BnB Posted July 28, 2010 Share Posted July 28, 2010 (edited) Turret Mod Description Turret mode: put player in turret mode on some vehicle with some weapons like minigun ak47 m4 and mp5 (smg) V1.0[cleo 4] Great updates! 1. Better car spawn 2. Ability to choose weapons minigun m4 ak47 mp5 3. Ability to set the car speed 4. Less files 5. Bug fixes 6. Night vision and Thermal vision on/off Videos BETA v1.0 Credits BnB cleo 4 download Here Mod DOWNLOAD ENJOY Report any bugs and post your ideas Edited February 13, 2011 by BnB Link to comment Share on other sites More sharing options...
NWAShadowmaster Posted July 28, 2010 Share Posted July 28, 2010 Great i hope its available soon i finnaly found what i want. Keep up. Link to comment Share on other sites More sharing options...
BnB Posted July 29, 2010 Author Share Posted July 29, 2010 Great i hope its available soon i finnaly found what i want.Keep up. Thanks! more updates coming soon Link to comment Share on other sites More sharing options...
gta_sa_player123 Posted July 29, 2010 Share Posted July 29, 2010 sounds great i cant wait until it's available have a Link to comment Share on other sites More sharing options...
Revolution-Designes Posted July 29, 2010 Share Posted July 29, 2010 This looks great! Also, good thinking about driving the car to a targeted location. Keep it up! Link to comment Share on other sites More sharing options...
BnB Posted July 30, 2010 Author Share Posted July 30, 2010 Thanks RD also your mod rocks! Link to comment Share on other sites More sharing options...
Revolution-Designes Posted August 2, 2010 Share Posted August 2, 2010 Do you got the source code on how you let the vehicle drive to the targeted location? Link to comment Share on other sites More sharing options...
james227uk Posted August 2, 2010 Share Posted August 2, 2010 If you mean the map marker 0AB6: store_target_marker_coords_to [email protected] [email protected] [email protected] // IF and SETCar.DriveTo([email protected], [email protected], [email protected], [email protected]) That's how I did my Minigun on Patriot in my MW2 cleo collection Link to comment Share on other sites More sharing options...
Revolution-Designes Posted August 2, 2010 Share Posted August 2, 2010 If you mean the map marker 0AB6: store_target_marker_coords_to [email protected] [email protected] [email protected] // IF and SETCar.DriveTo([email protected], [email protected], [email protected], [email protected]) That's how I did my Minigun on Patriot in my MW2 cleo collection Did that work correctly? Because I once tried using that and my car drove to San Fierro instead of Bone County. Link to comment Share on other sites More sharing options...
james227uk Posted August 2, 2010 Share Posted August 2, 2010 Works fine for me in the Taxi Mod and MW2 killstreak mods. Never had a problem with it Link to comment Share on other sites More sharing options...
BnB Posted August 3, 2010 Author Share Posted August 3, 2010 (edited) I use this 05D1: AS_actor [email protected] drive_car [email protected] to [email protected] [email protected] [email protected] speed [email protected] 1 model #PATRIOT 2 [email protected] = driver 1 = follow road and paths (driver behavior) 2= very impatient (traffic behavior) Traffic Behaviour 0 = Stop for other traffic. Traffic Behaviour 1 = Impatient. Overtakes other traffic. Traffic Behaviour 2 = Very impatient. Speeds regardless of traffic. Traffic Behaviour 3 = Steady speed. Crashes through traffic Traffic Behaviour 4 = Stops for other cars. Drives fast. Traffic Behaviour 5+ = Stops at traffic lights. Drives through traffic. Driver Behaviour 0 = Stopped. Driver Behaviour 1 = Follow roads and paths. Driver Behaviour 2 = Tries to kill player. * #PATRIOT Does NOTHING Edited August 3, 2010 by BnB Link to comment Share on other sites More sharing options...
TigerTanker Posted August 3, 2010 Share Posted August 3, 2010 Whoa, it's a good one, I've been looking for such a mod for a while, thanks a lot Link to comment Share on other sites More sharing options...
