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How can I do this?


Matheus Reis
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Matheus Reis

I was plannin' to create a mod, but I need some help, I'm thinkin' in a mod that you can give advanced instructions for your niggas, and the first thing that I want to know is how to do this, for example:

 

I aim in a person, after that will be created a variable to the aimed person, and when I press a key, my niggas attack him, how?

 

It's something like this...

 

:A

if and

aiming_any_actor

key_pressed 71

jf @A

 

$Target = last_aimed_person

05E2: AS_actor $My_Nigga kill_actor $Target

 

(This is only demonstrative)

 

EDIT: I've found that: 0AD2: $TARGET = player $PLAYER_CHAR targeted_actor //IF and SET

 

I have not tested it yet, but before I need the opcode to check If i am targeting anyone...

Edited by Matheus Reis
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// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007{$VERSION 3.1.0027}{$CLEO .cs}//-------------MAIN---------------0000: NOP :NONAME_20001: wait 100 ms 07AF: $PLAYER_GROUP = player $PLAYER_CHAR group 092B: [email protected] = group $PLAYER_GROUP member 0 :NONAME_240001: wait 0 ms 00D6: if and0AD2: [email protected] = player $PLAYER_CHAR targeted_actor //IF and SET 0AB0:   key_pressed 32 //spacebar07FD:   group $PLAYER_GROUP alive 004D: jump_if_false @NONAME_2 0AD2: [email protected] = player $PLAYER_CHAR targeted_actor //IF and SET 081A: set_actor [email protected] weapon_skill_to 1 02E2: set_actor [email protected] weapon_accuracy_to 100 05E2: AS_actor [email protected] kill_actor [email protected] 00D6: if 87FD:   not group $PLAYER_GROUP alive 004D: jump_if_false @NONAME_2 0002: jump @NONAME_24 

 

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  • 2 weeks later...

you cant add a reference to an actor without at least having its location

and BTW:

are you trying to build splinter cell mod?!

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Matheus Reis

No! biggrin.gif I'm creating some new controls like 'Follow(Protect) Actor', 'Kill Actor', 'Stand at the Aimed Point', 'Enter Aimed Car' ( E.A.C. - I will create it later, and I don't know if it's possible), all orders can be passed for a specific partner, for example:

 

Aim+K+1 = Partner 1 - Kill Aimed Actor

Aim+K+2 = Partner 2 - Kill Aimed Actor

 

Aim+P+1 = Partner 1 - Protect Aimed Actor

Aim+P+2 = Partner 2 - Protect Aimed Actor

 

Aim+U+1 = Partner 1 - Stand at the Aimed Point

Aim+U+2 = Partner 2 - Stand at the Aimed Point

 

Because of 'Protect' function that I want to give reference, 'cause the actor can disappear if it's far of you (But I'm thinkin'... Why use P.A.C. function to a simple actor, only for actor with reference, I think I don't need it no more)

 

Really, I want to create it for a MPACK that I'm planning to make, but before I'll improve it. smile.gif

 

(It's very good to play with this and Giventake, very cool, I like to give partners rifles and kill at a good distance) cool.gif

Edited by Matheus Reis
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you cant add a reference to an actor without at least having its location

That's wrong you have to handle him into a variable.

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you cant add a reference to an actor without at least having its location

and BTW:

are you trying to build splinter cell mod?!

Please please please do not give out advice unless you know the full answer yourself.

 

No need to explain the correct answer since BnB did

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  • 2 months later...

Thanks guys! And now: How do I use to targeted_actor to an actor that's inside a car? Please.

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I'm not planning to make Splinter Cell. suicidal.giftounge.gif

And the invisible head is was for the FPD, 'coz the player's head appear sometimes. But I don't need it no more, only the "targeted_actor" to an actor that's inside a car. rolleyes.gif

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