MultiPrinceVegeta Posted July 31, 2010 Author Share Posted July 31, 2010 Are you little experienced with 3D Studio Max? It's likely you cloned the whole selection or imported the model twice. However, VC allows 24 bones as max plus a single model so be careful next time before posting. you are asking me about experience damn i just downloaded it next day i posted this topic ok i tried again and i know what the f*ck i do i did not add model 2 times this is getting not funny ok back to problem i have options in right side i will tell you as example some of them ROOT selected,PELVIS,SPINE,SPINE1,NECK,HEAD do i need select 1 of these Link to comment Share on other sites More sharing options...
Wesser Posted July 31, 2010 Share Posted July 31, 2010 Ok, wait! Import your tommy's model with Skin modifier applied and select the whole skeleton without Skin_Mesh (because it's useless as it won't be never animated). That's really simple and there's no reason why you could get an error. 012 345 678 9A BCD EFG HIJK LMN OPQR STUV WX YZ Link to comment Share on other sites More sharing options...
MultiPrinceVegeta Posted July 31, 2010 Author Share Posted July 31, 2010 Ok, wait! Import your tommy's model with Skin modifier applied and select the whole skeleton without Skin_Mesh (because it's useless as it won't be never animated). That's really simple and there's no reason why you could get an error. Please tell me how to do it is in kams script? or other program that needs to download sorry for making troubles for you Link to comment Share on other sites More sharing options...
Wesser Posted July 31, 2010 Share Posted July 31, 2010 Open Kam's DFF IO, click on "A" and choose "Import DFF" in the "Import DFF" rollout. This would import any characters with Skin modifier applied. 012 345 678 9A BCD EFG HIJK LMN OPQR STUV WX YZ Link to comment Share on other sites More sharing options...
MultiPrinceVegeta Posted July 31, 2010 Author Share Posted July 31, 2010 Open Kam's DFF IO, click on "A" and choose "Import DFF" in the "Import DFF" rollout. This would import any characters with Skin modifier applied. Select all the bones that have the same name, one by one, from left to right, by leaving the ones that aren't placed in both ways; then click on "Exact Name" button (if it isn't really exact, choose "Closest Name"). Where "Transforms" doesn't exist, select "World Transforms" instead. cant understand what i should do in this step |Select bones what kind of name? and one by one from left to right what is that?| |if it isn't really exact choose, closest name so which one i should choose?| |Where transform doesn't exist, select World Transform instead| please man do this step for me it would be great favour just this step 3dsmax not for me i prefer more like sketchup for modeling and etc, endorphin for anims,zmodeler for cars. Link to comment Share on other sites More sharing options...
Wesser Posted August 1, 2010 Share Posted August 1, 2010 It'd be deleterious for you when you'll want to convert new anims again next time. Select all current scene objects you would like to merge the keyframes on and go to File->Load Animation. Once the plug-in fired up, you'll be able to notice 3 columns, each one does its function as follows: CURRENT: it contains all objects currently selected in the scene MAPPED: it lists all merging operation which the INCOMING objects could transfer on the CURRENT ones INCOMING: it reports the objects whose animation has been previously exported Now, choose which object you're willing to animate and match it with the relative INCOMING object, then push on: Exact Name, if the comparing names are the same Closest Name, if the names looks similar or completely different (I prefer this) So select "Normal" from right and apply the animation onto the "Normal" object from left, " Pelvis" from right to " Pelvis" from left... and so on. At the end of this operation, finally click on "Load Motion". There's nothing difficult to understand. I think it's all clear. 012 345 678 9A BCD EFG HIJK LMN OPQR STUV WX YZ Link to comment Share on other sites More sharing options...
MultiPrinceVegeta Posted August 1, 2010 Author Share Posted August 1, 2010 (edited) what i should select here ? http://a.imageshack.us/img638/7514/10047934.png Edited August 1, 2010 by MultiPrinceVegeta Link to comment Share on other sites More sharing options...
MAD BOSS Posted August 1, 2010 Share Posted August 1, 2010 Have you guys ever heard about Team Viewer 4? Link to comment Share on other sites More sharing options...
