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Rotating Objects


MadthatModsareDisabled
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MadthatModsareDisabled

Hello, smile.gif

 

I am wanting to rotate objects in Grand Theft Auto using the Script Hook. I already have the code to rotate left to right and vise versa. However I want to be able to rotate in a flip fashion (upside down).

 

Currently I am using this for left/right rotation:

 

 

void CustomFiberThread::RotateAnObject(){lastobj = objSpawned[listView - 1];//if(DoesObjectExist(lastobj))if(objectNum > 0){ f32 dir; eModel curObj = GetModelHash(carmod[carObjectX]); GetObjectHeading(lastobj, &dir); SetObjectHeading(lastobj, dir + navobjSpeed); sprintf_s(mes1,300,"Rotating Object %i, object: %s, speed: %i" ,objectNum+1, mod[ObjectX], charRateSpeed); PrintStringWithLiteralStringNow("STRING", mes1, 9500, 1);} else if (!DoesObjectExist(lastobj)) { 	PrintStringWithLiteralStringNow("STRING", "No spawned objects to view yet", 7500, 1); }}

 

 

So how can this be accomplished to rotate upside down? confused.gif

 

Any help is appreciated.

 

Also my trainer is here:

http://www.gtagaming.com/downloads/gta-iv/script-mods/5835

 

Thank you.

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