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Make your homies drive


Pie015
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Hi,

 

Can you make your recruited gang members drive?

 

Press a button and they will jack the closest car

 

I'll handle their behaviour Shifty41s_beerhatsmilie2.gif

 

 

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Hi,

 

Can you make your recruited gang members drive?

 

Press a button and they will jack the closest car

 

I'll handle their behaviour Shifty41s_beerhatsmilie2.gif

I only want one of my gang members to jack the car.

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{$CLEO}0000: nop:NONAME_140001: wait 100 ms 07AF: $PLAYER_GROUP = player $PLAYER_CHAR group 092B: [email protected] = group $PLAYER_GROUP member 0 :1wait 0 ms0AB5: store_actor $PLAYER_ACTOR closest_vehicle_to [email protected] closest_ped_to [email protected]: remove_references_to_actor [email protected] // Like turning an actor into a random pedestrian  if and  0ab0: 32 //spacebar07FD:  group $PLAYER_GROUP alive jf @NONAME_1405CB: AS_actor [email protected] enter_car [email protected] as_driver -1 ms if                              056D:   actor [email protected] defined jf @NONAME_14jump @1

 

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{$CLEO}0000: nop:NONAME_140001: wait 100 ms 07AF: $PLAYER_GROUP = player $PLAYER_CHAR group 092B: [email protected] = group $PLAYER_GROUP member 0 :1wait 0 ms0AB5: store_actor $PLAYER_ACTOR closest_vehicle_to [email protected] closest_ped_to [email protected]: remove_references_to_actor [email protected] // Like turning an actor into a random pedestrian  if and  0ab0: 32 //spacebar07FD:  group $PLAYER_GROUP alive jf @NONAME_1405CB: AS_actor [email protected] enter_car [email protected] as_driver -1 ms if                              056D:   actor [email protected] defined jf @NONAME_14jump @1

 

You're the master of coding!

 

Which key is it? Spacebar?

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Yay it works but he doesen't drive, Is there anyway that when he enters the car he stops being my gang member?

 

i tried this:

 

0000: nop:NONAME_140001: wait 100 ms07AF: $PLAYER_GROUP = player $PLAYER_CHAR group092B: [email protected] = group $PLAYER_GROUP member 0:1wait 0 ms0AB5: store_actor $PLAYER_ACTOR closest_vehicle_to [email protected] closest_ped_to [email protected]: remove_references_to_actor [email protected] // Like turning an actor into a random pedestrian  if and  0ab0: 32 //spacebar07FD:  group $PLAYER_GROUP alivejf @NONAME_1405CB: AS_actor [email protected] enter_car [email protected] as_driver -1 msif                              056D:   actor [email protected] definedjf @NONAME_14jump @1:2if and  Actor.Driving($PLAYER_ACTOR)803A:   not  $PLAYER_ACTOR == $CARNEARCJDRV // (int) jf @NONAME_1283 Car.SetToPsychoDriver($CARNEARCJ)Car.SetDriverBehaviour($CARNEARCJ, FollowRoad)00AE: set_car $CARNEARCJ traffic_behaviour_to 2 Car.SetMaxSpeed($CARNEARCJ, 25.0)

 

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06C9: remove_actor $ACTOR_RYDER from_group 

 

I tried everything i could think of, but none of them work he wont drive sad.gif i have spaceeinstein's passenger mod cryani.gif

Edited by Pie015
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OK I've done this but he STILL dosent drive sad.gif

 

 

{$VERSION 3.1.0027}{$CLEO .cs}0000: nop:NONAME_140001: wait 100 ms 07AF: $PLAYER_GROUP = player $PLAYER_CHAR group 092B: [email protected] = group $PLAYER_GROUP member 0 :1wait 0 ms0AB5: store_actor $PLAYER_ACTOR closest_vehicle_to [email protected] closest_ped_to [email protected]: remove_references_to_actor [email protected] // Like turning an actor into a random pedestrian    06C9: remove_actor [email protected] from_group if and0AB0: 32 //spacebar07FD:  group $PLAYER_GROUP alive jf @NONAME_1405CB: AS_actor [email protected] enter_car [email protected] as_driver -1 ms if 056D:   actor [email protected] defined jf @NONAME_14jump @1

 

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OK I've done this but he STILL dosent drive sad.gif

 

 

{$VERSION 3.1.0027}{$CLEO .cs}0000: nop:NONAME_140001: wait 100 ms 07AF: $PLAYER_GROUP = player $PLAYER_CHAR group 092B: [email protected] = group $PLAYER_GROUP member 0 :1wait 0 ms0AB5: store_actor $PLAYER_ACTOR closest_vehicle_to [email protected] closest_ped_to [email protected]: remove_references_to_actor [email protected] // Like turning an actor into a random pedestrian    06C9: remove_actor [email protected] from_group if and0AB0: 32 //spacebar07FD:  group $PLAYER_GROUP alive jf @NONAME_1405CB: AS_actor [email protected] enter_car [email protected] as_driver -1 ms if 056D:   actor [email protected] defined jf @NONAME_14jump @1

 

I found out a way! But on some peds they get off the bike and start shooting me. How do i change their behaviour to be scared of me?

 

Here is the code

 

 

{$VERSION 3.1.0027}{$CLEO .cs}0000: nop:NONAME_140001: wait 100 ms 07AF: $PLAYER_GROUP = player $PLAYER_CHAR group 092B: [email protected] = group $PLAYER_GROUP member 0 :1wait 0 ms0AB5: store_actor $PLAYER_ACTOR closest_vehicle_to [email protected] closest_ped_to [email protected]: remove_references_to_actor [email protected] // Like turning an actor into a random pedestrian    06C9: remove_actor [email protected] from_group if and0AB0: 32 //spacebar07FD:  group $PLAYER_GROUP alive jf @NONAME_1405CB: AS_actor [email protected] enter_car [email protected] as_driver -1 ms if 056D:   actor [email protected] defined jf @NONAME_14jump @1

 

 

Please help

 

 

 

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Use the

 

user posted image

 

button. Don't double post. It is frowned upon on these forums

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Please help

 

{$CLEO .cs}thread 'GANGDRV':GANGDRV_1wait 0if0256:   player $PLAYER_CHAR definedjf @GANGDRV_1if0AB0:   key_pressed 32 //spacebarjf @GANGDRV_107AF: [email protected] = player $PLAYER_CHAR group092B: [email protected] = group [email protected] member 0if056D:   actor [email protected] definedjf @GANGDRV_1if8118:   not actor [email protected] deadjf @GANGDRV_1:GANGDRV_5wait  2500006: [email protected] = -10AB5: store_actor $PLAYER_ACTOR closest_vehicle_to [email protected] closest_ped_to [email protected]  50if8039:   not   [email protected] ==  -1  // integer values004D: jump_if_false @GANGDRV_500AD: set_car [email protected] max_speed_to  0.0020A: set_car  [email protected] door_status_to 006C9: remove_actor [email protected] from_group060B: set_actor [email protected] decision_maker_to 3205CB: AS_actor [email protected] enter_car [email protected] as_driver -1 ms:GANGDRV_7wait 0if0256:   player $PLAYER_CHAR definedjf @GANGDRV_13if  and8119:   not car [email protected] wrecked8118:   not actor [email protected] deadjf @GANGDRV_13if00DB:   actor [email protected] in_car [email protected] @GANGDRV_7Car.SetToPsychoDriver([email protected])Car.SetMaxSpeed([email protected], 25.0)wait 10000:GANGDRV_13Actor.RemoveReferences([email protected])01C3: remove_references_to_car [email protected]: release_group [email protected] @GANGDRV_1

 

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