Adler Posted July 30, 2010 Share Posted July 30, 2010 This is for my laser script by the way. It's currently using a weird method that I devised to destroy things at the moment: shooting RCCAMs attached to BBALL_COLs to explode where it collides. That caused some bugs though because I think some of the BBALL_COLs are colliding with each other or something else that causes them to explode right in front of the hydra at times. The first way I wanted to do this was by getting a handle on an actor or car between the endpoints of the laser (simulated using searchlights) but I couldn't find a way to do it. Does anyone know how to do this? I figure it should have some kind of math stuff or something but that's as far as I got with that. Link to comment Share on other sites More sharing options...
Wesser Posted July 30, 2010 Share Posted July 30, 2010 (edited) At first I thought the same thing, so using a model with collision applied and throw it in front of the player it should work. Well, there's something more interesting to consider: the laser has to be picked in relation of the camera and its point position to avoid some weird dot positions while the object collides. I don't know if there are different ways than making a lot of iterations before finding the real dot position more accurately. Take a look at this script: <pmed to Alder>. It's in the early beta stage, but I really would like to complete and shut down that awful entity lag regarding SA rendering. Please, use this ONLY for personal purpose because I lost a lot of time to make this possible. Edited July 30, 2010 by Wesser 012 345 678 9A BCD EFG HIJK LMN OPQR STUV WX YZ Link to comment Share on other sites More sharing options...
coin-god Posted July 30, 2010 Share Posted July 30, 2010 Wess, better use PM in that case. You know... people may steal it. Link to comment Share on other sites More sharing options...
Wesser Posted July 30, 2010 Share Posted July 30, 2010 Yeah, I'll do it instead. 012 345 678 9A BCD EFG HIJK LMN OPQR STUV WX YZ Link to comment Share on other sites More sharing options...
ZAZ Posted July 30, 2010 Share Posted July 30, 2010 why did you used RCCAM ? i often wondering about this strange vehicle, does somebody know more about it? CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
Adler Posted July 30, 2010 Author Share Posted July 30, 2010 Meh it's just a remote controlled camera disguised as a flowerpot. I think a lot of people use it for things since it's so small (other than that idk why). And thanks for the script Wesser. I'll study it some more today. Link to comment Share on other sites More sharing options...
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