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toonskull

ToonSkull's Mods

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toonskull

Hello,

 

I am Vincent "ToonSkull" Black. My older brother and I wrote "Tenpenny Stories" a total conversion mod you can download from my brother's mod. I started messing around with CLEO mods and I have some to share with you.

 

Finished Mods

 

GTA SA Toonskull's Mod Pack - My Download Site - June 9th, 2010

 

Real traffic has 2 versions the one titled "real traffic alt" will NOT lock the car doors. Install only 1 of these 2 mods. This mod was pretty glitch filled and while I ironed out most of them there are some minor issues. Like alternate version vehicles might change in appearance upon approach. I have ran the mod without crashing the program now for sometime. Credit to Hippiecommunist here on GTAforums.com original code worked to some degree and I thank him for laying the foundation.

 

Real Cops watches for you to get any stars. It scans the area around you for police. Then it puts them on hold, you will hear the police report and be notified that there is a witness. If you kill the Witness within 30 seconds the star won't show up. However stars go into effect right away is the witness is a cop.

 

Real Cop Cars watches for 3 things to occur. You must be wanted, driving a vehicle, and speeding over 25 KPH. Then 2 special made police vehicles spawn to your rear. They have but one motivating factor. Death to the player. They will continue to chase your vehicle until it is riddled with bullets.

 

You can do whatever you like with these mods. I have included notes on how each section is supposed to work.

 

GTA SA Mission Menu - My Download Site - June 29th, 2010

 

Mission Menu waits for you to press F8 key and a menu of GTA characters appear. Using space bar (sprint) to select the next menu shows missions associated to the character and allows you to play the mission out of step with the timeline or repeat the same mission over.

 

Take note that most missions use counters and this will cause the game to think you have completed a number of missions when you have not. An example would be doing cleaning the hood 3 times would cause you to be counted as completing 3 SWEET missions and set the mission counter higher than normal.

 

It would be best to use this with a 100% completed saved game file. But I made it work for any percentage of progress.

 

GTA SA Local Arms Dealer - Now included in "GTA SA Toonskull's Mod Pack" above - August 2nd, 2010

 

Arms Dealer creates a fake entry point at the house between CJ and Sweet's houses. Upon entering the house you see the familiar Ammunation Dealer ready to sell you a list of guns and automatic rifles. It's not his shop so don't expect the man to have all the stock in his home.

 

This can give you access to advanced weapons early on in the game. You don't even need to work your way up to Doberman.

 

GTA VICE CITY Lottery Tickets! You can copy the code from this posting.

 

Works in Progress

 

I looked over my unfinished projects for GTA SA mods. I have 2 mini missions in the works but it could be a while. Play the game of CLUE in 3D at Mad Dog's Mansion. I am working on how the AI will play it. The other is an arms deal at the airport in SF.

 

 

9.24.10 Links Repaired

11.27.10 Link Added

5.24.11 Links Repaired Again

7.1.13 Links fixed ... right?

Edited by toonskull

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TigerTanker

Wow, original ideas. I've been waiting for something like the Witness one for ages. Thanks, mate cookie.gifcookie.gif

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vans123

The ammunation thingy+the witness stuff sounds cool gonna download it and try those

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Gramps

Vincent,

 

I've been using the real cars + witness since you first released them in HippieCommunist's thread. Excellent CLEO mods, thankyou smile.gif

There are a few problems I'm having with them though ..

 

The real cars script .. as you said, sometimes the traffic will change in appearance upon approach as you know. But also when vechile is travelling on an incline (uphill or downhill) just slightly, the cars will 'hop' like they have front suspension. If the traffic has trailer then they will lose there trailer when they 'hop'.

 

The Witness script .. quite often a ped will become a witness even though there is a cop right next to me. I can walk up to a cop and pull a gun on him, and he will act like a ped, (surrender with hands in the air). I will get one star for this, but he won't act like a cop. If i release the aim he will walk away, and only intervene when another cop arrives, or I gain another star.

 

The witness script does work well with other cleos.. like the running red light one, and speed limit cleos. If you run a red light or break the speed limit, and no cop is around, there will be a witness smile.gif Same with the 'armed' cleo smile.gif

 

I'm sure zyonig will be around shortly, he made a few slight modifications to them, hopefully he will share them smile.gif

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toonskull

@methodunderg

 

Thanks, I always share my code with the public. This has the benefit of education and information. There is really no point to claiming something to be 'yours' when so many similar mods have been done to death. Another benefit is the hope that someone can improve upon my script and make it work better.

 

The hop is from the vehicle being destroyed and recreated on the spot. The vehicles that have 'options' like the Picodor with lumber in the back will lose or gain the wood. Stallions with the convertible top up or down. I can't find a code that corrects this.

 

I really was trying to figure out the police behavior when I was making the witness script. I get sick and tired of Ballas and other rival gangs blasting on me and all the cops do is help them. I just want some of them to shoot at each other.

 

@vans123 & TigerTanker

 

Thanks, I hope you will take the time to look over the code and make any improvements or modifications you desire.

 

Meanwhile I am almost done on the bike shop mod. My brother and I were talking and did get another idea thinking about the A-Team. So I am also working on the A-Team mod also. Basically you will type ATEAM as a cheat and if you have enough money you hire the ATEAM and they come to your rescue. Is that too cheesy? biggrin.gif

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G The Generous

sound great biggrin.gif

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toonskull

Bill's Bike Shop

 

 

{$VERSION 3.1.0027}{$CLEO .cs}{Bill's Bike Shop aka "Hoo-rider" I know, "Why buy a bike when I can get them for free?".  Bill sells bikes in directly behind your Mom's house. Go step in the red in front of the Pawn Shop and CJ will walk out back where Bill is displaying his bikes.As soon as you get on a bike it is yours. Chopper style with the banana seat and sissy bar are $20, BMX are $30, and Mountian Bikes are $60. We don't ask Bill where he gets the bikes from.  Bicycles are the one indestructible vehicle in SA. Think about it have you ever had a bicycle explode?9.3.2010Vincent "ToonSkull" Blackwww.filefront.com/user/toonskull}//-------------MAIN---------------thread 'BILLSBKIE' :BILLSBKIE_19wait 0 if   Player.Money($PLAYER_CHAR) > 59 //Player needs a bare minimum of $60 cashjf @BILLSBKIE_19 if  $ONMISSION == 0                  //Not available during any missionjf @BILLSBKIE_19 if  $Active_Interior == 0            //Cannot be indoorsjf @BILLSBKIE_19 if   Player.Defined($PLAYER_CHAR)jf @BILLSBKIE_19 if   Player.Controllable($PLAYER_CHAR)jf @BILLSBKIE_19 if 00FE:   actor $PLAYER_ACTOR sphere 1 in_sphere 2511.112 -1726.336 13.5469 radius 1.0 1.0 1.0 jf @BILLSBKIE_19 05D3: AS_actor $PLAYER_ACTOR goto_point 2522.26 -1725.069 13.5469 mode 4 -1 ms // versionA Model.Load(#BMX)        //BMXModel.Load(#BIKE)       //ChopperModel.Load(#MTBIKE)     //MountianModel.Load(#BMOST)      //Bill038B: load_requested_models :BILLSBKIE_202wait 0 if and  Model.Available(#BMX)  Model.Available(#BIKE)  Model.Available(#MTBIKE)  Model.Available(#BMOST)jf @BILLSBKIE_202 [email protected] = Actor.Create(CivMale, #BMOST, 2521.193, -1713.769, 13.5694)  //BillActor.Angle([email protected]) = [email protected] = 0        //[email protected] = 481      //BMX       [email protected] = 509      //Chopper   [email protected] = 510      //Mountian  [email protected] = 2516.25  //X position of first bike in row:BILLSBKIE_311wait 0 0209: [email protected] = random_int_in_ranges 0 3  //Random number start with 0 total 3 (0,1,2)[email protected]([email protected],15i) = Car.Create([email protected]([email protected],3i), [email protected], -1710.5, 13.5112)  //Creat bikes [email protected] to [email protected]@ += 1                                                   //[email protected] += 0.7                                                 //Move East 0.7 metersif  [email protected] > 14    //Loop Until 15 bikes are madejf @BILLSBKIE_311 [email protected] = 0 Model.Destroy(#BMX)Model.Destroy(#BIKE)Model.Destroy(#MTBIKE)Model.Destroy(#BMOST)//Walk to corner:BILLSBKIE_414wait 0 if 00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 2522.26 -1725.069 13.5469 radius 1.0 1.0 1.0 jf @BILLSBKIE_414//Display Price List Menu 05D3: AS_actor $PLAYER_ACTOR goto_point 2522.581 -1717.84 13.5359 mode 4 -1 ms // versionA 08D4: [email protected] = create_panel_with_title 'RATNG39' position 29.0 20.0 width 100.0 columns 2 interactive 0 background 1 alignment 1  // Hoo-rider08D6: set_panel [email protected] column 0 alignment 1 08DB: set_panel [email protected] column 0 header 'BIKE' data 'HELI' 'BMX' 'MTBIKE' 'DUMMY' 'INTROB' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY'  // Bike // Chopper // BMX // Mountain Bike // ~s~Get on the bike.08D6: set_panel [email protected] column 1 alignment 0 08DB: set_panel [email protected] column 1 header 'COST' data 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY'  // Cost08EE: set_panel [email protected] column 1 row 0 text_1number GXT 'DOLLAR' number 20  // $~1~08EE: set_panel [email protected] column 1 row 1 text_1number GXT 'DOLLAR' number 30  // $~1~08EE: set_panel [email protected] column 1 row 2 text_1number GXT 'DOLLAR' number 60  // $~1~09DB: set_panel [email protected] column 0 width 140 09DB: set_panel [email protected] column 1 width 46 //Choose a bike by riding it:BILLSBKIE_872wait 0 if   Actor.InCar($PLAYER_ACTOR, [email protected]([email protected],15i))jf @BILLSBKIE_1117 08DA: remove_panel [email protected] 03F3: get_car [email protected]([email protected],15i) primary_color_to [email protected] secondary_color_to [email protected] [email protected] = Car.Model([email protected]([email protected],15i))[email protected] = Car.Angle([email protected]([email protected],15i))0407: store_coords_to [email protected] [email protected] [email protected] from_car [email protected]([email protected],15i) with_offset 0.0 0.0 0.0 0792: disembark_instantly_actor $PLAYER_ACTOR Car.Destroy([email protected]([email protected],15i))[email protected] = Car.Create([email protected], [email protected], [email protected], [email protected])Car.Angle([email protected]) = [email protected]: set_car [email protected] primary_color_to [email protected] secondary_color_to [email protected] 072A: put_actor $PLAYER_ACTOR into_car [email protected] driverseat if  [email protected] == 509 jf @BILLSBKIE_1060 Player.Money($PLAYER_CHAR) += -20:BILLSBKIE_1060if  [email protected] == 481 jf @BILLSBKIE_1086 Player.Money($PLAYER_CHAR) += -30:BILLSBKIE_1086if  [email protected] == 510 jf @BILLSBKIE_1112 Player.Money($PLAYER_CHAR) += -60:BILLSBKIE_1112Car.RemoveReferences([email protected]):[email protected] += 1 if  [email protected] > 14 jf @BILLSBKIE_1149 [email protected] = 0 //Far enough away to close Bill's shop down (about one city block):BILLSBKIE_1149if 00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 2533.637 -1711.01 13.4491 radius 80.0 80.0 12.0 jf @BILLSBKIE_1204 jump @BILLSBKIE_872 //Destroy the remaining bikes:[email protected] = 0 :BILLSBKIE_1211wait 0 Car.Destroy([email protected]([email protected],15i))[email protected] += 1 if  [email protected] > 14 jf @BILLSBKIE_1211 //Destroy BillActor.DestroyInstantly([email protected])08DA: remove_panel [email protected] jump @BILLSBKIE_19 

