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The whole Hollywood thing...


SpEJay
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First thing that comes to my mind is the glitz and glam style of TBOGT, but on overload, and this unfortunately scares my mind into saying the next GTA, if indeed in a Hollywood set location, no matter the name, but in the image of it... Will go OTT with the things i was hoping V would not be...

 

TBOGT in my eyes, highlights a mid generation GTA that is not here or there.... Original GTA in top down generation is nothing but history, from III onwards we got the feel for a more realist crime world, but S.A slapped that effort into jetpack memories and a strange cliche of low rider customs...

 

IV then puts us back into gritty more realist crime world, TLAD expanded that with a new story, TBOGT destroyed liberty city with stupid power weapons, a random hatch of characters and a very average not engaging story bonded with it's mix of cage fighting and base jumping of all things...

 

So what does R* think the general public enjoys more nowadays? Stupidity in mass or gritty crime story world? I somehow picture Hollywood and the satire of all it embraces bonded to the TBOGT way of thinking, and judging by the mostly underage people love for TBOGT... It's probably going that way no matter what location we hit next...

 

Vice city had it's entire own atmosphere, which could be enlarged and captured much better today, but will R* go with it's individual world thing for each game now or not? I wonder.... Liberty City should of had a more back alley criminal story in my mind, probably twice as gritty than Niko and the immigrant thing, trying to make it in America but gets lost in a world of basically being caught up in everyone elses problems, then making them his own issues with it. I guess Roman was the perfect character to have a need to be looked after...

 

This is what i lose happyness with... Because to avoid telling a story that would be more down to earth, and out of all the serious but still entertaining versions of stories that could come from Liberty City, we get Niko... Why? That was a chance to sell any huge number of stories in that city, but yet it's just a backdrop to a old go here, kill these, go back things....

 

Yes it's years after IV now, so we can look back and say a million things that could of been... But my point is, as great as IV was, why choose a story like that, then have rocket launchers etc to kill realism, but still force a story that isn't really what i'd want first choice from a NYC clone.

 

So todays opinion is what? Open up a bag of TBOGT style things in a light hearted world, but let us buy estates, custom things and oh no i think GTA would clone saints row... But wait, what is GTA anymore? After we went 3d it changed from the original concept.... No mental gangs and rc bombs etc...

 

I have nothing but a very open mind for whats next, i know iam going to love it no matter what, every single GTA has made my gaming world f*cking happy and spits on the sandbox genre as its king, but where do you think we're going? Hollywood says it all, boom boom... Vice city says atmosphere, story, involvement... If you look at it this way, not comparing to S.A or the jetpack thing, but just as a way forward, the next GTA aint going to be gritty that's almost certain, so my vote would be for Vice City not TBOGT take 2.... Get me?

 

That is how i see the rumour mill in my mind, juggling the above might be a strange thing on this here forum, but in my mind it's got to be one way or the other.

 

Yep my opinions are in the group of more to do that's like doing the old style side missions of being a taxi driver if i want, with more realist things to do that would enrage terrorism arguements, like being able to queue for a bus, get on, murder, blow it up... With ice cream being doing houses and business's over properly, and plenty of the building estates making it big in the crime world thing with a shake of updated melee combat and and plenty of other sh*t....

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Kwandilibro

If GTA removed all of the fun things, it would be a pretty boring game IMO. And a super gritty storyline, I doubt that one too. We just had one, and people will get tired of that fast.

 

If R* really wants to have a good game, they need to combine the best elements from IV and SA.

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If GTA removed all of the fun things, it would be a pretty boring game IMO. And a super gritty storyline, I doubt that one too. We just had one, and people will get tired of that fast.

 

If R* really wants to have a good game, they need to combine the best elements from IV and SA.

Do not forget Vice City. Vice's amazing transition into power was so much better then San Andreas's kill some guys in one city, get kidnapped here, race here, government stuff, win.

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Kwandilibro
If GTA removed all of the fun things, it would be a pretty boring game IMO. And a super gritty storyline, I doubt that one too. We just had one, and people will get tired of that fast.

 

If R* really wants to have a good game, they need to combine the best elements from IV and SA.

