Pie015 Posted August 6, 2010 Share Posted August 6, 2010 I was just wondering how to make pickups spawn faster, like the save disk. It comes back so quickly {$VERSION 3.1.0027}{$CLEO .cs}//-------------MAIN---------------thread 'ICON_HELP'0A95: [email protected] = Pickup.Create(1239, 15, 2492.348, -1700.365, 1018.344):loopwait 0if Pickup.Picked_up([email protected])jf @loop03E5: show_text_box 'ICON'0A93: end_custom_thread Link to comment Share on other sites More sharing options...
BnB Posted August 6, 2010 Share Posted August 6, 2010 Make the pickup unpickable (23) then use this 80FE: not actor $PLAYER_ACTOR sphere 0 in_sphere 2514.2471 -1691.7 14.046 radius 1.0 1.0 1.0 Link to comment Share on other sites More sharing options...
Pie015 Posted August 6, 2010 Author Share Posted August 6, 2010 Make the pickup unpickable (23) then use this 80FE: not actor $PLAYER_ACTOR sphere 0 in_sphere 2514.2471 -1691.7 14.046 radius 1.0 1.0 1.0 Is this right? {$VERSION 3.1.0027}{$CLEO .cs}//-------------MAIN---------------thread 'ICON_HELP'0A95: [email protected] = Pickup.Create(1239, 23, 2492.348, -1700.365, 1018.344)80FE: not actor $PLAYER_ACTOR sphere 0 in_sphere 2492.22 -1700.37 1018.344 radius 1.0 1.0 1.0 :loopwait 0if Pickup.Picked_up([email protected])jf @loop03E5: show_text_box 'ICON'0A93: end_custom_thread Link to comment Share on other sites More sharing options...
OrionSR Posted August 6, 2010 Share Posted August 6, 2010 Pickups will respawn within about 45 seconds or so (if CJ moves far enough away) when they are created as type 2 pickups. Type 2 is not recommended for weapons that share ammo with similar weapons (shotguns, uzis, assault) because this type of pickup allows ammo to be retrieved from the weapons, and if you aren't very careful your pickups will end up with no ammo. Link to comment Share on other sites More sharing options...
Pie015 Posted August 6, 2010 Author Share Posted August 6, 2010 Pickups will respawn within about 45 seconds or so (if CJ moves far enough away) when they are created as type 2 pickups. Type 2 is not recommended for weapons that share ammo with similar weapons (shotguns, uzis, assault) because this type of pickup allows ammo to be retrieved from the weapons, and if you aren't very careful your pickups will end up with no ammo. Haha, I found that out a second ago on SA-MP wiki Link to comment Share on other sites More sharing options...
BnB Posted August 6, 2010 Share Posted August 6, 2010 (edited) {$CLEO .cs}thread 'ICON_HELP'0A95: [email protected] = Pickup.Create(1239, 23, 2492.348, -1700.365, 1018.344):loopwait 0if00FE: actor $PLAYER_ACTOR sphere 0 in_sphere 2492.348 -1700.365 1018.344 radius 1.0 1.0 1.0 jf @loop03E5: show_text_box 'ICON'0A93: end_custom_thread Edited August 6, 2010 by BnB Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now