 

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Gramps
I really was trying to figure out the police behavior when I was making the witness script. I get sick and tired of Ballas and other rival gangs blasting on me and all the cops do is help them. I just want some of them to shoot at each other.

 

A-Team mod sounds rather cheesy lol .. unless you got a good texture artist to go with it. I've still yet to see the movie. Maybe the Expendables instead ? lol, watched that movie last night, rather epic I thought for an action movie. Leaves it well open for a sequel.

 

You can get the gangs to shoot on the cops; its edited in one of the .dat files (maybe pedgrp?)

 

I hope you continue to work on your witness script. smile.gif

 

What about a mod to display cops on the radar ? All vehicles, and even ped cops. Stars or no stars smile.gif

 

Keep up the good work toonskull smile.gif

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toonskull

Sorry I haven't been here in such a while, but our mom went to the Saginaw ICU last month and it has been pretty rough. They were giving us a 50/50 chance of survival. But now today she is still in the ICU but they removed the feeding tube and she can eat soft foods like apple sauce.

 

They went in and took out her left ovary and found a massive infection in the pelvic area. They had a machine sucking out the puss through the open wound. The machine tore her bowl and they had to do a colostomy. I have no desire to see under her blanket.

 

She has lost a lot of weight and unfortunately this means lots of rehab for muscle loss. We aren't expecting her back home any time soon. If you want to send her a note or card:

 

Wendy Black

(moving her to a rehab center 11.1.2010 home by Xmas we hope)

-PM me for her current address-

 

I will change or delete this address when she is moved but for now this has been her housing for about a month now. I will get back to making more mods when I feel a bit more creative, for now I am just not in the mood.

Edited by toonskull

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AlexLB

I'm sorry dude. I hope your moms get better soon! smile.gif

Nice scripts, by the way.

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Gramps

Awww; sucks to hear bout your mum dude sad.gif Hope she gets better.

If I was the religious type, then she would def be in my prayers smile.gif

 

I was actually goin' to PM you today bout an idea for a quick CLEO script; but I'll wait till your in the mood smile.gif

 

Hope she gets better soon mate

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toonskull

Thanks everyone for the support. I haven't been feeling very creative lately, it makes me wonder how those suffering artists manage to work. She is out of ICU and been moved to room 206 as I edited above. I didn't want anyone here to feel obligated to send cards (especially from overseas).

 

I just wanted to give as much info as possible in case there was any questions. Dad was there yesterday and fed her breakfast. Then the rehab people came in to get her some needed exercise. He had to leave before lunch. I plan to see her this Saturday.

 

Thanks again.

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Gramps

Yeah, I know how it feels to have a family member in ICU .. Its not the most pleasant experiences, and I don't wish it upon anybody ..

 

I had to go down south last year to see my Great-Nana, who was in ICU and on her 'death-bed'. So it was time for good byes. Now shes just turned 95, and stronger and healthier than ever !

 

I wish the same for your mum Vincent !

 

God Bless !

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toonskull

Mom is doing much better thank you all. You can see us out at the mall here on YouTubeYouTube

 

Meanwhile I finished the car lot. There are 10 cars on it in East Los Santos by the Jefferson Hotel.

Stan is the clown who runs it and as always there is the source code included. Have fun, but take time to learn to code as well.

 

DOWNLOAD LINK: Car Lot and Bike Shop

 

12.20.10 LINK REPAIRED

5.24.11 LINK REPAIRED

Edited by toonskull

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toonskull

This idea came to me when I saw a student at the career center plaster himself on the wall. I call this KOwall.

 

 

{$VERSION 3.1.0027}{$CLEO .cs}{CJ runs at any wall and smacks it, down he falls on his... well a bit more real than just jogging in place.Not as perfect as I would like it, CJ tend to get a bit stuck after smacking into a wall. You can still jump walls.Special thanks to nabnabnabn -> http://www.gtaforums.com/index.php?showtopic=466576&view=findpost&p=1060283039Thanks to all those who helped in that thread.1.7.2011Vincent "ToonSkull" Blackwww.filefront.com/user/toonskullBinary file will be posted here soon.}thread 'kowall' :kowall_11wait 0 if   Player.Defined($PLAYER_CHAR)jf @kowall_11 04ED: load_animation "PED" :kowall_38wait 0 if 04EE:   animation "PED" loaded jf @kowall_38 //Makes sure we don't bump into stuff inside, only outside.:kowall_60wait 0 077E: get_active_interior_to [email protected] if and [email protected] == 0   Actor.Animation($PLAYER_ACTOR) == "RUN_PLAYER"jf @kowall_60 04C4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset 0.0 0.1 0.0 04C4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset 0.0 0.5 0.0 if 86BD:   not no_obstacles_between [email protected] [email protected] [email protected] and [email protected] [email protected] [email protected] solid 1 car 0 actor 0 object 0 particle 0 jf @kowall_60 0605: actor $PLAYER_ACTOR perform_animation_sequence "KO_SHOT_FACE" IFP_file "PED" 8.0 loop 0 0 0 0 time -1 // versionA :kowall_242wait 0 if   not Actor.Animation($PLAYER_ACTOR) == "KO_SHOT_FACE"jf @kowall_242 0605: actor $PLAYER_ACTOR perform_animation_sequence "GETUP" IFP_file "PED" 6.0 loop 0 0 0 0 time -1 // versionA :kowall_308wait 0 if   not Actor.Animation($PLAYER_ACTOR) == "GETUP"jf @kowall_308 jump @kowall_60 

 

 

 

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Gramps

Very interesting concept there Vincent smile.gif Will have to try this one out for sure smile.gif

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nabnabnabn

Great idea toonskull, and no problem man biggrin.gif

glad that it worked, keep it up icon14.gif

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GTAman3456
Mom is doing much better thank you all. You can see us out at the mall here on YouTubeYouTube

 

Meanwhile I finished the car lot. There are 10 cars on it in East Los Santos by the Jefferson Hotel.