Do not forget Vice City. Vice's amazing transition into power was so much better then San Andreas's kill some guys in one city, get kidnapped here, race here, government stuff, win.

Me never played through(Or bought) VC. I was considering buying it this weekend....

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Algonquin Assassin

I actually think TBOGT is the balance people are wanting from here on out.

 

While it had a more OTT story than GTA IV, and TLAD it was still grounded to the level as not being as retarded as Saints Row, and it had a few crazy features to keep people who like that stuff happy without the need of adding jetpacks, or whatever.

 

I'm hoping for another story similar to GTA IV's, and TLAD's, but a few crazy features (within reason) wouldn't hurt. I don't want R* going down the Saints Row path where they just throw stuff in it for the hell of it.

 

IMO R* have always been more about quality than quality, and have done a great job with each GTA as far as I'm concerned.

Edited by Miamivicecity
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xNewtype Acex
If GTA removed all of the fun things, it would be a pretty boring game IMO. And a super gritty storyline, I doubt that one too. We just had one, and people will get tired of that fast.

 

If R* really wants to have a good game, they need to combine the best elements from IV and SA.

Do not forget Vice City. Vice's amazing transition into power was so much better then San Andreas's kill some guys in one city, get kidnapped here, race here, government stuff, win.

Me never played through(Or bought) VC. I was considering buying it this weekend....

What the f*ck are you doing sitting there? Go get it man, NOW! happy.gif

 

Seriously though, while I liked SA the most, I have to agree VC had the greatest atmosphere, I mean, by the end of the game I really felt like I owned the city, not like just some street thug who got lucky, it was unique.

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The problem I see is that there are two main followings. One wants a criminal simulator, the other want a free-roam game. GTA 1/2 and III were the at the time the best that either camp could hope for, and all was good. By the time of SA, opinions on which way to improve things started to diverge. By IV, they became completely opposite.

 

Personally, I'd be happy to just say, "Yes, let GTA be the simulator one," if Volition would just get their sh*t together, and started putting an actual effort into their engine. Unfortunately, to the date, GTA IV's engine is still the best one for either group. And that's a problem.

 

The way R* went with IV/BoGT might be the only way to go on from here. But that will still cause problems.

Prior to filing a bug against any of my code, please consider this response to common concerns.

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Feed Me A Lolcat
from III onwards we got the feel for a more realist crime world, but S.A slapped that effort into jetpack memories and a strange cliche of low rider customs...

 

 

Yet some people think the jetpack is a trademark of the series.

 

When they say that GTA used to be fun and over the top and the only game they played before IV was San Andreas. It's ridiculous.

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The problem I see is that there are two main followings. One wants a criminal simulator, the other want a free-roam game. GTA 1/2 and III were the at the time the best that either camp could hope for, and all was good. By the time of SA, opinions on which way to improve things started to diverge. By IV, they became completely opposite.

 

Personally, I'd be happy to just say, "Yes, let GTA be the simulator one," if Volition would just get their sh*t together, and started putting an actual effort into their engine. Unfortunately, to the date, GTA IV's engine is still the best one for either group. And that's a problem.

 

The way R* went with IV/BoGT might be the only way to go on from here. But that will still cause problems.

You rather hit the nail on the head there, although i'd call the 2nd option ''fantasy style'' as we will all be free roaming in one way or another at least!

 

This thing deffinately is the devide, but i can see the mix of the two working if done right in certain ways, there's a big difference between jet packs, base jumping and even in my mind flame throwers & rocket launchers compared to any amount of randomly encounted weapons, variations on real life day to day transport and more realistic criminal doings...

 

Thing that gets me, there's so much that would be fun in a GTA that is in the real world, and could be indeed the crime sim no matter how gritty the main story is or isn't... GTA really could do with leaving the ''fantasy toys'' to the other games.

We've seen how the best city in a game yet can be, and be bettered in the future, with the indepth characters and very decent stories, not to mention the rest of the realism parts that make IV exactly what it was, so why not continue with that, and make the best sandbox crime sim possible, i don't see a need for OTT things from S.A or TBOGT...

 

Iam sure everyone on the other side of the fence would agree if they had the vision or infact got to do those things if GTA does go the crime sim route. Problem is after games like Just Cause, Saints Row, and GTA, it's obvious which is better in every department nigh on, so people want the fantasy factor in GTA, which is just not what i want to see...

