MultiPrinceVegeta Posted July 29, 2010 Share Posted July 29, 2010 (edited) Im searching someone to convert my animations look i dont need any f*cking tutorials like wesser wasted his time on me... Wesser i dont need your tuts any more ok? Stay away from this topic http://rapidshare.com/files/410412396/Convert_to_ped.ifp.zip Edited August 1, 2010 by MultiPrinceVegeta Link to comment Share on other sites More sharing options...
MAD BOSS Posted July 29, 2010 Share Posted July 29, 2010 Nice idea, but as we all assume GTA V will have endorphin physics, or even better version then the IV's, this project is kinda pointless. Link to comment Share on other sites More sharing options...
MultiPrinceVegeta Posted July 30, 2010 Author Share Posted July 30, 2010 (edited) Nice idea, but as we all assume GTA V will have endorphin physics, or even better version then the IV's, this project is kinda pointless. Pointless? people is still playing gta vc , and gta V will be released somewhere in 2011 BTW now im making new anims And you know not everybody has systems even for sa and you are talking about gta V Edited July 30, 2010 by MultiPrinceVegeta Link to comment Share on other sites More sharing options...
MAD BOSS Posted July 30, 2010 Share Posted July 30, 2010 Installing endorphine physics in Vice is impossible, you can only replace the existing ones. Link to comment Share on other sites More sharing options...
MultiPrinceVegeta Posted July 30, 2010 Author Share Posted July 30, 2010 Installing endorphine physics in Vice is impossible, you can only replace the existing ones. Dude are you smoking too much weed? im not saying i dont want to add physics to the game i want add just ANIMATIONS- REPLACE EXISTING FILES FROM PED.IFP TO MY FILES Is that clear? im not stupid i know VC has 24 bones HERE some cookies if you understood Link to comment Share on other sites More sharing options...
MAD BOSS Posted July 30, 2010 Share Posted July 30, 2010 Installing endorphine physics in Vice is impossible, you can only replace the existing ones. Dude are you smoking too much weed? im not saying i dont want to add physics to the game i want add just ANIMATIONS- REPLACE EXISTING FILES FROM PED.IFP TO MY FILES Is that clear? im not stupid i know VC has 24 bones HERE some cookies if you understood Thanks for the cookies. Weed is on it's normal consuming level, tnx for asking. Anyway, why don't you do it yourself? There are on yt of how to convert animations into GTA ones via 3DS MAX. Link to comment Share on other sites More sharing options...
MultiPrinceVegeta Posted July 30, 2010 Author Share Posted July 30, 2010 (edited) Cmon man its only for view gta .ifp and there are 1 tutorial on gtaforums its missing screens and etc. i dont know how to replace files i can view gta animations on 3dsmax like in tutorial but how to replace them and what format needs to replace them? and for cookies you are welcome! Edited July 30, 2010 by MultiPrinceVegeta Link to comment Share on other sites More sharing options...
Wesser Posted July 30, 2010 Share Posted July 30, 2010 Dude, you didn't make a double post so why are you saying that? Back on topic. Have you ever heard there's a tutorial somewhere else? if not, you can follow the link in my sig. 012 345 678 9A BCD EFG HIJK LMN OPQR STUV WX YZ Link to comment Share on other sites More sharing options...
MultiPrinceVegeta Posted July 30, 2010 Author Share Posted July 30, 2010 Dude, you didn't make a double post so why are you saying that? Back on topic. Have you ever heard there's a tutorial somewhere else? if not, you can follow the link in my sig. Hi, I saw your TUT 5 days ago and i cant understand your tutorial maybe im too stupid for all conversions i tried i had always no luck please can you convert this i want to see endorphin to vice city Cookies ? Link to comment Share on other sites More sharing options...
Wesser Posted July 30, 2010 Share Posted July 30, 2010 Well, so why you think I made that tutorial? To let people asking me if I could do it if they find something wrong? I believe not. You should post your problem in the related topic. Then I'll try to help you where it is needed. 012 345 678 9A BCD EFG HIJK LMN OPQR STUV WX YZ Link to comment Share on other sites More sharing options...