Stan is the clown who runs it and as always there is the source code included. Have fun, but take time to learn to code as well.

 

DOWNLOAD LINK: Car Lot and Bike Shop

 

12.20.10 LINK REPAIRED

That link is broken, can u put up a new one??

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toonskull

That link is broken, can u put up a new one??

Fixed!

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Gramps

Can you fix bugs in real cops? still keeps crashing on me..

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WhyDoIHaveToLogin

I know im probably bumping an old topic but my game keeps crashing when i get on a bike at the bike-shop...do i require CLEO 3?i only have cleo 4 bored.gif

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toonskull

Well I haven't been here for a little while. A friend asked me if I still modded GTA SA because "it is so old" and I should be looking into GTA 4 and the upcoming release of GTA 5.

 

Well I explained it to him, I am a Necromancer. We revive the dead. We breath life into the unliving. Then he said, I was full of sh*t, so I killed him and brought him back as my undead minion.

 

Here is a script WORK IN PROGRESS so far it works out pretty well. It is a race with 4 racers north of your garage in Doherty. This is basically similar to the Derby Madness mission in my brother's Tenpenny Stories. But in this case everyone follows the same route.

 

DA RULEZ

You cannot exit the vehicle once you enter the circle or you lose.

You can shoot and destroy racers to win.

Prize money $5000 (risk added later will be $1000 cash + your car)

First Racer who makes 3 laps can win.

 

 

