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Multiple Targets


yair1221
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Is there a way to tell an actor to kill multiple targets?

i dont mean to make Civmale hostile to cops or criminals and stuff

simply to give him a command like that

05E2: AS_actor [email protected] kill_actor [email protected]

does that command works for multiple targets?

 

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Is there a way to tell an actor to kill multiple targets?

i dont mean to make Civmale hostile to cops or criminals and stuff

simply to give him a command like that

05E2: AS_actor [email protected] kill_actor [email protected]

does that command works for multiple targets?

This code would make the killer [email protected] hunt down the targets in order until dead.

 

 

05E2: AS_actor [email protected] kill_actor [email protected] :loop1wait 0ifActor.Dead ([email protected])jf @loop105E2: AS_actor [email protected] kill_actor [email protected] :loop2wait 0ifActor.Dead ([email protected])jf @loop205E2: AS_actor [email protected] kill_actor [email protected] :loop3wait 0ifActor.Dead ([email protected])jf @loop3

 

 

This code would make the killer shoot at each live target for 2 second bursts.

 

 

:loop1wait 0ifnot Actor.Dead ([email protected])jf @loop205E2: AS_actor [email protected] kill_actor [email protected] wait 2000:loop2ifnot Actor.Dead ([email protected])jf @loop305E2: AS_actor [email protected] kill_actor [email protected] wait 2000:loop3ifnot Actor.Dead ([email protected])jf @loop305E2: AS_actor [email protected] kill_actor [email protected] wait 2000:loop3jump @loop1

 

 

If you don't care who the killer is shooting at then:

 

05E2: AS_actor [email protected] kill_actor -1 

 

 

oops almost forgot, there is also "define pack and assign pack" you should look into that too.

Edited by toonskull
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