MultiPrinceVegeta Posted July 30, 2010 Author Share Posted July 30, 2010 Well, so why you think I made that tutorial? To let people asking me if I could do it if they find something wrong? I believe not. You should post your problem in the related topic. Then I'll try to help you where it is needed. Ok im new here your tutorial is missing screens man if you click one you get no image or error so you want to ppl watch you tut where is missing screens ? i think ppl want to see screens If i were you i just bring my ass to my tutorial and update damn topic... Link to comment Share on other sites More sharing options...
Wesser Posted July 30, 2010 Share Posted July 30, 2010 That's because some people said the same sh*tty thing while it seems to be not true. However, I purposely linked a video at point 8 of my tutorial. Take a look into it. 012 345 678 9A BCD EFG HIJK LMN OPQR STUV WX YZ Link to comment Share on other sites More sharing options...
coin-god Posted July 30, 2010 Share Posted July 30, 2010 There are no missing pics. Link to comment Share on other sites More sharing options...
MultiPrinceVegeta Posted July 31, 2010 Author Share Posted July 31, 2010 (edited) That's because some people said the same sh*tty thing while it seems to be not true. However, I purposely linked a video at point 8 of my tutorial. Take a look into it. I tried your tut i understand in russian WHAT THE f*ck IS THIS!??? at the end when creating somekind of f*cking map loading the jump and dive i get this f*cking sh*t on my face no tracks are found BTW i said i have no f*cking luck all the time god damned me or WTF? Whaiting for reply i had to smoke 3 cigarettes to get your reply tomorrow... eat some Edited July 31, 2010 by MultiPrinceVegeta Link to comment Share on other sites More sharing options...
Wesser Posted July 31, 2010 Share Posted July 31, 2010 It's not good smoking cigarettes in meanwhile. You have to select the .xmm file as mapping and then all tracks will be automatically matched. Anyway, I'm making a new MaxScript which does the same thing of the original 3dsmax Load/Save Animation plug-in but it'll have ONLY GTA options to be switched. 012 345 678 9A BCD EFG HIJK LMN OPQR STUV WX YZ Link to comment Share on other sites More sharing options...
MAD BOSS Posted July 31, 2010 Share Posted July 31, 2010 Why don't someone do this guy a favor and convert his animations to IFP? He allready did a job creating 'em, but he obviously doesen't have the knowledge of putting them in GTA. All he is asking is help, and once it's done we'll have one of the best animation mods for Vice. Link to comment Share on other sites More sharing options...
Wesser Posted July 31, 2010 Share Posted July 31, 2010 I give him the possible answer. The main issue should be his lazyness, because my tutorial has been translated also in other languages. kikiboy95, don't bother people asking questions like that. If you're really interested, help him by learning from my tuto. 012 345 678 9A BCD EFG HIJK LMN OPQR STUV WX YZ Link to comment Share on other sites More sharing options...
MAD BOSS Posted July 31, 2010 Share Posted July 31, 2010 If you're really interested, help him by learning from my tuto. If I had the software and if this was my project, I would. Link to comment Share on other sites More sharing options...
Wesser Posted July 31, 2010 Share Posted July 31, 2010 If I had the software and if this was my project, I would. So your answer is too pointless. 012 345 678 9A BCD EFG HIJK LMN OPQR STUV WX YZ Link to comment Share on other sites More sharing options...
MultiPrinceVegeta Posted July 31, 2010 Author Share Posted July 31, 2010 It's not good smoking cigarettes in meanwhile. You have to select the .xmm file as mapping and then all tracks will be automatically matched. Anyway, I'm making a new MaxScript which does the same thing of the original 3dsmax Load/Save Animation plug-in but it'll have ONLY GTA options to be switched. Hey Wesser how about this? MOVE YOUR ASS HERE http://www.youtube.com/watch?v=p31OSQIYzCI Maybe this is because im making this for vice city my chances ro release it 0% Link to comment Share on other sites More sharing options...
MultiPrinceVegeta Posted July 31, 2010 Author Share Posted July 31, 2010 Wesser? Link to comment Share on other sites More sharing options...
MAD BOSS Posted July 31, 2010 Share Posted July 31, 2010 If I had the software and if this was my project, I would. So your answer is too pointless. No it's not. I'm keeping this thread popular so if anyone who knows how to help him might bump on it. Damn, you guys with knowledge need an insuline injection if you're gonna help some1, lol! Link to comment Share on other sites More sharing options...