{$VERSION 3.1.0027}{$CLEO .cs}//-------------MAIN---------------thread 'SFRace' //Rejects the mission until you are ready.:SFRACE_19wait 0 if  $ONMISSION == 0 jf @SFRACE_19 if  $Active_Interior == 0 jf @SFRACE_19 if   Player.Defined($PLAYER_CHAR)jf @SFRACE_19 if   Player.Controllable($PLAYER_CHAR)jf @SFRACE_19 if 00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere -1946.0 580.0 35.3  radius 80.0 80.0 10.0  jf @SFRACE_19 //Remember to check for $1000 cash or more on Player//Load Models 0395: clear_area 1 at -1946.0 580.0 35.3 radius 50.0 Model.Load(#HOTKNIFE)Model.Load(#HUSTLER)                Model.Load(#WMYMECH)Model.Load(#BFINJECT)Model.Load(#BANDITO)Model.Load(#WMYBMX)Model.Load(#WFYCLOT)Model.Load(#WFYSEX)038B: load_requested_models 04ED: load_animation "BEACH"04ED: load_animation "DANCING"//Check for Models Loading:SFRACE_110if ornot Model.Available(#HOTKNIFE)not Model.Available(#HUSTLER)not Model.Available(#WMYMECH)not Model.Available(#BFINJECT)not Model.Available(#BANDITO)else_jump @SFRACE_115wait 0jump @SFRACE_110 :SFRACE_115if ornot Model.Available(#WMYBMX)not Model.Available(#WFYCLOT)not Model.Available(#WFYSEX)84EE:   not animation "BEACH" loaded84EE:   not animation "DANCING" loadedelse_jump @SFRACE_120 wait 0 jump @SFRACE_115 :SFRACE_120//Race [email protected] = Car.Create(#HOTKNIFE, -1932.9259, 576.9243, 35.225)Car.Angle([email protected]) = 349.0Car.Health([email protected]) = 2000009A: [email protected] = create_actor_pedtype 17 model #WFYCLOT at -1933.087 576.2529 36.96240605: actor [email protected] perform_animation_sequence "BATHER" IFP_file "BEACH" 4.0 loop 1 0 0 0 time -2 // versionA 0446: set_actor [email protected] immune_to_headshots 0 [email protected] = Car.Create(#BANDITO, -1942.9719, 575.1094, 35.2257)Car.Angle([email protected]) = 280.0Car.Health([email protected]) = 2000009A: [email protected] = create_actor_pedtype 17 model #WMYMECH at -1944.9349 574.5452 35.1719Actor.Angle([email protected]) = 285.40446: set_actor [email protected] immune_to_headshots 0 [email protected] = Car.Create(#HUSTLER,-1940.1726, 583.54, 35.2025)Car.Angle([email protected]) = 332.0Car.Health([email protected]) = 20000129: [email protected] = create_actor_pedtype 17 model #WMYBMX in_car [email protected] driverseat 0446: set_actor [email protected] immune_to_headshots 0 //Add music to car [email protected] = Car.Create(#BFINJECT,-1951.46, 582.8995, 35.2172)Car.Angle([email protected]) = 252.0Car.Health([email protected]) = 2000009A: [email protected] = create_actor_pedtype 17 model #WFYSEX at -1951.3351 584.5494 35.1369Actor.Angle([email protected]) = 175.40605: actor [email protected] perform_animation_sequence "DNCE_M_D" IFP_file "DANCING" 4.0 loop 1 0 0 0 time -2 // versionA 0446: set_actor [email protected] immune_to_headshots 0 //Enter Race or Leave:SFRACE_140wait 0//unloads if player is too far awayif 00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere -1946.0 580.0 35.3  radius 80.0 80.0 10.0  jf @SFRACE_700 if 0100:   actor $PLAYER_ACTOR in_sphere -1969.3652 585.2877 35.3304 radius 4.0 4.0 10.0 sphere 1 in_carjf @SFRACE_140$ONMISSION == 1 0186: [email protected] = create_marker_above_car [email protected] 07E0: set_marker [email protected] type_to 00165: set_marker [email protected] color_to 0 [email protected] = 00186: [email protected] = create_marker_above_car [email protected] 07E0: set_marker [email protected] type_to 00165: set_marker [email protected] color_to 0 [email protected] = 00186: [email protected] = create_marker_above_car [email protected] 07E0: set_marker [email protected] type_to 00165: set_marker [email protected] color_to 0 [email protected] = 00186: [email protected] = create_marker_above_car [email protected] 07E0: set_marker [email protected] type_to 00165: set_marker [email protected] color_to 0 [email protected] = 0//Start Mission Play05CB: AS_actor [email protected] enter_car [email protected] as_driver -1 ms05CB: AS_actor [email protected] enter_car [email protected] as_driver -1 ms05CB: AS_actor [email protected] enter_car [email protected] as_driver -1 mswait 5000:SFRACE_150wait 0if andActor.Driving([email protected])Actor.Driving([email protected])Actor.Driving([email protected])jf @SFRACE_150//35 speed? is what?? KPH? I don't know.05D1: AS_actor [email protected] drive_car [email protected] to -1897.7505 730.6119 44.9057 speed 35.0 3 model #HOTKNIFE 205D1: AS_actor [email protected] drive_car [email protected] to -1897.7505 730.6119 44.9057 speed 35.0 3 model #BANDITO 205D1: AS_actor [email protected] drive_car [email protected] to -1897.7505 730.6119 44.9057 speed 35.0 3 model #HUSTLER 505D1: AS_actor [email protected] drive_car [email protected] to -1897.7505 730.6119 44.9057 speed 35.0 3 model #BFINJECT 5//06D5: [email protected] = create_racing_checkpoint_at -1897.7505 730.6119 44.9057 point_to -1558.5876 729.5047 6.6461 type 0 radius 6.0 [email protected] = 0      //Lap [email protected] = [email protected] = [email protected] = [email protected] = 0:SFRACE_190wait 0if    Actor.Driving($PLAYER_ACTOR)jf @SFRACE_600if  or   Car.Wrecked([email protected])   Actor.Dead([email protected])then0164: disable_marker [email protected]@ = -1endif  or   Car.Wrecked([email protected])   Actor.Dead([email protected])then0164: disable_marker [email protected]@ = -1endif  or   Car.Wrecked([email protected])   Actor.Dead([email protected])then0164: disable_marker [email protected]@ = -1endif  or   Car.Wrecked([email protected])   Actor.Dead([email protected])then0164: disable_marker [email protected]@ = -1end//Check to see if all the cars are out of the mission.if [email protected] == [email protected] == [email protected] == [email protected] == -1thenjump @SFRACE_400end//Player Checkpoints - Not working very well just yet crashed on me once. Also missing a checkpoint.{if  and    [email protected] == 0   00EE:   actor $PLAYER_ACTOR 0 near_point -1897.7505 730.6119 radius 10.0 10.0 in_car then   [email protected] = 1   06D6: disable_racing_checkpoint [email protected]    06D5: [email protected] = create_racing_checkpoint_at -1558.5876 729.5047 6.6461 point_to -1775.0104 1376.5579 6.6538 type 0 radius 6.0 endif  and    [email protected] == 1   00EE:   actor $PLAYER_ACTOR 0 near_point -1558.5876 729.5047 radius 10.0 10.0 in_car then   [email protected] = 2   06D6: disable_racing_checkpoint [email protected]   06D5: [email protected] = create_racing_checkpoint_at -1775.0104 1376.5579 6.6538 point_to -2261.1113 955.349 66.0609 type 0 radius 6.0 endif  and    [email protected] == 2   00EE:   actor $PLAYER_ACTOR 0 near_point -1775.0104 1376.5579 radius 10.0 10.0 in_car then        [email protected] = 3    06D6: disable_racing_checkpoint [email protected]   06D5: [email protected] = create_racing_checkpoint_at -2263.0977 1259.8835 42.3555 point_to -2251.5093 329.6129 34.7284 type 0 radius 6.0 endif  and    [email protected] == 3   00EE:   actor $PLAYER_ACTOR 0 near_point -2263.0977 1259.8835 radius 10.0 10.0 in_car then        [email protected] = 4    06D6: disable_racing_checkpoint [email protected]   06D5: [email protected] = create_racing_checkpoint_at -2251.5093 329.6129 34.7284 point_to -2804.1851 157.3619 6.6394 type 0 radius 6.0 endif  and    [email protected] == 4   00EE:   actor $PLAYER_ACTOR 0 near_point -2251.5093 329.6129 radius 10.0 10.0 in_car then        [email protected] = 5    06D6: disable_racing_checkpoint [email protected]   06D5: [email protected] = create_racing_checkpoint_at -2844.114 465.8817 3.6983 point_to -2536.9856 476.7234 14.0712 type 0 radius 6.0 endif  and    [email protected] == 5   00EE:   actor $PLAYER_ACTOR 0 near_point -2844.114 465.8817 radius 10.0 10.0 in_car then        [email protected] = 6    06D6: disable_racing_checkpoint [email protected]   06D5: [email protected] = create_racing_checkpoint_at -2519.0193 1116.6455 55.1828 point_to -2013.9983 1048.3883 55.1733 type 0 radius 6.0 endif  and    [email protected] == 6   00EE:   actor $PLAYER_ACTOR 0 near_point -2519.0193 1116.6455 radius 10.0 10.0 in_car then        [email protected] = 7    06D6: disable_racing_checkpoint [email protected]   06D5: [email protected] = create_racing_checkpoint_at -2013.9983 1048.3883 55.1733 point_to -1999.9032 607.9482 34.6252 type 0 radius 6.0 endif  and    [email protected] == 7   00EE:   actor $PLAYER_ACTOR 0 near_point -2013.9983 1048.3883 radius 10.0 10.0 in_car then        [email protected] = 8    06D6: disable_racing_checkpoint [email protected]   06D5: [email protected] = create_racing_checkpoint_at -1999.9032 607.9482 34.6252 point_to -1897.7505 730.6119 44.9057 type 0 radius 6.0 end        if  and    [email protected] == 8   00EE:   actor $PLAYER_ACTOR 0 near_point -1999.9032 607.9482 radius 10.0 10.0 in_car then        [email protected] = 0    06D6: disable_racing_checkpoint [email protected]   06D5: [email protected] = create_racing_checkpoint_at -1897.7505 730.6119 44.9057 point_to -1558.5876 729.5047 6.6461 type 0 radius 6.0 end        [email protected] <> 40jf @SFRACE_400}//The route taken by "Donuts" the Hotknife driverif  and    [email protected] == 0   00EE:   actor [email protected] 0 near_point -1897.7505 730.6119 radius 10.0 10.0 in_car then   [email protected] = 1   05D1: AS_actor [email protected] drive_car [email protected] to -1558.5876 729.5047 6.6461 speed 50.0 3 model #HOTKNIFE 2endif  and    [email protected] == 1   00EE:   actor [email protected] 0 near_point -1558.5876 729.5047 radius 10.0 10.0 in_car then   [email protected] = 2   05D1: AS_actor [email protected] drive_car [email protected] to -1529.6815 955.6461 6.6571 