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Script NOT working


Pie015
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This is basically a 2/2 of my SA-MP/Single script

 

I added a teleport which leads to an interior it works fine BUT

There's no way out so i created a pickup that will lead you out BUT

It doesent show! so i have to kill my guy to get him out! Any Ideas?

 

 

THE FIRST SCRIPT WORKS BUT THE 'EXIT' SCRIPT DOESEN't work

 

Heres the scripts (their two scripts)

 

This one leads me to the interior:

 

// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007{$VERSION 3.1.0027}{$CLEO .cs}//-------------MAIN---------------thread 'HOUSEICON' wait 10 0A95: enable_thread_saving [email protected] = Pickup.Create(1273, 15, 2067.01, -1703.068, 14.14844):HOUSEICON_50wait 1000 if   Pickup.Picked_up([email protected])jf @HOUSEICON_50 fade 0 1000 wait 1000 select_interior 1 Actor.PutAt($PLAYER_ACTOR, 1526.797, -48.08404, 1002.131) // As If He Was Already There0860: link_actor $PLAYER_ACTOR to_interior 1 wait 500 fade 1 1000 jump @HOUSEICON_50

 

 

Here is the second script which takes him out

 

 

{$VERSION 3.1.0027}{$CLEO .cs}//-------------MAIN---------------thread 'EXIT'wait 100A95: enable_thread_saving [email protected] = Pickup.Create(1272, 15, 1527.038, -47.70181, 1002.131):1wait 1000 msif0214:   pickup [email protected] picked_up jf @1fade 0 1000wait 1000  00A1: put_actor $PLAYER_ACTOR at 2069.215 -1703.275 14.03491wait 1000 msjump @1

 

 

LAST thing: When I pick up a Pickup i want it to stay there not dissapear and wait hours for it to come back? thanks suicidal.gifbored.gifcryani.gif

Edited by Pie015
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{$VERSION 3.1.0027}{$CLEO .cs}//-------------MAIN---------------thread 'HOUSEICON'wait 100A95: [email protected] = Pickup.Create(1273, 15, 2067.01, -1703.068, 14.14844):HOUSEICON_50wait 1000if Pickup.Picked_up([email protected])jf @HOUSEICON_50fade 0 1000wait 1000select_interior 1Actor.PutAt($PLAYER_ACTOR, 1526.797, -48.08404, 1002.131) // As If He Was Already There0860: link_actor $PLAYER_ACTOR to_interior 1fade 1 1000:1wait 500if0AB0: 90 // zjf @1Actor.PutAt($PLAYER_ACTOR, 2067.01, -1702.068, 14.14844)jump @HOUSEICON_50

 

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{$VERSION 3.1.0027}{$CLEO .cs}//-------------MAIN---------------thread 'HOUSEICON'wait 100A95: [email protected] = Pickup.Create(1273, 15, 2067.01, -1703.068, 14.14844):HOUSEICON_50wait 1000if Pickup.Picked_up([email protected])jf @HOUSEICON_50fade 0 1000wait 1000select_interior 1Actor.PutAt($PLAYER_ACTOR, 1526.797, -48.08404, 1002.131) // As If He Was Already There0860: link_actor $PLAYER_ACTOR to_interior 1fade 1 1000:1wait 500if0AB0: 90 // zjf @1Actor.PutAt($PLAYER_ACTOR, 2067.01, -1702.068, 14.14844)jump @HOUSEICON_50

 

It works but the exit script doesen't work, I go into the house icon but it fades but it fades forever! any Ideas? Thanks

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Remove this
fade 1 1000

 

Yes I made work, i put select interior 0 and link_actor_to_interior 0

 

But how can i control the amount of time before the pickup comes back?

 

is there any way of doing this? alien.gif

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{$VERSION 3.1.0027}{$CLEO .cs}//-------------MAIN---------------thread 'HOUSEICON':[email protected] = Pickup.Create(1273, 15, 2067.01, -1703.068, 14.14844)wait 1000ifPickup.Picked_up([email protected])jf @HOUSEICON_500215: destroy_pickup [email protected] 0 1000wait 1000select_interior 1Actor.PutAt($PLAYER_ACTOR, 1526.797, -48.08404, 1002.131) // As If He Was Already There0860: link_actor $PLAYER_ACTOR to_interior 1:1wait 500if 8118:   not actor $player_actor dead jf @HOUSEICON_50if0AB0: 90 // zjf @1Actor.PutAt($PLAYER_ACTOR, 2067.01, -1702.068, 14.14844)jump @HOUSEICON_50

 

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Offtopic side question for BnB;

 

why do you put

 

{$VERSION 3.1.0027}//-------------MAIN---------------

 

 

At the beginnings of scripts? It's unnecessary and the compiler will remove it anyway.

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