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A Full Sketchup to GTA VC Tutorial


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A Full Conversion from Sketchup to GTA Vice City

 

 

INTRODUCTION:

 

In this tutorial I will explain how to put your Sketchup models in GTA Vice City with details.

 

YOU WILL NEED:

 

Sketchup Pro

Autodesk 3ds Max

Kam's Max Scripts (For 3ds Max)

MEd v0.32 beta

TXD Workshop 4.5

IMG Tool 2.0

 

BEFORE YOU START:

 

1) Scale your model (Import a ped from Vice City to Sketchup and scale down your model).

2) Delete the bottom of your model (this prevent most collision bugs) See screenshot

3) Export your model to an empty folder.

4) All textures must be in .bmp format and the name should be 8 characters or less.

 

SO LET'S START:

 

1) Open 3ds Max and import your model. A pop-up screen will show up, use these settings:

SCREENSHOT

Click OK. Another one will show up, click NO.

 

2) Open Material Editor (press M on your keyboard), click over color picker, and then click over your model.

SCREENSHOT

 

3) If your model uses only one texture, then click either Ambient or Diffuse and turn in to white.

SCREENSHOT

 

3) If your model uses more than one texture, then make them all white.

SCREENSHOT

 

4) Rename your model and click on DFF IO.

SCREENSHOT

 

5) A GTA DFF IO window will pop-up. Click VC, check "Skip COL" and export your .dff model. Make sure you write the exact name that you wrote in 3ds Max.

SCREENSHOT

 

6) After you export your model, open again material editor, now go to Standard => GTA COL Surface => Assign material to Selection.

SCREENSHOT1

SCREENSHOT2

SCREENSHOT3

Close Material Editor.

 

7) Click on Collision IO, select COLL, click Collision Mesh and click over your model.

SCREENSHOT

 

8) Collision Mesh should change to "your model name". Write your model name and export collision.

SCREENSHOT

Close 3ds Max.

 

9) Open TXD Workshop 4.5 and Select GTA VC on bottom-right of the program

 

10) Go to File => New => 32bpp. Add more if you have more textures. Import your textures, double-click on them and change textures name and click compressed.

SCREENSHOT

Save the .txd file.

 

11) Open gta3.img with IMG Tool and add your .dff and .txd files inside the archive. Rebuild.

SCREENSHOT

Close IMG Tool.

 

11) Open Med v0.32, select IDE tab, click New File and save with any name (baftijari in this example).

SCREENSHOT1

SCREENSHOT2

 

12) Go to IPL tab, click on New File and save with the same name you saved the .ide file (baftijari in this example).

Close MEd v0.32.

 

13) Copy your .col file and paste where your .ipl and .ide files are.

 

14) Open gta_vc.dat and add your these lines:

Example for IDE:

IDE DATA\MAPS\baftijari.IDE

 

Example for COL:

COLFILE 0 DATA\MAPS\baftijari.COL

 

Example for IPL:

IPL DATA\MAPS\baftijari.IPL

 

Save and close.

 

15) Open again Med v0.32. Select your .ide, click New Item and browse for .dff and .txd file. Click OK.

SCREENSHOT

 

16) Now go to Scene tab, check your .ipl file and render.

SCREENSHOT

 

17) Go to IPL tab, select your .ipl file and click New.

SCREENSHOT

 

18) Select your .ide file => your model => OK.

SCREENSHOT

 

19) Your model will be at 0,0,0 coordinates. Move it anywhere you like and Save.

SCREENSHOT

 

20) Test !!!

 

If you have any problems, report here.

Edited by iLiR
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Spider-Vice

There are plenty for SA, just search smile.gif They're excellent too.

  • 2 weeks later...

=> This is your mistake:

 

Main Mistake Screenshot

 

=> Other mistakes that don't affect game crash, but have many bugs:

 

Other Mistake Screenshot

Sorry, but this is the most stupid mistake that anyone can make. So before your say "the game crashes", please double-check by yourself what can your problem be.

 

This is a screenshot of your model ingame.

Edited by ilir
  • 2 weeks later...
  • 1 month later...
Michael_J_Scofield

Hey, my game crashes, i have installed everything right, but i think made a mistake at the beginning, it says "Scale your model" but i don't understand how to do that ? How do i have to import a ped from VC ?

My model is almost bigger then Vice City map biggrin.gif

So could that be the reason it crashes ?

 

Thanks smile.gif

 

EDIT: I tried another building and it works great, it's also big, but it doesn't replace the whole map tounge.gif

So can you help me with importing the ped from VC and scale the model ? biggrin.gif

Edited by Michael_J_Scofield

The player goes through the buildings (models)

 

and if you make your model larger then 255 on each axis the game also crashes this means a 512/512 cube

and if your model goes out of the cube then wont work

 

another mistake is the col file you must enter the correct path to it in gta_vc.dat

 

But my only error is that the player goes through new models and I cant find a solution for that problem

  • 2 years later...
  • 1 month later...
  • 3 months later...
  • 1 month later...
  • 5 weeks later...
  • 1 month later...

Sorry for the bump, but every time I add something to the map, the model/texture is invisible but the collision works. Any idea what I did wrong?

  • 1 month later...
  • 4 months later...
Urban Legend

Sorry for the bump, but every time I add something to the map, the model/texture is invisible but the collision works. Any idea what I did wrong?

Try all over again. This could be something really small like a box you forgot

to check half way througgh the process.

 

So anyone... Med is used instead of Moo Mapper in this tutorial? Is that right?

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