 

I had fun with the parachutes & bang boom weapons, rocket launching everywhere and all the other stuff, but that was nothing compared to the fun with say the physics, the peds, even the way the cops are & all other things that are as down to earth as GTA makes them...

 

One of my most memerable moments was from the first weeks playing IV, when i was exploring, it was getting dark, i was creeping around some trees behind some houses, got to a backyard surrounded by a fence, and a family was sat at a bench, i creeped upto the fence, hiding behind it, i chucked a grenade at the table, they got up and starting running as it went off and just wow... That kinda small thing....

I imagine it differently though, more along the lines of that family sat in the house, going in through the window or sneaking through the door, holding them at gunpoint for a robbery and making decisions, or how about sneaking upto the house and waiting for the lights to go out before going in.... Raiding the house, murdering, whatever.... It's one of those imagination things.

 

I'd prefer to see improved hand to hand and lots more standard weapons like bricks and using random objects, instead of rocket launchers, match into a more realistic story where building up a criminal profile means doing sh*t however needed, not randomly pulling out rocket launchers or flame throwers and losing the aspect of crime to fantasy overkill....

 

Having money more involved would tie everything together, why you do robberies and making them important, build up the story so you move on after robberies into a higher criminal profile world, where you do the bigger jobs with heavier guns, where taking out a police escort surrounding a celeb is on the horizon or assassinating a detective or indeed stealing a million dollar car.... GTA can do it all and make it all very involving, which is what i vote for, i'd rather get rid of the tired old rocket launching online, the boom weapons and the random activities, in favour of the still very much fun but more involving things....

 

Parachutes should be there for diving out of planes, not so u can do several base jumps as if that's any protagonists main hobby, and them planes should be there with jumbos and rare hard to get jets etc... Who needs cage fighting with improved hand to hand combat and a sh*tload of bums and random peds to get fighting with, that was utterly pointless... Why not bring back old things and bring them upto date, give us the ability to do real jobs, taxi / bus driving, being a cop or a paramadeic or fireman, why not add a bit of detail to those things, just enough so they are constantly fun, a simply handcuff and drag mechanic, aiming a firehose on foot and being able to walk around a bus, or walk around a jumbo jet or steal it.... ETC!

 

There's so much GTA could bring back from the past and improve a bit, then so much that could and should of been added a long time ago, and then so many new realism based things, shoved in with a great story and the ability to do things with money that's worthwhile.... The game would easily destroy any lame world of high powered weapons and spamming them in online modes and destroy a atmosphere like IV wanted, i say rid of the kiddy stuff and bring on a crime sim that GTA could really smile with. I know for a fact absolutely everyone would love it if it happened, because those who don't see how great it would be when thinking about it, certainly would when doing it, leave the jetpacking and explosive rounds, bring on some murdurous knife crime and sickening street abilities.

 

A curb stomp, a slit throat and a drag and drop body mechanic beat rocket launchers and zombie flame throwers any day of the week!

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If GTA removed all of the fun things, it would be a pretty boring game IMO. And a super gritty storyline, I doubt that one too. We just had one, and people will get tired of that fast.

 

If R* really wants to have a good game, they need to combine the best elements from IV and SA.

Do not forget Vice City. Vice's amazing transition into power was so much better then San Andreas's kill some guys in one city, get kidnapped here, race here, government stuff, win.

Me never played through(Or bought) VC. I was considering buying it this weekend....

For shame.

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angrywolfie
If GTA removed all of the fun things, it would be a pretty boring game IMO. And a super gritty storyline, I doubt that one too. We just had one, and people will get tired of that fast.

 

If R* really wants to have a good game, they need to combine the best elements from IV and SA.

Do not forget Vice City. Vice's amazing transition into power was so much better then San Andreas's kill some guys in one city, get kidnapped here, race here, government stuff, win.

Me never played through(Or bought) VC. I was considering buying it this weekend....

What the f*ck are you doing sitting there? Go get it man, NOW! happy.gif

 

Seriously though, while I liked SA the most, I have to agree VC had the greatest atmosphere, I mean, by the end of the game I really felt like I owned the city, not like just some street thug who got lucky, it was unique.

