KarmannGhia Posted August 6, 2010 Share Posted August 6, 2010 (edited) How to convert GTA IV map objects for GTA San Andreas? I don't want replys like "Converting from newer GTA games to older isn't allowed" because it is for my f*ucking own use! Thanks for good replys Edited August 6, 2010 by Topo1st Link to comment Share on other sites More sharing options...
Narcis_speed6 Posted August 6, 2010 Share Posted August 6, 2010 do you have some modeling knowledge? a base or something. or do you expect a software where you press 1 button and you have the whole city? Link to comment Share on other sites More sharing options...
MAD BOSS Posted August 6, 2010 Share Posted August 6, 2010 do you have some modeling knowledge? a base or something.or do you expect a software where you press 1 button and you have the whole city? I doubt he does with the way he posted a question.. We all like those shiny buttons, but no one wants to brake a sweat, eh? Hehe, that's the way of the world.. Anyway, you can load GTAIV's models via latest ZModeler2 (I think) and get the mesh+textures converted to SA, it should be quite easy. Link to comment Share on other sites More sharing options...
Narcis_speed6 Posted August 6, 2010 Share Posted August 6, 2010 the model is easy to get, after importing in 3DS the model will lose his texture coordinates. so you have to texture it yourself. Link to comment Share on other sites More sharing options...
MAD BOSS Posted August 6, 2010 Share Posted August 6, 2010 the model is easy to get, after importing in 3DS the model will lose his texture coordinates.so you have to texture it yourself. So, I am wrong with ZM2? There's nothing it can do? Link to comment Share on other sites More sharing options...
KarmannGhia Posted August 7, 2010 Author Share Posted August 7, 2010 Thanks for help. P.S. This was actually for my friend Zmodel because I don't have 3DS max but he has. Link to comment Share on other sites More sharing options...
Narcis_speed6 Posted August 7, 2010 Share Posted August 7, 2010 the model is easy to get, after importing in 3DS the model will lose his texture coordinates.so you have to texture it yourself. So, I am wrong with ZM2? There's nothing it can do? i said 3ds because that is what i used. it should also work on zm2 Link to comment Share on other sites More sharing options...
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