Pie015 Posted August 4, 2010 Share Posted August 4, 2010 your mod looks SWEET! espically if the cops are behind you (I bet i will get banned so badly when i tried this sa-mp ) keep up the good work Can I ask one question? How do you make them drive to a targeted location? Link to comment Share on other sites More sharing options...
BnB Posted August 4, 2010 Author Share Posted August 4, 2010 (edited) Thanks man! 0AB6: store_target_marker_coords_to [email protected] [email protected] [email protected] // IF and SET05D1: AS_actor [email protected] drive_car [email protected] to [email protected] [email protected] [email protected] speed 20.0 1 model #PATRIOT 2 #patriot DOES NOTHING Edited August 4, 2010 by BnB Link to comment Share on other sites More sharing options...
james227uk Posted August 4, 2010 Share Posted August 4, 2010 How do you make them drive to a targeted location? My hand is magnetically attracted to my face..... It was posted 4 posts back how to get it to drive to the target location Link to comment Share on other sites More sharing options...
BnB Posted August 6, 2010 Author Share Posted August 6, 2010 News: The beta version is availiable and v1 is coming soon! Link to comment Share on other sites More sharing options...
yair1221 Posted September 6, 2010 Share Posted September 6, 2010 post some pics WITH the minigun? Link to comment Share on other sites More sharing options...
BnB Posted September 7, 2010 Author Share Posted September 7, 2010 (edited) It's not finished yet! It has a weird bug the angle is not good! I have add v2 pics. Edited September 7, 2010 by BnB Link to comment Share on other sites More sharing options...
yair1221 Posted September 8, 2010 Share Posted September 8, 2010 oh i know what the problem is one of the angles(X or Y, dont remember) should be on 30.0 it should be straight ahead then Link to comment Share on other sites More sharing options...
BnB Posted September 8, 2010 Author Share Posted September 8, 2010 (edited) The problem is that when you aim up or down the minigun will keep it's position I will try to attach it on bone. Now I am trying to make a MP3 player. Edited September 8, 2010 by BnB Link to comment Share on other sites More sharing options...
yair1221 Posted September 8, 2010 Share Posted September 8, 2010 by the way if you succeed tell me how do you manage to attach an object to bone for YEARS just cant figure it out im sure i have the right bone and anyway if im enlarging the coords it doesnt matter, because the object will be aside Link to comment Share on other sites More sharing options...
BnB Posted September 8, 2010 Author Share Posted September 8, 2010 0 - crashes the game 1 - chest? 2 - neck? 3 - left shoulder 4 - right shoulder 5 - left hand 6 - right hand 7 - root? 8 - ?? 9 - left foot 10 - right foot 11 - right knee 12 - ?? 13 - left elbow 14 - right elbow 15 - left clavicle 16 - right clavicle 17 - back of neck 18 - mouth or chin 19 - crashes the game Link to comment Share on other sites More sharing options...
yair1221 Posted September 9, 2010 Share Posted September 9, 2010 070A: AS_actor $player_actor attach_to_object $m4 offset 0.0 0.0 0.0 on_bone 17 16 perform_animation "NULL" IFP_file "NULL" time 1 doesnt work for me the object attaches if i use a different opcode what about the orientation? Link to comment Share on other sites More sharing options...
BnB Posted September 9, 2010 Author Share Posted September 9, 2010 I thought that if I attach the the object to players hand and put it a little up it will be visible in screen so it will move as you aim up and down. I can give you the code to do tests. Link to comment Share on other sites More sharing options...
torpengweak021 Posted February 13, 2011 Share Posted February 13, 2011 how to activate turret? Link to comment Share on other sites More sharing options...
BnB Posted February 13, 2011 Author Share Posted February 13, 2011 how to activate turret? Get in a patriot, rhino, mesa or greenwood and press F4. Link to comment Share on other sites More sharing options...
Bandiits Posted February 13, 2011 Share Posted February 13, 2011 Looks good, going to try this out later. Link to comment Share on other sites More sharing options...
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