I loved the atmosphere of VC, and yes, it did feel that way, I think the thing R* is missing is the fact that people dont want a street thug, or even an immigrant looking for the American dream, people want to feel like they own the city their playing in, that sort of unstoppable feeling, I think the property aspect of the GTA games made it feel that way, but when the ability to make money and own land/businesses disappeared in IV, it felt as if you would never be able to "rule the world". If R* would recreate VC with the modern looks of Miami plus a great storyline and meaningful mini-missions all wrapped up with the ability to buy property and run businesses, the game would be a complete package. I would personally loved to see Most of the game revolve around running businesses, mini-missions that have something to do with the business, and intense gun battles/ car chases that determine the fate of your business. Sure, we can have police missions(or more realistic vigilante missions without having to steal a cop car) or private paramedic missions where you help people who don't have insurance(again. more realistic). But deep down, we all know that what keeps us playing these games is to have something to fight for. Small minimissions like delivering drugs for friends dont keep us playing anymore. Now if only we can put all of the things I said above into a massive online multiplayer game...... rampage_ani.gif hell yeah

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Yep iam with that too Angrywolfie.... For me the drug wars for example were the last thing i did, just for the trophy / achievement too, i simply didn't see how that kind of thing is a fun thing to do, which gave us no reward worthwhile, more money to buy nothing with...

 

Iam all for the estate building thing too, i personally prefer a low life criminal story, building up from the streets and making a name / wealth, like i said in my other big post above, but culminating in higher profile missions commiting bigger crimes, earning the big money, from which you can do the more business side of thing, something where money is worthwhile, owning more than a couple safe houses, owning several big money houses you earn and buy, same with business's, taking control of the city through wealth and assets, perhaps that could collide with a big gang wars thing taking territory like turf wars but more realistic, not having to go actually do turf war things, but eventually fighting it out with the major mob of the city to take full domination.

But that kind of thing would result in a godfather clash extorting and all the rest, to be more GTA the big finale would be based around the story and associations with characters more than anything to get away from that.

 

Anyway yeah, earning money and doing things with it, using the GTA original concepts of the side missions but more involved, more of them, and for cash that will do something where we can build an empire...

 

Still street life before that kind of thing, it's got to be a thug thing, doing smaller more involved jobs to get a feel for the game and it's direction, the story and wealth you accumulate go long with it up the ladder...

 

All the kinds of things i want to see... Vice city is my choice too because of the memories but mainly because it seems like it's VC or some hollywood S.A TBOGT thing i don't want to see again.

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angrywolfie

 

Yep iam with that too Angrywolfie.... For me the drug wars for example were the last thing i did, just for the trophy / achievement too, i simply didn't see how that kind of thing is a fun thing to do, which gave us no reward worthwhile, more money to buy nothing with...

 

Iam all for the estate building thing too, i personally prefer a low life criminal story, building up from the streets and making a name / wealth, like i said in my other big post above, but culminating in higher profile missions commiting bigger crimes, earning the big money, from which you can do the more business side of thing, something where money is worthwhile, owning more than a couple safe houses, owning several big money houses you earn and buy, same with business's, taking control of the city through wealth and assets, perhaps that could collide with a big gang wars thing taking territory like turf wars but more realistic, not having to go actually do turf war things, but eventually fighting it out with the major mob of the city to take full domination.

But that kind of thing would result in a godfather clash extorting and all the rest, to be more GTA the big finale would be based around the story and associations with characters more than anything to get away from that.

 

Anyway yeah, earning money and doing things with it, using the GTA original concepts of the side missions but more involved, more of them, and for cash that will do something where we can build an empire...

 

Still street life before that kind of thing, it's got to be a thug thing, doing smaller more involved jobs to get a feel for the game and it's direction, the story and wealth you accumulate go long with it up the ladder...

 

All the kinds of things i want to see... Vice city is my choice too because of the memories but mainly because it seems like it's VC or some hollywood S.A TBOGT thing i don't want to see again.

We could also take the concept of IV( being able to take two separate ways) and have it where a player can sorta choose to stay "thuggish" and make small amounts of money quick or somehow go into organized crime and work their way up making larg sums of money over time.

