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skin in 3ds max


luke_77
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Hello;

 

I want to make my own skin, for gta SA.

 

Then, grab hands, legs, shoes, head and torso.

 

Import all dff`s files at 3ds max, modifiers, and texturing, unifies them, and export my skin.

 

I put in the skin selector, the taste, and does not work.

 

Why? I tried a thousand ways to export, create, modify, but no way.

 

Do not be caught cj's torso, head and rest and try to create my skin from there?

 

Thanks...bye wink.gif

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phonicstudios
Hello;

 

I want to make my own skin, for gta SA.

 

Then, grab hands, legs, shoes, head and torso.

 

Import all dff`s files at 3ds max, modifiers, and texturing, unifies them, and export my skin.

 

I put in the skin selector, the taste, and does not work.

 

Why? I tried a thousand ways to export, create, modify, but no way.

 

Do not be caught cj's torso, head and rest and try to create my skin from there?

 

Thanks...bye wink.gif

:S, couldnt understand a thing of what you say confused.gif post some pics..

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well, never mind, I found another way to do it ... wink.gif

 

Another question ... Is it possible to modify the head.dff, as well as the hairstyles?

You see, I open with three types ZModeler and go inside one, they are: fat, normal and strong. However, I open with 3dsmax and you see only the strong, the other two no trace ...

 

In ZModeler I can not export as they are, ie 3 dff into one.

 

And I can only export 3ds max one of them, the fort.

 

Of the two forms gives me error in gta sa.

 

Is there any way to modify these files to completely change my cj?

 

Regards

 

PS: Sorry my English, am Spanish = (

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Oh god!! very thanks goin-god!! I just made my own cj!! Very thanks !! =D

 

Regards!! =D =D

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