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.IPL in 3ds Max?


DingiDong
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Hey guys.

 

I downloaded Kam's script for 3Ds Max that is supposed to make it possible to import San Andreas maps. I installed the plugin and extracted all the content from gta3.img into a folder. Now I can import individual .DFFs (also with Kam's script), but when I try to use the GTA_MAP_IO it says "-- No ""<"" function for OK". That's it, doesn't open up anything else than that error message. But I also have a "MAP IO" button on the menu to the right that came with Kam's all-in-one script - But even when I click that it says "Please re-install my map IO Script!", even though I did everything exactly as the instructions said.

However when I started up 3Ds Max I automatically get this popup box with alot of different options (which also came with Kam's all-in-one), titled "GTA mapping tools v0.5b". I expand the first tab ("IO Control"), then choose the DFF path (the folder where I've extracted all the content from gta3.img) and then on the import section I press the 'IPL'-button and choose vegasW.ipl from C:\Program Files (x86)\Rockstar Games\GTA San Andreas\data\maps\vegas\ (as that is the map that I want) - And then after a few seconds I get this error message saying "-- Type error: Call needs function or class, got: undefined".

 

Help is appreciated wink.gif

 

Thanks in advance.

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The problem was that I was running the x64 exe, now I'm running the 32bit exe and I have anther problem. When I choose the IPL 3Ds max stops responding :S Any help? I'm running on Windows 7.

 

Thanks

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  • 3 weeks later...
The problem was that I was running the x64 exe, now I'm running the 32bit exe and I have anther problem. When I choose the IPL 3Ds max stops responding :S Any help? I'm running on Windows 7.

 

Thanks

My 3DsMax used to crash whenever I clicked Material Editor and 3DsMax froze. So what I heard was it was because of my computer was weak and couldn't take the pressure or something. I didn't believe (or care) but that might be the reason for your 3dsmax freezing though.

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Try xmen scripts. To import IPL in 3ds Max, go to:

 

Run X Script Manager => X Importer => Import IPL

 

1)

user posted image

 

2)

user posted image

 

3)

user posted image

 

Select your dff folder then select your IPL file and click OK.

 

A good thing about xmen scripts is because it can import as many dff's as you wish at once.

Edited by ilir
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NOTE: This script use KAMS DFF Import Script
.

IT's practically the same, you'll still need dff's and I find Kam's way better.

image.png

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A good thing about xmen scripts is because it can import as many dff's as you wish at once.

That's why I mentioned xmen's script. Maybe these scripts can solve DingiDong's problem. icon14.gif

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