 

Also, it would be nice to see the ability to customize your business, but that's just wishful thinking.

 

Finally, there has never really been anything to save up for (besides in SA for car mods and properties which became useless) So I would hope that R* becomes smart and adds in our previous ideas and also creates something to spend money on.

Edited by angrywolfie
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You rather hit the nail on the head there, although i'd call the 2nd option ''fantasy style'' as we will all be free roaming in one way or another at least!

Erm... Freeroaming with emphasis on "free"? FREEroaming? Free-er-roaming? Freedomroaming?

 

Basically, what I wanted to say is that freedom to do what you want is a bigger emphasis than perfect simulation of all the aspects.

 

I'll meet you half way and agree to call it "free-styling".

Prior to filing a bug against any of my code, please consider this response to common concerns.

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@UP

that would be the best. based on your good choices or mistakes (allying with some mafia family for money, or maybe killing their mademan) you could end up owning the city or being quite poor and with gangs/mafia families onto you.

 

So more people get what they want.

Hopefully R* will simply expand on everything.

Storyline choices, weapons, street racing + customization, buying properties, ability to call a normal taxi(like calling police etc.)

 

A visual customization feature would be quite cool. None of the low-rider stuff from San Andreas, just being able to choose stuff like extras in GTA 4.

 

As for thug storyline, maybe keep us making little money for whole storyline but give us tons of money once 100% completion is done?

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I think a lot of you are seeing this the wrong way. You talk of BoGT like it's a full game, but it's not it's simply DLC. IV, tLaD and BoGT is the same game just with different point of view and some variation in the gameplay.

 

GTA IV is one big package filled with Base Jumping and gritty urban exploring.

 

I think this way of selling the game and it's content is somthing we'll see argin. R* are doing it right now whit RDR, first came the deep and serius strory and in a few month Zombie DLC will get released.

 

I think it's great, and I could imagine that some of these episodes could be day one releases. Maybe Instead of shipping one 60$ game, than tree 20$ games.

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II Goonah II
If GTA removed all of the fun things, it would be a pretty boring game IMO. And a super gritty storyline, I doubt that one too. We just had one, and people will get tired of that fast.

 

If R* really wants to have a good game, they need to combine the best elements from IV and SA.

Do not forget Vice City. Vice's amazing transition into power was so much better then San Andreas's kill some guys in one city, get kidnapped here, race here, government stuff, win.

Unoriginal, that's exactly how I feel, I just could never express it as well as you just did. Don't get me wrong, I loved SanAndreas and GTA IV, but Vice City's transition to power (as you say) was pure genius. It really did feel like you were getting rich, when you started buying properties such as clubs and taxi businesses amoungest many other things and doing missions to get the Vercetti empire bigger in the city (the missions you do once you get the mansion) were just amazing. R* really do need to do this again, I want to buy big fancy properties, I want big mansions and flashy cars and I want to do missions to expand my own empire and not someone elses.

 

Now, since we're on next-gen consoles this is what i'd like to see different. I want tons of clothing options, (everything from hip-hop style clothing to flashy suits) I want just a little vehicle customisation, (not asking for, say what Saint's Row delievers, just a little, some upgrades, colours and stuff) I definetly want to be able to own properties as I said above but they should be customisable, (again, don't over do it like Volition did with SR, just a little amount) and I want that transition to power that Vice City delievered, I want to have to build up my empire. I also would love, at some point, to have a downfall (which is brilliantly exampled by the ending of Scarface, how you know everythings starting to go wrong) but obviously i'd like it end all happy like Vice City's ending.

 

My main hope is that GTA IV was a sort of testing ground for the new GTAs to come, and the gritty, immigrant 'I don't care about image' is over, next I want someone whos interested in building there empire and having beautiful nightclubs and other businesses across the city.

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II Goonah II

angrywolfie, and SpEjay, what you guys said is just how I feel. (as you can tell from my above post) I think R* could include more clothing options and customisable interiors for your businesses so money can actually have a meaning. I must also say (and i'm hoping alot of you will agree) that buying the Malibu club in Vice City is the biggest highlight of all of GTA's history. The missions there were amazing, planing on a big robbery of the bank really did give me a good feeling of a growing organised crime empire. I want to see that again.