speed 50.0 3 model #HOTKNIFE 2endif  and    [email protected] == 2    00EE:   actor [email protected] 0 near_point -1529.6815 955.6461 radius 10.0 10.0 in_car then   [email protected] = 3       05D1: AS_actor [email protected] drive_car [email protected] to -1585.6332 1038.9823 6.6475 speed 50.0 3 model #HOTKNIFE 2endif  and    [email protected] == 3    00EE:   actor [email protected] 0 near_point -1585.6332 1038.9823 radius 10.0 10.0 in_car then    [email protected] = 4   05D1: AS_actor [email protected] drive_car [email protected] to -1594.2319 1198.4534 6.6563 speed 50.0 3 model #HOTKNIFE 2endif  and    [email protected] == 4    00EE:   actor [email protected] 0 near_point -1594.2319 1198.4534 radius 10.0 10.0 in_car then   [email protected] = 5   05D1: AS_actor [email protected] drive_car [email protected] to -1775.0104 1376.5579 6.6538 speed 50.0 3 model #HOTKNIFE 2endif  and    [email protected] == 5    00EE:   actor [email protected] 0 near_point -1775.0104 1376.5579 radius 10.0 10.0 in_car then        [email protected] = 6   05D1: AS_actor [email protected] drive_car [email protected] to -1915.8545 1309.9226 6.6436 speed 50.0 3 model #HOTKNIFE 2endif  and    [email protected] == 6    00EE:   actor [email protected] 0 near_point -1915.8545 1309.9226 radius 10.0 10.0 in_car then          [email protected] = 7   05D1: AS_actor [email protected] drive_car [email protected] to -2067.2188 1280.559 8.3804 speed 50.0 3 model #HOTKNIFE 2endif  and    [email protected] == 7    00EE:   actor [email protected] 0 near_point -2067.2188 1280.559 radius 10.0 10.0 in_car then          [email protected] = 8   05D1: AS_actor [email protected] drive_car [email protected] to -2263.0977 1259.8835 42.3555 speed 30.0 3 model #HOTKNIFE 2endif  and    [email protected] == 8    00EE:   actor [email protected] 0 near_point -2263.0977 1259.8835 radius 10.0 10.0 in_car then         [email protected] = 9   05D1: AS_actor [email protected] drive_car [email protected] to -2261.1113 955.349 66.0609 speed 100.0 3 model #HOTKNIFE 2endif  and    [email protected] == 9    00EE:   actor [email protected] 0 near_point -2261.1113 955.349 radius 10.0 10.0 in_car then     [email protected] = 10   05D1: AS_actor [email protected] drive_car [email protected] to -2260.5437 555.8147 34.6182 speed 100.0 3 model #HOTKNIFE 2endif  and    [email protected] == 10    00EE:   actor [email protected] 0 near_point -2260.5437 555.8147 radius 10.0 10.0 in_car then    [email protected] = 11      05D1: AS_actor [email protected] drive_car [email protected] to -2226.5833 497.0167 34.6258 speed 50.0 3 model #HOTKNIFE 2endif  and    [email protected] == 11    00EE:   actor [email protected] 0 near_point -2226.5833 497.0167 radius 10.0 10.0 in_car then     [email protected] = 12   05D1: AS_actor [email protected] drive_car [email protected] to -2251.5093 329.6129 34.7284 speed 50.0 3 model #HOTKNIFE 2endif  and    [email protected] == 12    00EE:   actor [email protected] 0 near_point -2251.5093 329.6129 radius 10.0 10.0 in_car then   [email protected] = 13   05D1: AS_actor [email protected] drive_car [email protected] to -2372.2014 284.6663 33.7415 speed 50.0 3 model #HOTKNIFE 2endif  and    [email protected] == 13    00EE:   actor [email protected] 0 near_point -2372.2014 284.6663 radius 10.0 10.0 in_car then    [email protected] = 14   05D1: AS_actor [email protected] drive_car [email protected] to -2524.3914 160.3009 3.8172 speed 50.0 3 model #HOTKNIFE 2endif  and    [email protected] == 14    00EE:   actor [email protected] 0 near_point -2524.3914 160.3009 radius 10.0 10.0 in_car then    [email protected] = 15   05D1: AS_actor [email protected] drive_car [email protected] to -2804.1851 157.3619 6.6394 speed 50.0 3 model #HOTKNIFE 2endif  and    [email protected] == 15    00EE:   actor [email protected] 0 near_point -2804.1851 157.3619 radius 10.0 10.0 in_car then    [email protected] = 16   05D1: AS_actor [email protected] drive_car [email protected] to -2807.7515 302.5096 6.2007 speed 50.0 3 model #HOTKNIFE 2endif  and    [email protected] == 16    00EE:   actor [email protected] 0 near_point -2807.7515 302.5096 radius 10.0 10.0 in_car then    [email protected] = 17   05D1: AS_actor [email protected] drive_car [email protected] to -2857.1069 395.0728 3.9566 speed 50.0 3 model #HOTKNIFE 2endif  and    [email protected] == 17    00EE:   actor [email protected] 0 near_point -2857.1069 395.0728 radius 10.0 10.0 in_car then    [email protected] = 18   05D1: AS_actor [email protected] drive_car [email protected] to -2844.114 465.8817 3.6983 speed 50.0 3 model #HOTKNIFE 2endif  and    [email protected] == 18    00EE:   actor [email protected] 0 near_point -2844.114 465.8817 radius 10.0 10.0 in_car then    [email protected] = 19   05D1: AS_actor [email protected] drive_car [email protected] to -2536.9856 476.7234 14.0712 speed 50.0 3 model #HOTKNIFE 2endif  and    [email protected] == 19    00EE:   actor [email protected] 0 near_point -2536.9856 476.7234 radius 10.0 10.0 in_car then    [email protected] = 20   05D1: AS_actor [email protected] drive_car [email protected] to -2519.0193 1116.6455 55.1828 speed 50.0 3 model #HOTKNIFE 2endif  and    [email protected] == 20    00EE:   actor [email protected] 0 near_point -2519.0193 1116.64550 radius 10.0 10.0 in_car then    [email protected] = 21   05D1: AS_actor [email protected] drive_car [email protected] to -2317.0391 1057.407 55.1949 speed 50.0 3 model #HOTKNIFE 2endif  and    [email protected] == 21   00EE:   actor [email protected] 0 near_point -2317.0391 1057.407 radius 10.0 10.0 in_car then    [email protected] = 22   05D1: AS_actor [email protected] drive_car [email protected] to -2013.9983 1048.3883 55.1733 speed 50.0 3 model #HOTKNIFE 2endif  and    [email protected] == 22    00EE:   actor [email protected] 0 near_point -2013.9983 1048.3883 radius 10.0 10.0 in_car then    [email protected] = 23   05D1: AS_actor [email protected] drive_car [email protected] to -1999.9032 607.9482 34.6252 speed 50.0 3 model #HOTKNIFE 2endif  and    [email protected] == 23    00EE:   actor [email protected] 0 near_point -1999.9032 607.9482 radius 10.0 10.0 in_car   then    [email protected] += 1   if   [email protected] <> 3   jf @SFRACE_600    [email protected] = 0   05D1: AS_actor [email protected] drive_car [email protected] to -1897.7505 730.6119 44.9057 speed 50.0 3 model #HOTKNIFE 2end//The route taken by "Dangerous" the Bandito driverif  and    [email protected] == 0   00EE:   actor [email protected] 0 near_point -1897.7505 730.6119 radius 10.0 10.0 in_car then   [email protected] = 1   05D1: AS_actor [email protected] drive_car [email protected] to -1558.5876 729.5047 6.6461 speed 45.0 3 model #BANDITO 2endif  and    [email protected] == 1   00EE:   actor [email protected] 0 near_point -1558.5876 729.5047 radius 10.0 10.0 in_car then   [email protected] = 2   05D1: AS_actor [email protected] drive_car [email protected] to -1529.6815 955.6461 6.6571 speed 45.0 3 model #BANDITO 2endif  and    [email protected] == 2    00EE:   actor [email protected] 0 near_point -1529.6815 955.6461 radius 10.0 10.0 in_car then   [email protected] = 3       05D1: AS_actor [email protected] drive_car [email protected] to -1585.6332 1038.9823 6.6475 speed 30.0 3 model #BANDITO 2endif  and    [email protected] == 3    00EE:   actor [email protected] 0 near_point -1585.6332 1038.9823 radius 10.0 10.0 in_car then    [email protected] = 4   05D1: AS_actor [email protected] drive_car [email protected] to -1594.2319 1198.4534 6.6563 speed 45.0 3 model #BANDITO 2endif  and    [email protected] == 4    00EE:   actor [email protected] 0 near_point -1594.2319 1198.4534 radius 10.0 10.0 in_car then   [email protected] = 5   05D1: AS_actor [email protected] drive_car [email protected] to -1775.0104 1376.5579 6.6538 speed 25.0 3 model #BANDITO 2endif  and    [email protected] == 5    00EE:   actor [email protected] 0 near_point -1775.0104 1376.5579 radius 10.0 10.0 in_car then        [email protected] = 6   05D1: AS_actor [email protected] drive_car [email protected] to -1915.8545 1309.9226 6.6436 speed 60.0 3 model #BANDITO 2endif  and    [email protected] == 6    00EE:   actor [email protected] 0 near_point -1915.8545 1309.9226 radius 10.0 10.0 in_car then          [email protected] = 7   05D1: AS_actor [email protected] drive_car [email protected] to -2067.2188 1280.559 8.3804 speed 80.0 3 model #BANDITO 2endif  and    [email protected] == 7    00EE:   actor [email protected] 0 near_point -2067.2188 1280.559 radius 10.0 10.0 in_car then          [email protected] = 8   05D1: AS_actor [email protected] drive_car [email protected] to -2263.0977 1259.8835 42.3555 speed 30.0 3 model #BANDITO 2endif  and    [email protected] == 8    00EE:   actor [email protected] 0 near_point -2263.0977 1259.8835 radius 10.0 10.0 in_car then         [email protected] = 9   05D1: AS_actor [email protected] drive_car [email protected] to -2261.1113 955.349 66.0609 speed 40.0 3 model #BANDITO 2endif  and    [email protected] == 9    00EE:   actor [email protected] 0 near_point -2261.1113 955.349 radius 10.0 10.0 in_car then     [email protected] = 10   05D1: AS_actor [email protected] drive_car [email protected] to -2260.5437 555.8147 34.6182 speed 35.0 3 model #BANDITO 2endif  and    [email protected] == 10    00EE:   actor [email protected] 0 near_point -2260.5437 555.8147 radius 10.0 10.0 in_car then    [email protected] = 11      05D1: AS_actor [email protected] drive_car [email protected] to -2226.5833 497.0167 34.6258 speed 30.0 3 model #BANDITO 2endif  and    [email protected] == 