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[WIP|SA|CLEO] Turret Mod


BnB
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Turret Mod

 

Description

Turret mode: put player in turret mode on some vehicle with some

weapons like minigun ak47 m4 and mp5 (smg)

 

V1.0[cleo 4]

 

Great updates!

1. Better car spawn

 

2. Ability to choose weapons

minigun

m4

ak47

mp5

 

3. Ability to set the car speed

 

4. Less files

 

5. Bug fixes

 

6. Night vision and Thermal vision on/off

 

Videos

 

BETA

 

v1.0

 

 

Credits

BnB

 

cleo 4 download

Here

 

Mod

DOWNLOAD

 

ENJOY

 

Report any bugs and post your ideas

Edited by BnB
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NWAShadowmaster

Great i hope its available soon i finnaly found what i want.

Keep up. cookie.gif

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Great i hope its available soon i finnaly found what i want.

Keep up. cookie.gif

Thanks! more updates coming soon

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gta_sa_player123

sounds great i cant wait until it's available have a cookie.gif

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Revolution-Designes

This looks great! Also, good thinking about driving the car to a targeted location. Keep it up! cookie.gif

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Revolution-Designes

Do you got the source code on how you let the vehicle drive to the targeted location?

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Revolution-Designes
If you mean the map marker

 

 

0AB6: store_target_marker_coords_to [email protected] [email protected] [email protected] // IF and SETCar.DriveTo([email protected], [email protected], [email protected], [email protected])

 

 

That's how I did my Minigun on Patriot in my MW2 cleo collection

Did that work correctly? Because I once tried using that and my car drove to San Fierro instead of Bone County.

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Works fine for me in the Taxi Mod and MW2 killstreak mods. Never had a problem with it

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I use this

 

05D1: AS_actor [email protected] drive_car [email protected] to [email protected] [email protected] [email protected] speed [email protected] 1 model #PATRIOT 2

 

[email protected] = driver

1 = follow road and paths (driver behavior)

2= very impatient (traffic behavior)

 

Traffic Behaviour 0 = Stop for other traffic.

Traffic Behaviour 1 = Impatient. Overtakes other traffic.

Traffic Behaviour 2 = Very impatient. Speeds regardless of traffic.

Traffic Behaviour 3 = Steady speed. Crashes through traffic

Traffic Behaviour 4 = Stops for other cars. Drives fast.

Traffic Behaviour 5+ = Stops at traffic lights. Drives through traffic.

 

Driver Behaviour 0 = Stopped.

Driver Behaviour 1 = Follow roads and paths.

Driver Behaviour 2 = Tries to kill player.

 

* #PATRIOT Does NOTHING

Edited by BnB
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your mod looks SWEET! espically if the cops are behind you (I bet i will get banned so badly when i tried this sa-mp tounge.gif ) keep up the good work

 

 

Can I ask one question?

 

How do you make them drive to a targeted location?

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Thanks man!

 

0AB6: store_target_marker_coords_to [email protected] [email protected] [email protected] // IF and SET05D1: AS_actor [email protected] drive_car [email protected] to [email protected] [email protected] [email protected] speed 20.0 1 model #PATRIOT 2

 

#patriot DOES NOTHING

Edited by BnB
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How do you make them drive to a targeted location?

My hand is magnetically attracted to my face..... It was posted 4 posts back how to get it to drive to the target location

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  • 1 month later...

It's not finished yet! It has a weird bug the angle is not good! I have add v2 pics.

Edited by BnB
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oh

i know what the problem is

one of the angles(X or Y, dont remember) should be on 30.0

it should be straight ahead then

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The problem is that when you aim up or down the minigun will keep it's position I will try to attach it on bone. Now I am trying to make a MP3 player.

Edited by BnB
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by the way

if you succeed

tell me how do you manage to attach an object to bone for YEARS

just cant figure it out

im sure i have the right bone

and anyway

if im enlarging the coords

it doesnt matter, because the object will be aside

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0 - crashes the game

1 - chest?

2 - neck?

3 - left shoulder

4 - right shoulder

5 - left hand

6 - right hand

7 - root?

8 - ??

9 - left foot

10 - right foot

11 - right knee

12 - ??

13 - left elbow

14 - right elbow

15 - left clavicle

16 - right clavicle

17 - back of neck

18 - mouth or chin

19 - crashes the game

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070A: AS_actor $player_actor attach_to_object $m4 offset 0.0 0.0 0.0 on_bone 17 16 perform_animation "NULL" IFP_file "NULL" time 1

doesnt work for me

the object attaches if i use a different opcode

what about the orientation?

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I thought that if I attach the the object to players hand and put it a little up it will be visible in screen so it will move as you aim up and down. I can give you the code to do tests.

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  • 5 months later...

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