Pie015 Posted August 4, 2010 Share Posted August 4, 2010 (edited) This is basically a 2/2 of my SA-MP/Single script I added a teleport which leads to an interior it works fine BUT There's no way out so i created a pickup that will lead you out BUT It doesent show! so i have to kill my guy to get him out! Any Ideas? THE FIRST SCRIPT WORKS BUT THE 'EXIT' SCRIPT DOESEN't work Heres the scripts (their two scripts) This one leads me to the interior: // This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007{$VERSION 3.1.0027}{$CLEO .cs}//-------------MAIN---------------thread 'HOUSEICON' wait 10 0A95: enable_thread_saving [email protected] = Pickup.Create(1273, 15, 2067.01, -1703.068, 14.14844):HOUSEICON_50wait 1000 if Pickup.Picked_up([email protected])jf @HOUSEICON_50 fade 0 1000 wait 1000 select_interior 1 Actor.PutAt($PLAYER_ACTOR, 1526.797, -48.08404, 1002.131) // As If He Was Already There0860: link_actor $PLAYER_ACTOR to_interior 1 wait 500 fade 1 1000 jump @HOUSEICON_50 Here is the second script which takes him out {$VERSION 3.1.0027}{$CLEO .cs}//-------------MAIN---------------thread 'EXIT'wait 100A95: enable_thread_saving [email protected] = Pickup.Create(1272, 15, 1527.038, -47.70181, 1002.131):1wait 1000 msif0214: pickup [email protected] picked_up jf @1fade 0 1000wait 1000 00A1: put_actor $PLAYER_ACTOR at 2069.215 -1703.275 14.03491wait 1000 msjump @1 LAST thing: When I pick up a Pickup i want it to stay there not dissapear and wait hours for it to come back? thanks Edited August 4, 2010 by Pie015 Link to comment Share on other sites More sharing options...
BnB Posted August 4, 2010 Share Posted August 4, 2010 {$VERSION 3.1.0027}{$CLEO .cs}//-------------MAIN---------------thread 'HOUSEICON'wait 100A95: [email protected] = Pickup.Create(1273, 15, 2067.01, -1703.068, 14.14844):HOUSEICON_50wait 1000if Pickup.Picked_up([email protected])jf @HOUSEICON_50fade 0 1000wait 1000select_interior 1Actor.PutAt($PLAYER_ACTOR, 1526.797, -48.08404, 1002.131) // As If He Was Already There0860: link_actor $PLAYER_ACTOR to_interior 1fade 1 1000:1wait 500if0AB0: 90 // zjf @1Actor.PutAt($PLAYER_ACTOR, 2067.01, -1702.068, 14.14844)jump @HOUSEICON_50 Link to comment Share on other sites More sharing options...
Pie015 Posted August 4, 2010 Author Share Posted August 4, 2010 {$VERSION 3.1.0027}{$CLEO .cs}//-------------MAIN---------------thread 'HOUSEICON'wait 100A95: [email protected] = Pickup.Create(1273, 15, 2067.01, -1703.068, 14.14844):HOUSEICON_50wait 1000if Pickup.Picked_up([email protected])jf @HOUSEICON_50fade 0 1000wait 1000select_interior 1Actor.PutAt($PLAYER_ACTOR, 1526.797, -48.08404, 1002.131) // As If He Was Already There0860: link_actor $PLAYER_ACTOR to_interior 1fade 1 1000:1wait 500if0AB0: 90 // zjf @1Actor.PutAt($PLAYER_ACTOR, 2067.01, -1702.068, 14.14844)jump @HOUSEICON_50 It works but the exit script doesen't work, I go into the house icon but it fades but it fades forever! any Ideas? Thanks Link to comment Share on other sites More sharing options...
BnB Posted August 4, 2010 Share Posted August 4, 2010 Remove this fade 1 1000 Link to comment Share on other sites More sharing options...
Pie015 Posted August 5, 2010 Author Share Posted August 5, 2010 Remove thisfade 1 1000 Yes I made work, i put select interior 0 and link_actor_to_interior 0 But how can i control the amount of time before the pickup comes back? is there any way of doing this? Link to comment Share on other sites More sharing options...
BnB Posted August 5, 2010 Share Posted August 5, 2010 {$VERSION 3.1.0027}{$CLEO .cs}//-------------MAIN---------------thread 'HOUSEICON':[email protected] = Pickup.Create(1273, 15, 2067.01, -1703.068, 14.14844)wait 1000ifPickup.Picked_up([email protected])jf @HOUSEICON_500215: destroy_pickup [email protected] 0 1000wait 1000select_interior 1Actor.PutAt($PLAYER_ACTOR, 1526.797, -48.08404, 1002.131) // As If He Was Already There0860: link_actor $PLAYER_ACTOR to_interior 1:1wait 500if 8118: not actor $player_actor dead jf @HOUSEICON_50if0AB0: 90 // zjf @1Actor.PutAt($PLAYER_ACTOR, 2067.01, -1702.068, 14.14844)jump @HOUSEICON_50 Link to comment Share on other sites More sharing options...
james227uk Posted August 5, 2010 Share Posted August 5, 2010 Offtopic side question for BnB; why do you put {$VERSION 3.1.0027}//-------------MAIN--------------- At the beginnings of scripts? It's unnecessary and the compiler will remove it anyway. Link to comment Share on other sites More sharing options...
BnB Posted August 5, 2010 Share Posted August 5, 2010 I know that. I copied the code from previous posts. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now