11    00EE:   actor [email protected] 0 near_point -2226.5833 497.0167 radius 10.0 10.0 in_car then     [email protected] = 12   05D1: AS_actor [email protected] drive_car [email protected] to -2251.5093 329.6129 34.7284 speed 45.0 3 model #BANDITO 2endif  and    [email protected] == 12    00EE:   actor [email protected] 0 near_point -2251.5093 329.6129 radius 10.0 10.0 in_car then   [email protected] = 13   05D1: AS_actor [email protected] drive_car [email protected] to -2372.2014 284.6663 33.7415 speed 40.0 3 model #BANDITO 2endif  and    [email protected] == 13    00EE:   actor [email protected] 0 near_point -2372.2014 284.6663 radius 10.0 10.0 in_car then    [email protected] = 14   05D1: AS_actor [email protected] drive_car [email protected] to -2524.3914 160.3009 3.8172 speed 60.0 3 model #BANDITO 2endif  and    [email protected] == 14    00EE:   actor [email protected] 0 near_point -2524.3914 160.3009 radius 10.0 10.0 in_car then    [email protected] = 15   05D1: AS_actor [email protected] drive_car [email protected] to -2804.1851 157.3619 6.6394 speed 60.0 3 model #BANDITO 2endif  and    [email protected] == 15    00EE:   actor [email protected] 0 near_point -2804.1851 157.3619 radius 10.0 10.0 in_car then    [email protected] = 16   05D1: AS_actor [email protected] drive_car [email protected] to -2807.7515 302.5096 6.2007 speed 60.0 3 model #BANDITO 2endif  and    [email protected] == 16    00EE:   actor [email protected] 0 near_point -2807.7515 302.5096 radius 10.0 10.0 in_car then    [email protected] = 17   05D1: AS_actor [email protected] drive_car [email protected] to -2857.1069 395.0728 3.9566 speed 60.0 3 model #BANDITO 2endif  and    [email protected] == 17    00EE:   actor [email protected] 0 near_point -2857.1069 395.0728 radius 10.0 10.0 in_car then    [email protected] = 18   05D1: AS_actor [email protected] drive_car [email protected] to -2844.114 465.8817 3.6983 speed 60.0 3 model #BANDITO 2endif  and    [email protected] == 18    00EE:   actor [email protected] 0 near_point -2844.114 465.8817 radius 10.0 10.0 in_car then    [email protected] = 19   05D1: AS_actor [email protected] drive_car [email protected] to -2536.9856 476.7234 14.0712 speed 60.0 3 model #BANDITO 2endif  and    [email protected] == 19    00EE:   actor [email protected] 0 near_point -2536.9856 476.7234 radius 10.0 10.0 in_car then    [email protected] = 20   05D1: AS_actor [email protected] drive_car [email protected] to -2519.0193 1116.6455 55.1828 speed 60.0 3 model #BANDITO 2endif  and    [email protected] == 20    00EE:   actor [email protected] 0 near_point -2519.0193 1116.64550 radius 10.0 10.0 in_car then    [email protected] = 21   05D1: AS_actor [email protected] drive_car [email protected] to -2317.0391 1057.407 55.1949 speed 60.0 3 model #BANDITO 2endif  and    [email protected] == 21   00EE:   actor [email protected] 0 near_point -2317.0391 1057.407 radius 10.0 10.0 in_car then    [email protected] = 22   05D1: AS_actor [email protected] drive_car [email protected] to -2013.9983 1048.3883 55.1733 speed 60.0 3 model #BANDITO 2endif  and    [email protected] == 22    00EE:   actor [email protected] 0 near_point -2013.9983 1048.3883 radius 10.0 10.0 in_car then    [email protected] = 23   05D1: AS_actor [email protected] drive_car [email protected] to -1999.9032 607.9482 34.6252 speed 60.0 3 model #BANDITO 2endif  and    [email protected] == 23    00EE:   actor [email protected] 0 near_point -1999.9032 607.9482 radius 10.0 10.0 in_car then    [email protected] += 1   if   [email protected] <> 3   jf @SFRACE_600     [email protected] = 0   05D1: AS_actor [email protected] drive_car [email protected] to -1897.7505 730.6119 44.9057 speed 60.0 3 model #BANDITO 2end//The route taken by "Pro" the Hustler driver          if  and    [email protected] == 0   00EE:   actor [email protected] 0 near_point -1897.7505 730.6119 radius 10.0 10.0 in_car then   [email protected] = 1   05D1: AS_actor [email protected] drive_car [email protected] to -1558.5876 729.5047 6.6461 speed 45.0 3 model #HUSTLER 5endif  and    [email protected] == 1   00EE:   actor [email protected] 0 near_point -1558.5876 729.5047 radius 10.0 10.0 in_car then   [email protected] = 2   05D1: AS_actor [email protected] drive_car [email protected] to -1529.6815 955.6461 6.6571 speed 45.0 3 model #HUSTLER 5endif  and    [email protected] == 2    00EE:   actor [email protected] 0 near_point -1529.6815 955.6461 radius 10.0 10.0 in_car then   [email protected] = 3       05D1: AS_actor [email protected] drive_car [email protected] to -1585.6332 1038.9823 6.6475 speed 30.0 3 model #HUSTLER 5endif  and    [email protected] == 3    00EE:   actor [email protected] 0 near_point -1585.6332 1038.9823 radius 10.0 10.0 in_car then    [email protected] = 4   05D1: AS_actor [email protected] drive_car [email protected] to -1594.2319 1198.4534 6.6563 speed 45.0 3 model #HUSTLER 5endif  and    [email protected] == 4    00EE:   actor [email protected] 0 near_point -1594.2319 1198.4534 radius 10.0 10.0 in_car then   [email protected] = 5   05D1: AS_actor [email protected] drive_car [email protected] to -1775.0104 1376.5579 6.6538 speed 25.0 3 model #HUSTLER 5endif  and    [email protected] == 5    00EE:   actor [email protected] 0 near_point -1775.0104 1376.5579 radius 10.0 10.0 in_car then        [email protected] = 6   05D1: AS_actor [email protected] drive_car [email protected] to -1915.8545 1309.9226 6.6436 speed 60.0 3 model #HUSTLER 5endif  and    [email protected] == 6    00EE:   actor [email protected] 0 near_point -1915.8545 1309.9226 radius 10.0 10.0 in_car then          [email protected] = 7   05D1: AS_actor [email protected] drive_car [email protected] to -2067.2188 1280.559 8.3804 speed 80.0 3 model #HUSTLER 5endif  and    [email protected] == 7    00EE:   actor [email protected] 0 near_point -2067.2188 1280.559 radius 10.0 10.0 in_car then          [email protected] = 8   05D1: AS_actor [email protected] drive_car [email protected] to -2263.0977 1259.8835 42.3555 speed 30.0 3 model #HUSTLER 5endif  and    [email protected] == 8    00EE:   actor [email protected] 0 near_point -2263.0977 1259.8835 radius 10.0 10.0 in_car then         [email protected] = 9   05D1: AS_actor [email protected] drive_car [email protected] to -2261.1113 955.349 66.0609 speed 40.0 3 model #HUSTLER 5endif  and    [email protected] == 9    00EE:   actor [email protected] 0 near_point -2261.1113 955.349 radius 10.0 10.0 in_car then     [email protected] = 10   05D1: AS_actor [email protected] drive_car [email protected] to -2260.5437 555.8147 34.6182 speed 35.0 3 model #HUSTLER 5endif  and    [email protected] == 10    00EE:   actor [email protected] 0 near_point -2260.5437 555.8147 radius 10.0 10.0 in_car then    [email protected] = 11      05D1: AS_actor [email protected] drive_car [email protected] to -2226.5833 497.0167 34.6258 speed 30.0 3 model #HUSTLER 5endif  and    [email protected] == 11    00EE:   actor [email protected] 0 near_point -2226.5833 497.0167 radius 10.0 10.0 in_car then     [email protected] = 12   05D1: AS_actor [email protected] drive_car [email protected] to -2251.5093 329.6129 34.7284 speed 45.0 3 model #HUSTLER 5endif  and    [email protected] == 12    00EE:   actor [email protected] 0 near_point -2251.5093 329.6129 radius 10.0 10.0 in_car then   [email protected] = 13   05D1: AS_actor [email protected] drive_car [email protected] to -2372.2014 284.6663 33.7415 speed 40.0 3 model #HUSTLER 5endif  and    [email protected] == 13    00EE:   actor [email protected] 0 near_point -2372.2014 284.6663 radius 10.0 10.0 in_car then    [email protected] = 14   05D1: AS_actor [email protected] drive_car [email protected] to -2524.3914 160.3009 3.8172 speed 60.0 3 model #HUSTLER 5endif  and    [email protected] == 14    00EE:   actor [email protected] 0 near_point -2524.3914 160.3009 radius 10.0 10.0 in_car then    [email protected] = 15   05D1: AS_actor [email protected] drive_car [email protected] to -2804.1851 157.3619 6.6394 speed 60.0 3 model #HUSTLER 5endif  and    [email protected] == 15    00EE:   actor [email protected] 0 near_point -2804.1851 157.3619 radius 10.0 10.0 in_car then    [email protected] = 16   05D1: AS_actor [email protected] drive_car [email protected] to -2807.7515 302.5096 6.2007 speed 60.0 3 model #HUSTLER 5endif  and    [email protected] == 16    00EE:   actor [email protected] 0 near_point -2807.7515 302.5096 radius 10.0 10.0 in_car then    [email protected] = 17   05D1: AS_actor [email protected] drive_car [email protected] to -2857.1069 395.0728 3.9566 speed 60.0 3 model #HUSTLER 5endif  and    [email protected] == 17    00EE:   actor [email protected] 0 near_point -2857.1069 395.0728 radius 10.0 10.0 in_car then    [email protected] = 18   05D1: AS_actor [email protected] drive_car [email protected] to -2844.114 465.8817 3.6983 speed 60.0 3 model #HUSTLER 5endif  and    [email protected] == 18    00EE:   actor [email protected] 0 near_point -2844.114 465.8817 radius 10.0 10.0 in_car then    [email protected] = 19   05D1: AS_actor [email protected] drive_car [email protected] to -2536.9856 476.7234 14.0712 speed 60.0 3 model #HUSTLER 5endif  and    [email protected] == 19    00EE:   actor [email protected] 0 near_point -2536.9856 476.7234 radius 10.0 10.0 in_car then    [email protected] = 20   05D1: AS_actor [email protected] drive_car [email protected] to -2519.0193 1116.6455 55.1828 speed 60.0 3 model #HUSTLER 5endif  and    [email protected] == 20    00EE:   actor [email protected] 0 near_point -2519.0193 1116.64550 radius 10.0 10.0 in_car then    [email protected] = 21   05D1: AS_actor [email protected] drive_car [email protected] to -2317.0391 1057.407 55.1949 speed 60.0 3 model #HUSTLER 5endif  and    [email protected] == 21   00EE:   actor [email protected] 0 near_point -2317.0391 1057.407 radius 10.0 10.0 in_car then    [email protected] = 22   05D1: AS_actor [email protected] drive_car [email protected] to -2013.9983 1048.3883 55.1733 speed 60.0 3 model #HUSTLER 5endif  and    [email protected] == 22    00EE:   actor [email protected] 0 near_point -2013.9983 1048.3883 radius 10.0 10.0 in_car then    [email protected] = 23   05D1: AS_actor [email protected] drive_car [email protected] to -1999.9032 607.9482 34.6252 speed 60.0 3 model #HUSTLER 5endif  and    [email protected] == 23    00EE:   actor [email protected] 0 near_point -1999.9032 607.9482 radius 10.0 10.0 in_car then    [email protected] += 1   if   [email protected] <> 3   jf @SFRACE_600     [email protected] = 0   05D1: AS_actor [email protected] drive_car [email protected] to -1897.7505 730.6119 44.9057 speed 60.0 3 model #HUSTLER 5end//The route taken by "Intox" the BF Injection driverif  and    [email protected] == 16   00EE:   actor [email protected] 0 near_point -2907.406 -737.2327 radius 10.0 10.0 in_car then   [email protected] = 17   05D1: AS_actor [email protected] drive_car [email protected] to -2799.4712 -214.0114 6.648 speed 75.0 3 model #BFINJECT 5endif  and    [email protected] == 0   00EE:   actor [email protected] 0 near_point -1897.7505 730.6119 radius 10.0 10.0 in_car then   [email protected] = 1   05D1: AS_actor [email protected] drive_car [email protected] to -1558.5876 729.5047 6.6461 speed 45.0 3 model #BFINJECT 5endif  and    [email protected] == 1   00EE:   actor [email protected] 0 near_point -1558.5876 729.5047 radius 10.0 10.0 in_car then   [email protected] = 2   05D1: AS_actor [email protected] drive_car [email protected] to -1529.6815 955.6461 6.6571 speed 45.0 3 model #BFINJECT 5endif  and    [email protected] == 2    00EE:   actor [email protected] 0 near_point -1529.6815 955.6461 radius 10.0 10.0 in_car then   [email protected] = 3       05D1: AS_actor [email protected] drive_car [email protected] to -1585.6332 1038.9823 6.6475 speed 30.0 3 model #BFINJECT 5endif  and    [email protected] == 3    00EE:   actor [email protected] 0 near_point -1585.6332 1038.9823 radius 10.0 10.0 in_car then    [email protected] = 4   05D1: AS_actor [email protected] drive_car [email protected] to -1594.2319 1198.4534 6.6563 speed 45.0 3 model #BFINJECT 5endif  and    [email protected] == 4    00EE:   actor [email protected] 0 near_point -1594.2319 1198.4534 radius 10.0 10.0 in_car then   [email protected] = 5   05D1: AS_actor [email protected] drive_car [email protected] to -1775.0104 1376.5579 6.6538 speed 25.0 3 model #BFINJECT 5endif  and    [email protected] == 5    00EE:   actor [email protected] 0 near_point -1775.0104 1376.5579 radius 10.0 10.0 in_car then        [email protected] = 6   05D1: AS_actor [email protected] drive_car [email protected] to -1915.8545 1309.9226 6.6436 speed 60.0 3 model #BFINJECT 5endif  and    [email protected] == 6    00EE:   actor [email protected] 0 near_point -1915.8545 1309.9226 radius 10.0 10.0 in_car then          [email protected] = 7   05D1: AS_actor [email protected] drive_car [email protected] to -2067.2188 1280.559 8.3804 speed 80.0 3 model #BFINJECT 5endif  and    [email protected] == 7    00EE:   actor [email protected] 0 near_point -2067.2188 1280.559 radius 10.0 10.0 in_car then          [email protected] = 8   05D1: AS_actor [email protected] drive_car [email protected] to -2263.0977 1259.8835 42.3555 speed 30.0 3 model #BFINJECT 5endif  and    [email protected] == 8    00EE:   actor [email protected] 0 near_point -2263.0977 1259.8835 radius 10.0 10.0 in_car then         [email protected] = 9   05D1: AS_actor [email protected] drive_car [email protected] to -2261.1113 955.349 66.0609 speed 40.0 3 model #BFINJECT 5endif  and    [email protected] == 9    00EE:   actor [email protected] 0 near_point -2261.1113 955.349 radius 10.0 10.0 in_car then     [email protected] = 10   05D1: AS_actor [email protected] drive_car [email protected] to -2260.5437 555.8147 34.6182 speed 35.0 3 model #BFINJECT 5endif  and    [email protected] == 10    00EE:   actor [email protected] 0 near_point -2260.5437 555.8147 radius 10.0 10.0 in_car then    [email protected] = 11      05D1: AS_actor [email protected] drive_car [email protected] to -2226.5833 497.0167 34.6258 speed 30.0 3 model #BFINJECT 5endif  and    [email protected] == 11    00EE:   actor [email protected] 0 near_point -2226.5833 497.0167 radius 10.0 10.0 in_car then     [email protected] = 12   05D1: AS_actor [email protected] drive_car [email protected] to -2251.5093 329.6129 34.7284 speed 45.0 3 model #BFINJECT 5endif  and    [email protected] == 12    00EE:   actor [email protected] 0 near_point -2251.5093 329.6129 radius 10.0 10.0 in_car then   [email protected] = 13   05D1: AS_actor [email protected] drive_car [email protected] to -2372.2014 284.6663 33.7415 speed 40.0 3 model #BFINJECT 5endif  and    [email protected] == 13    00EE:   actor [email protected] 0 near_point -2372.2014 284.6663 radius 10.0 10.0 in_car then    [email protected] = 14   05D1: AS_actor [email protected] drive_car [email protected] to -2524.3914 160.3009 3.8172 speed 60.0 3 model #BFINJECT 5endif  and    [email protected] == 14    00EE:   actor [email protected] 0 near_point -2524.3914 160.3009 radius 10.0 10.0 in_car then    [email protected] = 15   05D1: AS_actor [email protected] drive_car [email protected] to -2804.1851 157.3619 6.6394 speed 60.0 3 model #BFINJECT 5endif  and    [email protected] == 15    00EE:   actor [email protected] 0 near_point -2804.1851 157.3619 radius 10.0 10.0 in_car then    [email protected] = 16   05D1: AS_actor [email protected] drive_car [email protected] to -2807.7515 302.5096 6.2007 speed 60.0 3 model #BFINJECT 5endif  and    [email protected] == 16    00EE:   actor [email protected] 0 near_point -2807.7515 302.5096 radius 10.0 10.0 in_car then    [email protected] = 17   05D1: AS_actor [email protected] drive_car [email protected] to -2857.1069 395.0728 3.9566 speed 60.0 3 model #BFINJECT 5endif  and    [email protected] == 17    00EE:   actor [email protected] 0 near_point -2857.1069 395.0728 radius 10.0 10.0 in_car then    [email protected] = 18   05D1: AS_actor [email protected] drive_car [email protected] to -2844.114 465.8817 3.6983 speed 60.0 3 model #BFINJECT 5endif  and    [email protected] == 18    00EE:   actor [email protected] 0 near_point -2844.114 465.8817 radius 10.0 10.0 in_car then    [email protected] = 19   05D1: AS_actor [email protected] drive_car [email protected] to -2536.9856 476.7234 14.0712 speed 60.0 3 model #BFINJECT 5endif  and    [email protected] == 19    00EE:   actor [email protected] 0 near_point -2536.9856 476.7234 radius 10.0 10.0 in_car then    [email protected] = 20   05D1: AS_actor [email protected] drive_car [email protected] to -2519.0193 1116.6455 55.1828 speed 60.0 3 model #BFINJECT 5endif  and    [email protected] == 20    00EE:   actor [email protected] 0 near_point -2519.0193 1116.64550 radius 10.0 10.0 in_car then    [email protected] = 21   05D1: AS_actor [email protected] drive_car [email protected] to -2317.0391 1057.407 55.1949 speed 60.0 3 model #BFINJECT 5endif  and    [email protected] == 21   00EE:   actor [email protected] 0 near_point -2317.0391 1057.407 radius 10.0 10.0 in_car then    [email protected] = 22   05D1: AS_actor [email protected] drive_car [email protected] to -2013.9983 1048.3883 55.1733 speed 60.0 3 model #BFINJECT 5endif  and    [email protected] == 22    00EE:   actor [email protected] 0 near_point -2013.9983 1048.3883 radius 10.0 10.0 in_car then    [email protected] = 23   05D1: AS_actor [email protected] drive_car [email protected] to -1999.9032 607.9482 34.6252 speed 60.0 3 model #BFINJECT 5endif  and    [email protected] == 23    00EE:   actor [email protected] 0 near_point -1999.9032 607.9482 radius 10.0 10.0 in_car then    [email protected] += 1   if   [email protected] <> 3   jf @SFRACE_600     [email protected] = 0   05D1: AS_actor [email protected] drive_car [email protected] to -1897.7505 730.6119 44.9057 speed 60.0 3 model #BFINJECT 5end//Repeat the loopjump @SFRACE_190//You WIN!:SFRACE_400//06D6: disable_racing_checkpoint [email protected]    0164: disable_marker [email protected]: disable_marker [email protected]: disable_marker [email protected]: disable_marker [email protected]: play_music 1 Player.ClearWantedLevel($PLAYER_CHAR)01E3: show_text_1number_styled GXT 'M_PASS' number 5000 time 5000 style 1Player.Money($PLAYER_CHAR) += 5000wait 5000jump @SFRACE_700//You're a LOSER! :SFRACE_60000BA: show_text_styled GXT 'M_FAIL' time 5000 style 1  //06D6: disable_racing_checkpoint [email protected]: disable_marker [email protected]: disable_marker [email protected]: disable_marker [email protected]: disable_marker [email protected]//Basic Cleanup:SFRACE_700$ONMISSION = 0 04EF: release_animation "BEACH"04EF: release_animation "DANCE"034F: destroy_actor_with_fade [email protected] 034F: destroy_actor_with_fade [email protected] 034F: destroy_actor_with_fade [email protected] 034F: destroy_actor_with_fade [email protected] 00A6: destroy_car [email protected] 00A6: destroy_car [email protected] 00A6: destroy_car [email protected] 00A6: destroy_car [email protected] 0395: clear_area 1 at -1946.0 580.0 35.3 radius 50.0 //Wait 10 seconds to give the actors a smoke break.wait 10000jump @SFRACE_19

