 wanted stars and gets player released from prison sentence of 2 GTA full days/nights.

 

$7,000 - Clears player of charges on 4 wanted stars, player serves just 1 day of a prison sentence of 3 GTA full days/nights.

 

$10,000 - Clears player of charges on 5 wanted stars, player serves just 2 days of a prison sentence of 5 GTA full days/nights. (5 stars is the maximum charge).

 

One GTA full day/night in prison will last 24 in-game hours from around 6am on the day you go to jail to 6am the next day. The player can save the game at anytime during a spell in prison, but he will not be able to go to bed in his prison cell and save the game until after 4pm in the game to skip to the next day. This stops the player from simply skipping the prison process by saving the game, and it will make the player feel like he is forced to serve his time some way or another. This will be a stronger incentive for the player to get invloved in prison activities and mini-games to pass some time, but if not then the player will be forced to stand around doing nothing until the 4pm time comes around to allow the player to save the game's progress in prison. If the player does not complete the prison time in the game, the game will not progress any further until the prison time is completed, even if the console is switched off or reset. All of this further adds to the feeling of authenticity and realness to my prison idea.

 

If the player cannot pay or does not wanted to pay the bail money to clear the charges for more serious crimes, then they will have to serve the time in prison they recieve. However, the player will have the option of making an attempt to escape from prison. Once the player breaks out of prison, an automatic 5 star wanted level is activated. The player is then finally free from prison and cleared of any charges/wanted stars, if the prison escape attempt is successfull. If the player fails to escape from a prison break-out then the player will be automatically given the maximum charge of a 5 star wanted level, meaning the player will get 5 full GTA days in prison on top of what prison time that the player has already acquired.

 

* Even if the player dies in prison, the player will simply re-spawn right back in the same place and at the same time the player's death took place. No further progress can be made in the game until the player completes an acquired prison sentence to be able to continue being free on the streets to complete the main storyline missions, do side missions, activities and cause general havoc.

 

* The player will still keep all of his money if he decides to serve prison time instead of posting bail. However, the player will still lose all of his weapons, just like GTA now where you lose your weapons after you get busted by police.

 

* If the player gets arrested by police, they should lose all of their weapons just like it is now. That feature should stay.The only way the player can get to keep any weapons is by successfully escaping pursuit by police.

 

* Once the player has finished serving time in prison, the player will then spawn in front of the prison entrance/exit and will be free to walk the streets again.

 

The player can still avoid all of the prison process to begin with, by successfully escaping pursuit from the police, detectives and SWAT teams and avoid getting arrested or caught.

Edited by Official General
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If they actually implement jail/hospital systems I would like to see the ability to

1. Raid the hospitals pharmacy for pills both to regenerate health and to sell

2. Go to the police station after getting arrested and break into their evidence room to get your guns back. You could also steal drugs to sell for profit.

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