MultiPrinceVegeta Posted July 31, 2010 Author Share Posted July 31, 2010 If I had the software and if this was my project, I would. So your answer is too pointless. No it's not. I'm keeping this thread popular so if anyone who knows how to help him might bump on it. Damn, you guys with knowledge need an insuline injection if you're gonna help some1, lol! Thanks man only man in this topic wants to help me damn wesser he should do tut for vc! for you man Link to comment Share on other sites More sharing options...
Wesser Posted July 31, 2010 Share Posted July 31, 2010 MultiPrinceVegeta, stop jocking in this way and making some stupid and ironic answers. Now I saw the problem which you haven't highlithed before, so don't claim I could help you if I don't know from where I have to start. I haven't anything wrong with you. In the INCOMING list view, I can only see the "Spine 2" bone is selected, while there are 24 elements selected at the top left. What's that issue? kikiboy95, he hasn't ever told me where's his misunderstanding so I supposed to tell him the closest solution of his hypothetical problem. There was my misunderstanding. 012 345 678 9A BCD EFG HIJK LMN OPQR STUV WX YZ Link to comment Share on other sites More sharing options...
MultiPrinceVegeta Posted July 31, 2010 Author Share Posted July 31, 2010 MultiPrinceVegeta, stop jocking in this way and making some stupid and ironic answers. Now I saw the problem which you haven't highlithed before, so don't claim I could help you if I don't know from where I have to start. I haven't anything wrong with you. In the INCOMING list view, I can only see the "Spine 2" bone is selected, while there are 24 elements selected at the top left. What's that issue? kikiboy95, he hasn't ever told me where's his misunderstanding so I supposed to tell him the closest solution of his hypothetical problem. There was my misunderstanding. Ok wesser thanks anyway now i will request a lock to leave alone you guys I MESSED UP AGAIN I KNEW I WILL MESS AGAIN Link to comment Share on other sites More sharing options...
Wesser Posted July 31, 2010 Share Posted July 31, 2010 I don't like showing a facepalm image to make users being bother even if now it's needed. You've only to reply on my questions. Why it says there's only the Spine 2 selected? 012 345 678 9A BCD EFG HIJK LMN OPQR STUV WX YZ Link to comment Share on other sites More sharing options...
MultiPrinceVegeta Posted July 31, 2010 Author Share Posted July 31, 2010 (edited) I don't like showing a facepalm image to make users being bother even if now it's needed. You've only to reply on my questions. Why it says there's only the Spine 2 selected? I dont know i did everything like you did in your tutorial and the fact is I always mess up and what the f*ck is spine2? damn u are asking me like somekind pro ?LOL Edited July 31, 2010 by MultiPrinceVegeta Link to comment Share on other sites More sharing options...
Wesser Posted July 31, 2010 Share Posted July 31, 2010 " Spine 2" is a bone name related to the chest of a character. There's no kind of pro things. By the way, If you don't succed to import the map I've already made, follow the 3D Studio Max 9 step of my tutorial to create a new one manually. It's easier: select each current scene object from the left list view and the ones which has to be mapped, on the right. Then push on "Exact Name" or "Closest Name" (depends on the object name itself). You should do it for each object are actually placed in the scene. 012 345 678 9A BCD EFG HIJK LMN OPQR STUV WX YZ Link to comment Share on other sites More sharing options...
MultiPrinceVegeta Posted July 31, 2010 Author Share Posted July 31, 2010 " Spine 2" is a bone name related to the chest of a character. There's no kind of pro things. By the way, If you don't succed to import the map I've already made, follow the 3D Studio Max 9 step of my tutorial to create a new one manually. It's easier: select each current scene object from the left list view and the ones which has to be mapped, on the right. Then push on "Exact Name" or "Closest Name" (depends on the object name itself). You should do it for each object are actually placed in the scene. Ok when i select whole .dff model and loading my animation i get this message here is video wroted in comments Link to comment Share on other sites More sharing options...
Wesser Posted July 31, 2010 Share Posted July 31, 2010 Are you little experienced with 3D Studio Max? It's likely you cloned the whole selection or imported the model twice. However, VC allows 24 bones as max plus a single model so be careful next time before posting. 012 345 678 9A BCD EFG HIJK LMN OPQR STUV WX YZ Link to comment Share on other sites More sharing options...
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