Wesser Posted August 1, 2010 Share Posted August 1, 2010 I thought it was for your inexperience with 3DSMax but now I realized you're the better stubborn I've ever met. Export the animation from biped again since you've probably done it only for " Spine 2". Select all objects in the scene first. It's the umpteenth time I say such thing. That column layout is tipical of the tree view which is used normally to display a hierarchy, but now it has been used to show the controllers type as well. Click on "Root" from the left and click on the object name which you want to merge the animation from right. Do this for each objects are actually placed in the scene. I hope you understood this time. kikiboy95, it'd be unuseful for those easy things. 012 345 678 9A BCD EFG HIJK LMN OPQR STUV WX YZ Link to comment Share on other sites More sharing options...
MAD BOSS Posted August 1, 2010 Share Posted August 1, 2010 (edited) kikiboy95, it'd be unuseful for those easy things. Well, if you ask me, nothing seems easy down here. Either you can't explaint it, or he can't understand it or both. With that, you're going nowhere near finishing this conversion. It would save a lot of time if the ppl who are pros with converting animations, have done it when asked for, so you wouldn't need to spend your time here explaining to a blank wall and vice-versa. Edited August 1, 2010 by kikiboy95 Link to comment Share on other sites More sharing options...
MultiPrinceVegeta Posted August 1, 2010 Author Share Posted August 1, 2010 kikiboy95, it'd be unuseful for those easy things. Well, if you ask me, nothing seems easy down here. Either you can't explaint it, or he can't understand it or both. With that, you're going nowhere near finishing this conversion. It would save a lot of time if the ppl who are pros with converting animations, have done it when asked for, so you wouldn't need to spend your time here explaining to a blank wall and vice-versa. Yeah it would be easer to someone to convert this wesser just wasting his time with me i think it would be better to forget about this mod? Link to comment Share on other sites More sharing options...
Wesser Posted August 1, 2010 Share Posted August 1, 2010 The problem is you DON'T want to understand what I won't surely repeat anymore. How old are you? Your behaviour looks kinda childish. 012 345 678 9A BCD EFG HIJK LMN OPQR STUV WX YZ Link to comment Share on other sites More sharing options...
MultiPrinceVegeta Posted August 1, 2010 Author Share Posted August 1, 2010 The problem is you DON'T want to understand what I won't surely repeat anymore. How old are you? Your behaviour looks kinda childish. Hey man you making animations alright? you are the pro and i make modelling im pro here i just wanted someone to convert this stuff just wanted to make first animation mod is that clear? Link to comment Share on other sites More sharing options...
coin-god Posted August 1, 2010 Share Posted August 1, 2010 The problem is you DON'T want to understand what I won't surely repeat anymore. How old are you? Your behaviour looks kinda childish. Hey man you making animations alright? you are the pro and i make modelling im pro here i just wanted someone to convert this stuff just wanted to make first animation mod is that clear? Not sure what you mean with First animation mod. But if YOU want to do it. YOU try to do it. Its really not that hard man. You have to follow the steps Wess said. Link to comment Share on other sites More sharing options...
MultiPrinceVegeta Posted August 1, 2010 Author Share Posted August 1, 2010 The problem is you DON'T want to understand what I won't surely repeat anymore. How old are you? Your behaviour looks kinda childish. Hey man you making animations alright? you are the pro and i make modelling im pro here i just wanted someone to convert this stuff just wanted to make first animation mod is that clear? Not sure what you mean with First animation mod. But if YOU want to do it. YOU try to do it. Its really not that hard man. You have to follow the steps Wess said. ok i need to go for vacations and then i will try Link to comment Share on other sites More sharing options...
MultiPrinceVegeta Posted August 4, 2010 Author Share Posted August 4, 2010 (edited) Hi everybody Magicsl33 will try to convert my animations to vice city i appreciate that really much But i have the problems i will have to reinstall my windows XP 3dsMax will gone My CPU Usage 100 percent, internet connection disabled looks like i have no other way how to fix that... Now im using laptop i got really sh*tty GPU ATI Radeon 3450 512mb i hate my laptop, cant play/work much only 1:30 hour Temperature goes insane if i work for longer sucks...... Edited August 5, 2010 by MultiPrinceVegeta Link to comment Share on other sites More sharing options...
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