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If GTA removed all of the fun things, it would be a pretty boring game IMO. And a super gritty storyline, I doubt that one too. We just had one, and people will get tired of that fast.

 

If R* really wants to have a good game, they need to combine the best elements from IV and SA.

Do not forget Vice City. Vice's amazing transition into power was so much better then San Andreas's kill some guys in one city, get kidnapped here, race here, government stuff, win.

Yeah, I do agree VC had a nice transition to power, though it was still a bit too rushed and way too quick IMO.

 

You do start as a thug/chaperone and work upwards - but the same thing was done in GTA3, and much better IMO due to the much more gradual transition and more realistic scale - from driver to thugs who beats drug dealers up with baseball bats to the more sinister fight against the Colombian Cartel.

 

I completely agree with the OC about the ridiculous overtones of GTA, with it's 1990's Hollywood Movie one-man-army inspirations. However, I think that is what appeals most to GTA's younger teen audience, and that is what seems to sell - despite legally GTA being aimed at a much more mature audience who usually can't take much of the seriously.

 

Unfortunately, I don't see that changing in any way anytime soon.

 

K^2: You absolutely hit the nail on the head bro - I can't have said it any better. You are completely right in your analysis of the two GTA camps - that is generally what I have been trying to put across for so long.

Like you, I would also rather just have a very realistic crime sim - not completely realistic as many think I want - but rather much more anchored in real life criminality (though curbing on some "free-styling" and "one-man-armying".

 

I would personaly not have as little as possible to do with the protagonist's personal life (GF's, bowling with friends, clothing even) and concentrate only on the crime-based aspects. Yeah have strip clubs and bowling allies - but to meet criminal contacts, turn trafficked girls into a life of prostitution, launder money and racketeer - not to play a half-assed bowling game or stare at pixilated titties with an imaginery digital friend in order to advance your one-dimensional digital friendship!

 

BTW, what is Volition got to do with GTA bro? Are they trying to making a crime game?

 

TC

Edited by D- Ice

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II Goonah II

D- Ice, what you said is true, Vice City was rushed but i'm sure on the next-gen consoles R* could pull off something much more realistic. Also, I don't mind having friends and GFs in the game but I think they are way to pushy, they start not liking you after only about 3 days of not seeing them which is sort of stupid. I do agree though that activities with criminal contacts would also be good, i'd love to see that.

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If I had to choose I'd be in the crime-sim camp, but TBH I think the way GTA is developing these days there is room for both aspects. I think R*'s ace in the hole that sets them apart are their storylines. I think with VC they suddenly struck gold, with a story that captured players' imagination and gave fans what they wanted: a truly progressive storyline where you felt like a genuine mobster hell-bent on building his criminal empire that was well paced and cinematic. Having hit on this formula they've run with it, the immersive storylines in GTA4 and now RDR being what really make these games stand out from the Saints Rows and the Just Causes and give R* their immense credibility. I don't see this changing and reckon GTA5 will still be based around a well-rounded protagonist and an immersive storyline, and any fantasy elements will be left to the DLCs.

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angrywolfie

 

angrywolfie, and SpEjay, what you guys said is just how I feel. (as you can tell from my above post) I think R* could include more clothing options and customisable interiors for your businesses so money can actually have a meaning. I must also say (and i'm hoping alot of you will agree) that buying the Malibu club in Vice City is the biggest highlight of all of GTA's history. The missions there were amazing, planing on a big robbery of the bank really did give me a good feeling of a growing organised crime empire. I want to see that again.

oh yes, how could we forget the Malibu, that kind of property made the player feel in control. I think the best bet for R* is for them to implement some sort of "monopoly" system if you will. For example, you want to start a cab company, you open one depot, but you want to feel in control, so you use money that you've earned to expand the company, soon you start seeing your taxi's driving around.(same thing goes for delivery companies, ice cream, etc.) Its a matter of being able to give a visual reference to your success. Another thing should be competition. Once company doesn't like the way your dealing with things so they try to do something that would cause a mini mission which would send you to protect your business(whether it be a taxi hijacking or otherwise.) Seeing the game is called "Grand Theft Auto" I believe that most companies should be based off some sort of transportation. But, as I said, I feel the main aspect of keeping a player in the game is to give them that sense of power, and to give them something to work towards. That was the problem with the GTA series, you would earn money, but never had anything useful to spend it on.