 

 

Well if I get this working anytime soon I will keep you posted.

 

@WhyDoIHaveToLogin: IF {$VERSION 3.1.0027} don't give you a clue, I don't know what will.

 

As for that name (if you still exist) to send silly questions to people who don't care. biggrin.gif

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Gramps

Wow... great to see you still around !

 

Expect a PM soon icon14.gif

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Platinum Card

@toonskull: I would love to see a new story from you guys. Tenpenny Stories was amazing. The last mod I played like that was in russian lol. I could even write the story if you guys want. It's always nice to see some good coding work being done.

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toonskull

Well Josh (Jabhacksoul) is out East working for a software company making yuck... firmware. I am in Ohio attending college and working part time at Staples. But the last we spoke about a "project" was an idea to make a Free to Play mmo. It would be a contemporary setting in a large city like New York. We were discussing how most mmorpg are fantasy based and no one has made one remotely like GTA.

 

If we get the time and money to produce such a project we decided an item mall would generate the cash needed to run it. The whole idea might sound thin but I can't say too much or someone at Perfect World might steal our ideas. biggrin.gif LoL

 

So maybe by 2013 or 2014 you will be playing our game instead of blowing your dough on others.

 

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toonskull

Ok I normally stick with the "normal" or reality of the game. But here is a superhero mod for you to have some fun.

 

Keys |------------| Effect

X |----------------| eXplode

Tap space |------| Super Speed

R |----------------| Rise up, then hold arrow down to fly.

Shift + F reduced body fat

CTRL + F max body fat

Shift + M reduced muscle

CRTL + M max muscle

 

 

{$VERSION 3.1.0027}{$CLEO .cs}//-------------Protohuman---------------//Set the player to have superhuman quaitlies Bullet Proof, Fireproof, etc.03A4: name_thread 'protohuman' 02AB: set_actor $PLAYER_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 08AF: set_actor $PLAYER_ACTOR max_health_to 2000 0223: set_actor $PLAYER_ACTOR health_to 2000 //Should the player take some unknown damage increase health//Health Regeneration - slowly builds health:protohuman_500001: wait 0 ms 00D6: if 8184:   not actor $PLAYER_ACTOR health >= 2000 004D: jump_if_false @protohuman_96 0226: [email protected] = actor $PLAYER_ACTOR health 000A: [email protected] += 5 0223: set_actor $PLAYER_ACTOR health_to [email protected] //Press X uses the X - Power a blast blowing up everything around the player:protohuman_9600D6: if 0AB0:   key_pressed 88 004D: jump_if_false @protohuman_172 04C4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset 0.0 0.0 0.0 035F: actor $PLAYER_ACTOR armour += 100 0223: set_actor $PLAYER_ACTOR health_to 2000 0001: wait 100 ms 020C: create_explosion_with_radius 6 at [email protected] [email protected] [email protected] //Shift + F reduced body fat:protohuman_17200D6: if and0AB0:   key_pressed 16 0AB0:   key_pressed 70 004D: jump_if_false @protohuman_200 062A: change_float_stat 21 to 250.0 //CTRL + F max body fat:protohuman_20000D6: if and0AB0:   key_pressed 17 0AB0:   key_pressed 70 004D: jump_if_false @protohuman_228 062A: change_float_stat 21 to 1000.0 //Shift + M reduced muscle:protohuman_22800D6: if and0AB0:   key_pressed 16 0AB0:   key_pressed 77 004D: jump_if_false @protohuman_256 062A: change_float_stat 23 to 100.0 //CRTL + M max muscle:protohuman_25600D6: if and0AB0:   key_pressed 17 0AB0:   key_pressed 77 004D: jump_if_false @protohuman_284 062A: change_float_stat 23 to 1000.0 //Tap space bar for super speed:protohuman_28400D6: if 0611:   actor $PLAYER_ACTOR performing_animation "SPRINT_CIVI" 004D: jump_if_false @protohuman_393 0393: actor $PLAYER_ACTOR perform_animation "RUN_PLAYER" at 8.0 times_normal_rate 083D: get_actor $PLAYER_ACTOR velocity_in_direction_XYZ [email protected] [email protected] [email protected] 0013: [email protected] *= 8.0 0013: [email protected] *= 8.0 0013: [email protected] *= 8.0 083C: set_actor $PLAYER_ACTOR velocity_in_direction_XYZ [email protected] [email protected] [email protected] //Press R and hold "Down Arrow" to rise up and FLY!:protohuman_3930001: wait 0 ms 077E: get_active_interior_to [email protected] 00D6: if and0AB0:   key_pressed 82 0039:   [email protected] == 0 004D: jump_if_false @protohuman_960 04ED: load_animation "PARACHUTE" :protohuman_4370001: wait 0 ms 00D6: if 04EE:   animation "PARACHUTE" loaded 004D: jump_if_false @protohuman_437 083C: set_actor $PLAYER_ACTOR velocity_in_direction_XYZ 0.0 0.0 150.0 :protohuman_4850001: wait 0 ms 083D: get_actor $PLAYER_ACTOR velocity_in_direction_XYZ [email protected] [email protected] [email protected] 0819: [email protected] = actor $PLAYER_ACTOR distance_from_ground 0172: [email protected] = actor $PLAYER_ACTOR Z_angle 0494: get_joystick 0 data_to [email protected] [email protected] [email protected] [email protected] 00D6: if 0039:   [email protected] == 0 004D: jump_if_false @protohuman_605 0812: AS_actor $PLAYER_ACTOR perform_animation "FALL_SKYDIVE_ACCEL" IFP_file "PARACHUTE" 1.0 loopA 1 lockX 0 lockY 0 lockF 0 time 250 // versionB :protohuman_60500D6: if 0019:   [email protected] > 0 004D: jump_if_false @protohuman_681 000F: [email protected] -= 1.0 0812: AS_actor $PLAYER_ACTOR perform_animation "FALL_SKYDIVE_R" IFP_file "PARACHUTE" 1.0 loopA 1 lockX 0 lockY 0 lockF 0 time 250 // versionB :protohuman_68100D6: if 001B:   0 > [email protected] 004D: jump_if_false @protohuman_757 000B: [email protected] += 1.0 0812: AS_actor $PLAYER_ACTOR perform_animation "FALL_SKYDIVE_L" IFP_file "PARACHUTE" 1.0 loopA 1 lockX 0 lockY 0 lockF 0 time 250 // versionB :protohuman_75700D6: if 8031:   not  [email protected] >= 0.0 004D: jump_if_false @protohuman_788 000B: [email protected] += 360.0 :protohuman_78800D6: if 0021:   [email protected] > 360.0 004D: jump_if_false @protohuman_819 000F: [email protected] -= 360.0 :protohuman_8190173: set_actor $PLAYER_ACTOR Z_angle_to [email protected] 02F6: $tempvar_Float_1 = cosine [email protected] // (float) 02F7: $tempvar_Float_2 = sine [email protected] // (float) 0011: $tempvar_Float_1 *= -1.0 00D6: if 8029:   not  [email protected] >= 0 004D: jump_if_false @protohuman_881 000F: [email protected] -= 5.0 :protohuman_88100D6: if 0019:   [email protected] > 0 004D: jump_if_false @protohuman_909 000B: [email protected] += 5.0 :protohuman_9090059: [email protected] += $tempvar_Float_1 // (float) 0059: [email protected] += $tempvar_Float_2 // (float) 083C: set_actor $PLAYER_ACTOR velocity_in_direction_XYZ [email protected] [email protected] [email protected] 00D6: if 8031:   not  [email protected] >= 10.0 004D: jump_if_false @protohuman_485 :protohuman_9600001: wait 100 ms 0002: jump @protohuman_50 

 

 

What can I say? I had an itch to scratch. biggrin.gif

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Nori Yaro

Can you reupload the one with cleo controller traffic(no floating) and the cops traffic one?

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Gramps

I've got them @ home, but I wouldn't know the filenames off the top of my head.

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Jabhacksoul

I will contact my brother later today and see if he can get these links reloaded for you. I left him a voice message but I will keep poking him with a stick until he responds.

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