Matheus Reis Posted August 4, 2010 Share Posted August 4, 2010 (edited) I was plannin' to create a mod, but I need some help, I'm thinkin' in a mod that you can give advanced instructions for your niggas, and the first thing that I want to know is how to do this, for example: I aim in a person, after that will be created a variable to the aimed person, and when I press a key, my niggas attack him, how? It's something like this... :A if and aiming_any_actor key_pressed 71 jf @A $Target = last_aimed_person 05E2: AS_actor $My_Nigga kill_actor $Target (This is only demonstrative) EDIT: I've found that: 0AD2: $TARGET = player $PLAYER_CHAR targeted_actor //IF and SET I have not tested it yet, but before I need the opcode to check If i am targeting anyone... Edited August 4, 2010 by Matheus Reis Link to comment Share on other sites More sharing options...
BnB Posted August 4, 2010 Share Posted August 4, 2010 // This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007{$VERSION 3.1.0027}{$CLEO .cs}//-------------MAIN---------------0000: NOP :NONAME_20001: wait 100 ms 07AF: $PLAYER_GROUP = player $PLAYER_CHAR group 092B: [email protected] = group $PLAYER_GROUP member 0 :NONAME_240001: wait 0 ms 00D6: if and0AD2: [email protected] = player $PLAYER_CHAR targeted_actor //IF and SET 0AB0: key_pressed 32 //spacebar07FD: group $PLAYER_GROUP alive 004D: jump_if_false @NONAME_2 0AD2: [email protected] = player $PLAYER_CHAR targeted_actor //IF and SET 081A: set_actor [email protected] weapon_skill_to 1 02E2: set_actor [email protected] weapon_accuracy_to 100 05E2: AS_actor [email protected] kill_actor [email protected] 00D6: if 87FD: not group $PLAYER_GROUP alive 004D: jump_if_false @NONAME_2 0002: jump @NONAME_24 Link to comment Share on other sites More sharing options...
Matheus Reis Posted August 4, 2010 Author Share Posted August 4, 2010 Man, thank you so much! Link to comment Share on other sites More sharing options...
Matheus Reis Posted August 17, 2010 Author Share Posted August 17, 2010 How do I add reference to a simple actor/car? Link to comment Share on other sites More sharing options...
yair1221 Posted August 17, 2010 Share Posted August 17, 2010 you cant add a reference to an actor without at least having its location and BTW: are you trying to build splinter cell mod?! Link to comment Share on other sites More sharing options...
Matheus Reis Posted August 17, 2010 Author Share Posted August 17, 2010 (edited) No! I'm creating some new controls like 'Follow(Protect) Actor', 'Kill Actor', 'Stand at the Aimed Point', 'Enter Aimed Car' ( E.A.C. - I will create it later, and I don't know if it's possible), all orders can be passed for a specific partner, for example: Aim+K+1 = Partner 1 - Kill Aimed Actor Aim+K+2 = Partner 2 - Kill Aimed Actor Aim+P+1 = Partner 1 - Protect Aimed Actor Aim+P+2 = Partner 2 - Protect Aimed Actor Aim+U+1 = Partner 1 - Stand at the Aimed Point Aim+U+2 = Partner 2 - Stand at the Aimed Point Because of 'Protect' function that I want to give reference, 'cause the actor can disappear if it's far of you (But I'm thinkin'... Why use P.A.C. function to a simple actor, only for actor with reference, I think I don't need it no more) Really, I want to create it for a MPACK that I'm planning to make, but before I'll improve it. (It's very good to play with this and Giventake, very cool, I like to give partners rifles and kill at a good distance) Edited August 17, 2010 by Matheus Reis Link to comment Share on other sites More sharing options...
BnB Posted August 17, 2010 Share Posted August 17, 2010 you cant add a reference to an actor without at least having its location That's wrong you have to handle him into a variable. Link to comment Share on other sites More sharing options...
james227uk Posted August 17, 2010 Share Posted August 17, 2010 you cant add a reference to an actor without at least having its locationand BTW: are you trying to build splinter cell mod?! Please please please do not give out advice unless you know the full answer yourself. No need to explain the correct answer since BnB did Link to comment Share on other sites More sharing options...
Matheus Reis Posted October 19, 2010 Author Share Posted October 19, 2010 Thanks guys! And now: How do I use to targeted_actor to an actor that's inside a car? Please. Link to comment Share on other sites More sharing options...
TheSiggi Posted October 20, 2010 Share Posted October 20, 2010 When, please tell me, did Sam Fisher have an invisible head??? Link to comment Share on other sites More sharing options...
Matheus Reis Posted October 20, 2010 Author Share Posted October 20, 2010 I'm not planning to make Splinter Cell. And the invisible head is was for the FPD, 'coz the player's head appear sometimes. But I don't need it no more, only the "targeted_actor" to an actor that's inside a car. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now