Edited by angrywolfie
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Drift-Kingz
angrywolfie, and SpEjay, what you guys said is just how I feel. (as you can tell from my above post) I think R* could include more clothing options and customisable interiors for your businesses so money can actually have a meaning. I must also say (and i'm hoping alot of you will agree) that buying the Malibu club in Vice City is the biggest highlight of all of GTA's history. The missions there were amazing, planing on a big robbery of the bank really did give me a good feeling of a growing organised crime empire. I want to see that again.

oh yes, how could we forget the Malibu, that kind of property made the player feel in control. I think the best bet for R* is for them to implement some sort of "monopoly" system if you will. For example, you want to start a cab company, you open one depot, but you want to feel in control, so you use money that you've earned to expand the company, soon you start seeing your taxi's driving around.(same thing goes for delivery companies, ice cream, etc.) Its a matter of being able to give a visual reference to your success. Another thing should be competition. Once company doesn't like the way your dealing with things so they try to do something that would cause a mini mission which would send you to protect your business(whether it be a taxi hijacking or otherwise.) Seeing the game is called "Grand Theft Auto" I believe that most companies should be based off some sort of transportation. But, as I said, I feel the main aspect of keeping a player in the game is to give them that sense of power, and to give them something to work towards. That was the problem with the GTA series, you would earn money, but never had anything useful to spend it on.

Not exactly most of the companies would be based off "vehicle wise". There's ammunation, Clothing store's (prolaps, zip, etc..), and "real estate" because technically buying a safehouse in GTA would be considered purchasing a home wink.gif

 

And I have to agree with D-Ice here. Vice City went by in a snap. Most of the previous titles had not much relation to VC wise considering they were all based off other aspect's like OC in GTA IV and whatnot.

 

Oh, and it seem's to me that most of the people here are making a wishlist? wow.gif

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angrywolfie
angrywolfie, and SpEjay, what you guys said is just how I feel. (as you can tell from my above post) I think R* could include more clothing options and customisable interiors for your businesses so money can actually have a meaning. I must also say (and i'm hoping alot of you will agree) that buying the Malibu club in Vice City is the biggest highlight of all of GTA's history. The missions there were amazing, planing on a big robbery of the bank really did give me a good feeling of a growing organised crime empire. I want to see that again.

oh yes, how could we forget the Malibu, that kind of property made the player feel in control. I think the best bet for R* is for them to implement some sort of "monopoly" system if you will. For example, you want to start a cab company, you open one depot, but you want to feel in control, so you use money that you've earned to expand the company, soon you start seeing your taxi's driving around.(same thing goes for delivery companies, ice cream, etc.) Its a matter of being able to give a visual reference to your success. Another thing should be competition. Once company doesn't like the way your dealing with things so they try to do something that would cause a mini mission which would send you to protect your business(whether it be a taxi hijacking or otherwise.) Seeing the game is called "Grand Theft Auto" I believe that most companies should be based off some sort of transportation. But, as I said, I feel the main aspect of keeping a player in the game is to give them that sense of power, and to give them something to work towards. That was the problem with the GTA series, you would earn money, but never had anything useful to spend it on.

Not exactly most of the companies would be based off "vehicle wise". There's ammunation, Clothing store's (prolaps, zip, etc..), and "real estate" because technically buying a safehouse in GTA would be considered purchasing a home wink.gif

 

And I have to agree with D-Ice here. Vice City went by in a snap. Most of the previous titles had not much relation to VC wise considering they were all based off other aspect's like OC in GTA IV and whatnot.

 

Oh, and it seem's to me that most of the people here are making a wishlist? wow.gif

yes, but clothing and weapons all depend on transportation, shipments of clothes and guns.

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  • 4 weeks later...

Next GTA has to be like TBoGT. End of the story!

I mean, GTAIV missions were a sh*t and TLAD missions were a huge sh*t! You just had to drive somewhere, shoot, take cover, shoot, take cover, until you kill everyone and drive your way back home... Really? Doing this 50 or 60 times again in the next GTA just changing the map? No way!

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